The Gallery: AirWorld Demo (Update v1.5)

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Bishop51
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The Gallery: AirWorld Demo (Update v1.5)

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Placeholder Download Here Via MEGA: https://mega.co.nz/#!hRYTXAZA!MQdwZG7Ez ... rvE_1QrdCk

AirWorld New Version 1.5!


Hey gang!

Thanks to your terrific feedback on our recent Oculus Share release "Airworld Teaser", we've completed some important enhancements and bug fixes for version 1.5! This is generally a much more fluid, better behaved version with some terrific additions that make it perfect for demoing to friends!

Where's the Hydra Support?


We'll be implementing Hydra in v2.0. We've held Hydra support back due to the technical crossover and timing this demo has with our upcoming Exploration School release for project backers https://www.thegallerygame.com/

Download and Changelog Notes

Oculus Share remains in a placeholder state so until we can make direct changes there, here's an early-bird version for you. Grab it here from MEGA! https://mega.co.nz/#!hRYTXAZA!MQdwZG7Ez ... rvE_1QrdCk

* NEW VERSION v1.5! Gamepad, Mouse/Keyboard compliant. Razer Hydra support coming in v2.0"

The AirWorld Teaser tech demo is a short, yet engaging experience extracted from the upcoming Indie title The Gallery: Six Elements . Dash across an abstracted airscape on Ziplines, reverse gravity, test your puzzle solving skills and experience a small glimpse at some of the incredible places the Gallery will be taking you!

We need your support! Please visit us at http://www.thegallerygame.com for additional demos designed for project backers, access to our community, and direct communication with project creators!

Version 1.5 Changelog


*Refined avatar movement
*Fixed camera "micro-jitter"
*Streamlined calibration process (player can look anywhere to gather calibration data)
*Simplified wheelhouse interaction (handle activates wheel sequence)
*Fixed prompts and dialogs not appearing on some machines
*Fixed -adapter n not working
*Fixed out-of-position environmental interactions
*Fixed issue where menu causes calibration to hang
*Tweaked scene lighting
*Added area of interest
*Created closed loop reset (great for convention demoing or group demos)
*Reworked end scene with closed loop portal
*Fixed pop-up occlusions in observatory
*Many minor "under the hood" improvements
*Many general performance related tweaks

http://www.youtube.com/watch?v=Zwpj63pvXR0
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