@moomin: I'd like to heavily second what Mart said. Taking the risk of being misunderstood is far better than staying quiet. You're certainly not alone with this problem.
I know perfectly what you're talking about, I'm German. We often tend to be a little bit more direct in comparison to Americans (or most other people, to be honest) and to others that may sound a little bit rude or arrogant from time to time, although it's not meant to be. An obviously pretty wise man once said: "the history of human communication is a history of misunderstandings".
The only way of learning how to deal with this is practicing, not staying quiet.
Mon Jan 28, 2013 5:31 pm
drifter
Binocular Vision CONFIRMED!
Joined: Tue Nov 27, 2012 9:39 am Posts: 220 Location: Little Britain
Sometime it's on sale at around USD 1.3k. Might be expensive if you use it for HMD only but valuable for TV and projector for greyscale and CMS tuning.
Curt's a great guy. Went to his house once. There were a considerable number of projectors about.....
(I now have to go through 214 pages. Ouch.)
_________________ Intelligence... is not inherent - it is a point in understanding. Q: When does a fire become self sustaining?
120 hertz = 120 times per second = 120 frames per second. 50 frames per second doesn't evenly divide into 120 or 60. Both would have to re-draw(not insert) frames. The only difference is the amount of gimmicks they can cram into 120hz displays to handle the 70 frames of missing content.
You are wrong. You are confusing TVs with monitors. TVs make all sorts of lies and gimmicks about frame rate. A TV that claims to do hundreds of Hz actually only does 50Hz or 60Hz with gimmicks and can't handle any refresh rate above 60Hz.
But monitors do 120Hz without any gimmicks. The advantages of using a 120Hz display even when the game is running at 50fps are faster pixel switching time, lower latency between when a frame is rendered and when it starts being sent to the display, and lower latency between when a frame starts being sent to the display and when a frame finishes being sent to the display. So it's going to have lower latency for all parts of the pipeline.
Technically, some LCD panels in TVs do have refresh rates of 120 or 240hz, regardless of whether they can actually accept any source signals at that rate. Yes, creating virtual frames using interpolation is gimmicky, but it doesn't change the fact that the panels themselves operate at that rate.
Pixel switching time just indicates how long it takes between the time that the panel driver chip sends the signal to the pixel, and the pixel fully responds - the refresh rate doesn't necessarily play a role in that. Of course, a higher refresh rate monitor would need faster switching time than a slower monitor, but that doesn't mean a monitor with a lower refresh rate can't have just as fast switching times. But you are right about lower latency redraws of the screen at faster refreshes.
Always pay close attention to the definition of 'on' and 'off' when looking at LCD panels. Watch for 10%-90% vs 20%-80% as potential definitions.
_________________ Intelligence... is not inherent - it is a point in understanding. Q: When does a fire become self sustaining?
Tue Jan 29, 2013 3:19 am
Unclebob
Cross Eyed!
Joined: Wed Mar 07, 2007 3:22 am Posts: 145 Location: Brighton UK
I'm excited about Oculus Rift precisely because I'm not a gamer. I just want to feel like I'm somewhere else, experience something new, relax. I don't want to be shooting monsters.
I'm excited about Oculus Rift precisely because I'm not a gamer. I just want to feel like I'm somewhere else, experience something new, relax. I don't want to be shooting monsters.
I'm excited about Oculus Rift precisely because I'm not a gamer. I just want to feel like I'm somewhere else, experience something new, relax. I don't want to be shooting monsters.
Yeah devs have to worry about a lot less overhead when developing for consoles, fine tuning performance for a streamlined hardware setup makes it a lot nicer on those systems' hardware. I remember playing the demo for red facton guerilla on 360 and of course it ran flawlessly, later played on pc with much better specs and it ran like garbage. Granted there were some extra bells and whistles the pc version had over the console one, but it still seemed like such a huge gap in performance.
I doubt very much Microsoft will consider an HMD unless the rift sells like gangbusters. What with their kinect 2.0 and that projection mapping thing that surrounds your room with the game world, it seems like they're more interested in AR than VR.
