Dungeon rollercoaster

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cambiaghi
One Eyed Hopeful
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Joined: Mon Oct 07, 2013 6:01 am

Dungeon rollercoaster

Post by cambiaghi »

https://www.youtube.com/watch?v=Dxbr3r3FrHM

This demo use Unity3D (i have 3 years experience on it)
my linkedin profile: http://www.linkedin.com/profile/view?id=13411604 (if someone wants to contact me for a job or confirm my competences)
My company: Bigfoot Interactive http://www.bigfoot-interactive.com

you will find download link in youtube description

todo list:
-smooth the path & fix jerky movement
-sounds ( i found a good royalty free sounds for 30$ )
-atmosferic music
-characters animation
-1st dragon have to roar
-2nd dragon have to spit fire
-some polygons compenetrations to fix
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TheHolyChicken
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Re: Dungeon rollercoaster

Post by TheHolyChicken »

Nice! With a little spit and polish that will be superb.

How do you feel the experience is for v-sickness, compared to "the" rollercoaster UDK demo? That demo had the happy accident that it does not alter your pitch or tilt, which is actually helpful for v-sickness as your headtracking is being interfered with less. I imagine this would be much more intense, as this rollercoaster is manipulating all three axes.

Lastly, I'm wondering if it might be nice to occasionally have more open areas, such as expansive caverns? It's nice to have a break between the claustrophobic, and it's always scary to be able to see what's coming!

The possibility of combining real rollercoasters with VR visuals is a pretty exciting topic, too...
Sometimes I sits and thinks, and sometimes I just sits.
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hal10000
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Re: Dungeon rollercoaster

Post by hal10000 »

Awesome stuff! I would agree with above that some gigantic caverns like in LOTR or something would be sweet. Some huge drops below and some super high roofs would be sweet.
Ziggurat
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Re: Dungeon rollercoaster

Post by Ziggurat »

I'm going to show this to the g/f who doesn't like heights :D (She wanted to try the other coaster, but later haha)
Caine
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Re: Dungeon rollercoaster

Post by Caine »

Hi there, I saw a post on reddit asking if there were any other rollercoaster demos and I linked to your project - there is some feedback there if you are interested:

http://www.reddit.com/r/oculus/comments ... ercoaster/
WiredEarp
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Re: Dungeon rollercoaster

Post by WiredEarp »

Its technically a very nice demo, but there is really not much sense of motion that I get. The drops are too short, the apparent speed is too slow, and the course is too twisty. Compared to RiftCoaster, RiftCoaster generates the 'wooah' factor, whereas this one doesn't (at least for me).

I'd add some higher speed parts and some bigger drops personally...
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