Rumor has it, that this is the most impressive demo yet. Please report back Rift owners!
![Shocked :shock:](./images/smilies/icon_eek.gif)
[youtube]http://youtube.com/HNWkxObNK1E[/youtube]
It already supports the Xbox 360 controller just fine. I mapped the up/down/left/right to the Xbox ABXY buttons and the moving to the left stick. Works perfectly!Parallaxis wrote:The demo is getting Xbox 360 controller support in a few days according to developer.
I did that in GlovePIE ages ago in Take On Helicopters. It's really cool. Unfortunately I never got around to releasing it. I used the triggers for the pedals. I can't remember how I did the throttle, but I think I mapped it to roll on the collective, or something like that.mickman wrote:I can really see such a sim taking off (pardon the pun) with Razer support.
Have the Collective mapped to one controller and the Cyclic mapped to the other.
Throttle is in the collective so simply map this to the Razer's trigger as its pressure sensitive.
The main problem would be the foot pedals ?
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p.s - I used to be a helicopter engineer in the Australian Navy... I think it would be fun to attempt a landing on the back of a ship.
WiredEarp wrote:This Heli Hell actually looks better than FSX for helicopter flying! Love the way theres a copilot in there, and the fact they have good low level detail.
Unfortunately MS has the FSX code on lock down. Therefore, you would have to rely on injection (vierio). So it's not going to be as good as a game that natively supports the Rift.Hooves wrote:WiredEarp wrote:This Heli Hell actually looks better than FSX for helicopter flying! Love the way theres a copilot in there, and the fact they have good low level detail.
Wired, do u have the rift working for FSX?! If so can you post up some vids? Sim HQ would die to see those. Or are you just postulating that it looks better? Fsx has everything. Planes, helos environments and it runs at 100 fps on even mmoderate settings. I'm reallg puzzled why everyone is freaking out over bow good tbis helii hell demo is. (No offense it is pretty awesome) when there is an entire world of aircraft waiting to be explored. I believe cyber said that vierio could do it. (All be it just for day time scenarios).
I can't wait to get mi e to start tweaking as best I can to get current games ported.
Nah, I haven't received my Rift yet. I use FSX quite a bit though. This Heli Hell demo actually seems more immersive than FSX however (love the copilot etc). Controls are pretty crap however - maybe I need to try the top skill level, but it seems that pitch/bank is artificially limited to a certain amount. I get a better impression of flying close to the ground than I do on FSX - maybe I just need the right FSX plugins or something.Wired, do u have the rift working for FSX?! If so can you post up some vids? Sim HQ would die to see those. Or are you just postulating that it looks better? Fsx has everything. Planes, helos environments and it runs at 100 fps on even mmoderate settings
It would be pretty useless since it would not be a stepless control :/WiredEarp wrote:Yep, I had the same issue CV. I think this is the biggest limitation so far, no roll on the joystick. If it was added, you could use real heli controls to control it (cyclic and collective).
I tried to find a utility to map my joystick to keypresses to hack this in, but couldn't find one, could probably do it with GlovePIE or FreePIE, but it would be best if there was just an axis control added for roll...
It wouldn't be any worse than using the keys for roll (which i use) - and would at least put it on the correct stick.It would be pretty useless since it would not be a stepless control :/