brian_peiris wrote:@StellaArtois, are you on
Flattr? I'd like to support your work. I don't have much but at least you can buy yourself a cup of coffee
Thank you for your incredible work so far. You're really close to being able to support long-term play with Minecrift. Here's some feedback on 0.21, forgive me if I'm repeating the obvious issues:
- The HUD and GUI (including mouse pointer) look much better now but the HUD is still slightly below my FOV, it needs to be shifted up a bit (perhaps by correcting the aspect ratio, since it seems a bit too narrow). Obivously, I still can't see my hunger and life stats so that largely hinders long-term play
- I find myself trying to dead-reckon the center of my screen when placing/destroying blocks. I miss the crosshair.
- My armor often gets in the way when turning my head, it would be great if you could have the mouse turn the body in addition to turning the head. Right now the control scheme seems to turn the head only and then turn the body when you reach the limits of the neck. (I guess this is a remnant of the original Minecraft behaviour, so it might be hard to mod).
Thanks again for Minecrift!
Very kind offer mate, thank you. No worries however, I get payment enough from all the encouragement received!
With the HUD, now my Rift is on it's way, I'm going to wait and see what it actually looks like to you guys before making any further changes; except maybe an aspect ratio change for now, as recommended by you and others.
The health bars need to be fixed. Not sure what's going on there yet.
I can re-add the crosshair easily enough to the centre of the HUD. Not sure what that will look like. Either that or the trickier option of projecting a laser dot. I'll try the first option for the next build.
I quite like how the body moves out of sync with the head. However I'll look into some different options here, again when I can actually see how it looks in the Rift.