HOLY poop.Namielus wrote:
[youtube-hd]http://www.youtube.com/watch?v=85KtcZ4NNL4[/youtube-hd]
Great work Namielus! This is exactly what I was picturing, and I think it's a great showcase of the simple ways VR is going to change things.
HOLY poop.Namielus wrote:
[youtube-hd]http://www.youtube.com/watch?v=85KtcZ4NNL4[/youtube-hd]
Huh? Disappointed? I would only be disappointed if you STOPPED developing this GREAT application! And what does "garrys mod" have to do with it (unless it was sucking up your time better spent on THIS app)?Namielus wrote:Sorry to dissapoint everybody, but regardless of garrys mod I have continued development of my virtual cinema and lounge.
That is AWESOME! Where can I download your demo? How hard would it be to get this working on my Nexus 7 with my fresnel lens stack?Namielus wrote:... to sum up; I can select and play any format I have codecs for now, including mkv files with h.264.
I am doing positional tracking in this video with Trackir5 but x,y,z is very limited to mimic how the rift headtracking would work.
I can project the video texture to also light up the room but that is disabled at the moment. ...
I can accomodate different screen sizes by shifting the warp and the viewports.geekmaster wrote:That is AWESOME! Where can I download your demo? How hard would it be to get this working on my Nexus 7 with my fresnel lens stack?
Their centers are somewhere between the IPD and half the screen width. I am not worried about distortion at this time. I just want to get it running on my Nexus 7. How hard would it be to port it to android (or linux)? Or do I need to use SpashTop to run it on a host PC while viewing it on my Nexus 7?Namielus wrote:I can accomodate different screen sizes by shifting the warp and the viewports.geekmaster wrote:That is AWESOME! Where can I download your demo? How hard would it be to get this working on my Nexus 7 with my fresnel lens stack?
Is your lenses set dead center on each half of the screen or actually outside?
I dont know what payment model I am going to use, I would love for it to be free but I have had to spend lots of money on it myself as im not an expert programmer.Dakor wrote:haha this is so great! Now we only need online multi player with direct communication thus people can annoy you talking and laughing during the exciting parts of the Movies. And please add cellphones that dazzle you in the dark room.. oh and Tortillas with abnormal loud chewing sounds thus you can't concentrate on the Movie because some one next to you is eating some. Overpriced Popcorn and Maxi Drinks would be nice too since that is what I actually a like about cinema (beside the big screen). Oh and before I forget a toilet where your Avatar hast to go 30minutes before the end of the Movie (only if he buyed an Overpriced Maxi-Drink). What do you think about an Free2Play Concept, but players can buy all that stuff mentioned above for real money? ;D
Seriously I like what you are doing there. What features will you implement next or are definitely planned?
Porting to android would cost me 1500 dollars and I dont even think the video streaming would work when the game is running on android.geekmaster wrote:Their centers are somewhere between the IPD and half the screen width. I am not worried about distortion at this time. I just want to get it running on my Nexus 7. How hard would it be to port it to android (or linux)? Or do I need to use SpashTop to run it on a host PC while viewing it on my Nexus 7?Namielus wrote:I can accomodate different screen sizes by shifting the warp and the viewports.geekmaster wrote:That is AWESOME! Where can I download your demo? How hard would it be to get this working on my Nexus 7 with my fresnel lens stack?
Is your lenses set dead center on each half of the screen or actually outside?
However I do it, I want to test it so I can get a feel for this experience (before I get my Rift)...
I'd pay for that!Namielus wrote:I dont know what payment model I am going to use, I would love for it to be free but I have had to spend lots of money on it myself as im not an expert programmer.Dakor wrote:haha this is so great! Now we only need online multi player with direct communication thus people can annoy you talking and laughing during the exciting parts of the Movies. And please add cellphones that dazzle you in the dark room.. oh and Tortillas with abnormal loud chewing sounds thus you can't concentrate on the Movie because some one next to you is eating some. Overpriced Popcorn and Maxi Drinks would be nice too since that is what I actually a like about cinema (beside the big screen). Oh and before I forget a toilet where your Avatar hast to go 30minutes before the end of the Movie (only if he buyed an Overpriced Maxi-Drink). What do you think about an Free2Play Concept, but players can buy all that stuff mentioned above for real money? ;D
Seriously I like what you are doing there. What features will you implement next or are definitely planned?
But its going to have a really nice price and maybe even free2play.
Planned features/stuff (from what I can remember at the moment):
A) Stream urls from the web, webcams and capture cards. (confirmed)
B) Multiplayer with avatars / watching the same content (both need the file locally)
C) Possibility to enable funny NPC's that behave comicly
D)Hand tracking with Leap Motion
E) Nicer graphics interface with movie covers etc custom made for oculus rift.
F) 3D movies that pop out
D) An entire building with stuff going on it will be a seperate app but will feature the cinema within the building.
jf031 wrote:That Oculus video is being stretched horizontally.
I'm sure there are countless ideas that will spring up as you continue development that will be added over time so I hope we're not adding too much pressure Also, maybe you could set up a document where we can create a list of ideas we would like to see implemented "one day". I know there have been different suggestions thrown around in this forum but a dedicated document might be best.Namielus wrote:Havent found a way to manually set it up, but I will be able to warp you to different rooms with different types of screens.
It doesnt seem impossible to do tho, I just havent done lots of interactive materials yet.
I'm impressed Namiellus that you started with an idea and are now bringing your idea to "virtual" reality! Despite having no programming experience! Where most people would have stopped at the idea part you are seeing it through to a final product so cheers to you! And forget the naysayers that may not like the idea or perhaps think there it has already been implemented (i.e. garry's mod theater servers). You're Virtual Lounge is your unique idea that will have a unique implementation that focus's on VR from the start! I think I've said this before but I am very excited to test/buy/try your Virtual Lounge once we all get our Rift Dev Kits in a few months!Namielus wrote: Remember when I started this thread I had never used unity or written a line of code in my life.
Wouldn't having a zoom feature be akin to using binoculars in a real world movie theater? Kind of defeats the purpose of simulating a real world theatermaboo63 wrote:is it possible to zoom in when u're sitting in a row further away from the screen?
not in my worldTheLookingGlass wrote:Wouldn't having a zoom feature be akin to using binoculars in a real world movie theater? Kind of defeats the purpose of simulating a real world theatermaboo63 wrote:is it possible to zoom in when u're sitting in a row further away from the screen?