We will handle the shader alteration in Vireio so injected games will be fine.Attreyu wrote:So, based on this and my question, this is the answer I got:Jose wrote:Hello. With the new smaller screen, how will the old Rift demos adjust the stereo projection center to line up with the lenses?
"They will not work out of the box, people will have to recompile with our latest SDK."
So ! You either have to rebuild the games in order to work with the different sized screens (both the DK2 or the RiftUP) (which only the developer can do and would be a pain in the ass for the user, since there would be a lot of DK1 users who wouldn't be able to use their devices after the devs make the adjustments) OR update the games (or the Oculus setup utility) with a simple shader adjuster in software. I presume some kind of save/load preset option would be ideal, letting you choose between the DK1/DK2,RiftUP and other HMDs in the future.
It is my understanding that Daniel has a simple piece of software that modifies the SDK distance properties in real time such that a existing demos will work and not need to be rebuilt. I maybe wrong but this is certainly my understanding.