Even though it is late in the development cycle for such demands to be introduced, it is still possible to tweak the potentials for the console to be able to use such gear as an HMD, at least in some fashion. That basically the bottleneck aspects can be looked at, and then potential 'fixes' and their efficacy....can be analyzed.
_________________ Intelligence... is not inherent - it is a point in understanding. Q: When does a fire become self sustaining?
... And the older guys, would be from 'the wayback machine', As dey wuz hackin' in the wayback.
Yes... Back in the early 60's, we got "online access" by using a special short piece of paper tape to feed into the ASR-33 teletype paper tape reader, whenever it asked for a login password. We had to go find the instructor and SIGN OUT the password tape, then return it immediately. This was inconvenient. Some of us learned to read ASCII directly from the punched paper tape hole patterns. Then we did not need to sign out anything. Some might consider reading punched paper tapes as "leet hacker skillz"...
BTW, our "online access" for an awfully long period of years was at the blazing speed of 110 baud (10 bytes per second) using a modem with acoustic telephone coupler. My current 20 megabaud Internet access is "only" 200,000 times faster than that. It no longer takes a matter of HOURS to download low resolution pictures of "nekkid chicks".
In fact, there were hackers long before there were computers. Even before telephone hacking (phone phreaking), there were mechanical hackers who used complex contrivances of cogs and gears to do amazingly magical things. Hacking even predates the "wayback machine".
_________________
Tue Jan 29, 2013 2:40 pm
drifter
Binocular Vision CONFIRMED!
Joined: Tue Nov 27, 2012 9:39 am Posts: 220 Location: Little Britain
Miasmata is an amazing experience, with the best exploration mechanics I have ever seen. The motion and body awareness is also pretty realistic, to the point where you will fall and hurt yourself if you try to run full speed on steep terrain. Though when forced to deal with the creature it kind of breaks down (it teleports and psychically homes in on you when you enter certain areas so you cant avoid it, and clubs and knives literally do nothing so you can't fight it)
If you play with 3D vision and the helix mod fixes it really feels like the closest thing to VR without an HMD. I hope they consider adding support for the Rift, it feels exactly like the kind of new genre the Rift is meant for. It has a great combination of unhurried surveying with moments of sheer panic when you hear that cat, or even when you accidentally slip off a ledge. And getting lost really feels like getting lost.
Wed Jan 30, 2013 2:40 am
virror
Binocular Vision CONFIRMED!
Joined: Fri Jan 18, 2013 7:13 am Posts: 284 Location: Gothenburg, Sweden
I actually bought Antichamber yesterday immediately after seeing 30 seconds (literally) of TotalBiscuit's video from PAX 2012. The look it has and how the developer started with "I'm not going to say anything because this is a game where first impressions matter" together cemented a buying decision for me, probably because of my fascination with illusions. I played it for a few hours, got stuck a number of times but have to say it is definitely a unique experience and not like any run-of-the-mill puzzle game Luckily my mind is used to think in weird ways, hahaha.
And I have to say I was quite immersed just playing on my monitor in the middle of the night, even with it having a quite surreal artstyle. I look forward to trying games with as abstract as this in the Rift, imagining it could feel like being in some weird house at an amusement park Uhoh, now my mind is exploding again. Imagining games where you are tiny battling insects, where you can fly around at will, walking around on the bottom of the sea... stop, mind!
me wants legal and cheap digital trips, alternate realities
(though I probably won't need physx to paint my room with colored particles)
I just emailed Alexander Bruce for that game through their website asking about rift support and here is the reply:
"I have had several people tell me that my game would be killer on the Oculus. I don't have a kit yet, but if you feel like bugging him to get in touch, feel free. I'm busy supporting the launch just at the moment. "
So, if palmer reads this, here is yet another interested developer.
I know the move away from 100% overlap with the new 7" has been discussed. However, in the below photo, the lens center does not appear to be vertically centered in the screen. It probably increases the "grounded" feeling Palmer has mentioned in the past and it may avoid potential brow obstruction. Am I being thrown off by the perspective of the photo or does anyone else agree?
Mon Feb 04, 2013 10:32 am
virror
Binocular Vision CONFIRMED!
Joined: Fri Jan 18, 2013 7:13 am Posts: 284 Location: Gothenburg, Sweden
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