I have modeled some holders that fit the Rift for the old 5x Loupe lenses we were using for the DIY Rifts. They have worked out pretty well and for any modders out there with access to a 3D printer should give it a go.
Because the lenses don't fit when positioned centre I have had to offset them, and with the clips it has meant that I have had to make a left and a right model. Once printed the loupes clip right in and you clip then into the Rift just like the original lenses.
The main thing that drove me to try it out is that my IPD must be slightly too narrow for the Rift and so I would always get a slight bit of distortion, I also noticed that the tolerance for getting it into the exact position was high, the loupes a far easier on the eye and have a far greater tolerance for looking around and positioning on the face.
Pros:
Increased tolerance for distortion
Improved screen door
Cons:
Incorrect warping
Less room for nose
Here are the files:
http://www.bobjwatts.com/riftlens.zip
Here's the link to the Loupes
http://www.ebay.com/itm/5x-pocket-loupe ... 1148139033
Here's the images:
Rift Lens Mod - 5x Loupe holders
- bobjwatts
- Cross Eyed!
- Posts: 125
- Joined: Mon Oct 01, 2012 1:46 am
- Location: Melbourne, Australia
- ReverendKyle
- One Eyed Hopeful
- Posts: 6
- Joined: Tue Jul 16, 2013 9:10 am
- Location: Cincinnati, OH USA
- Contact:
Re: Rift Lens Mod - 5x Loupe holders
On days like this, I REALLY wish I owned a 3D printer.
Maybe Santa will bring me one if I'm good this year.
Maybe Santa will bring me one if I'm good this year.
- mahler
- Sharp Eyed Eagle!
- Posts: 401
- Joined: Tue Aug 21, 2012 6:51 am
Re: Rift Lens Mod - 5x Loupe holders
Great work bobjwatts!
I have some of those lenses and I'm curious how this will look.
I have some of those lenses and I'm curious how this will look.
- brantlew
- Petrif-Eyed
- Posts: 2221
- Joined: Sat Sep 17, 2011 9:23 pm
- Location: Menlo Park, CA
Re: Rift Lens Mod - 5x Loupe holders
Cool. If you run the Oculus Tuscany demo, it has grid displays and keyboard commands to manually modify distortion coefficients so you can play with the distortion and hopefully generate a more pleasant image. I suspect you will may also have to modify the LensSeparation constant that is used to modify the center of projection. Unfortunately there is no good way to "implant" these new values into precompiled content but you can get Tuscany running pretty well.
- bobjwatts
- Cross Eyed!
- Posts: 125
- Joined: Mon Oct 01, 2012 1:46 am
- Location: Melbourne, Australia
Re: Rift Lens Mod - 5x Loupe holders
Thanks guys! Cool brantlew, I'll play around with Tuscany.
-
- Cross Eyed!
- Posts: 117
- Joined: Fri May 17, 2013 6:49 am
Re: Rift Lens Mod - 5x Loupe holders
Have you people had a go at double lenses?
- goodl
- One Eyed Hopeful
- Posts: 19
- Joined: Mon Jul 08, 2013 7:51 am
Re: Rift Lens Mod - 5x Loupe holders
Yeah Ryun I was wondering that,
- Jose
- Cross Eyed!
- Posts: 110
- Joined: Wed Aug 22, 2012 7:12 pm
- Location: California
Re: Rift Lens Mod - 5x Loupe holders
I've used credit card sized fresnel lenses placed on top of the 5x pocket loupe lenses. The increased magnification hides the screen divider better. Also the focal length is reduced, so the lenses can be placed closer to the screen.Ryuuken24 wrote:Have you people had a go at double lenses?
The warping is too much for me though, and the image much more cloudy or foggy. Contrast is also negatively affected.