Posts in the thread? Otherwise talk about random....Randomoneh wrote:3000
Oculus "Rift" : An open-source HMD for Kickstarter
-
- Binocular Vision CONFIRMED!
- Posts: 284
- Joined: Tue Jun 26, 2012 2:50 am
Re: Oculus "Rift" : An open-source HMD for Kickstarter
-
- Cross Eyed!
- Posts: 140
- Joined: Thu Nov 19, 2009 9:35 am
Re: Oculus "Rift" : An open-source HMD for Kickstarter
Since it now says " Page 201 of 201 [ 3001 posts ] " (before I posted) then yes this thread hit 3000 posts.
Loving the CES coverage, can't wait for March
Loving the CES coverage, can't wait for March
-
- Binocular Vision CONFIRMED!
- Posts: 284
- Joined: Tue Jun 26, 2012 2:50 am
Re: Oculus "Rift" : An open-source HMD for Kickstarter
Wow... you know... I never noticed it saying the number of posts next to the page number before.....
- Libertine
- Binocular Vision CONFIRMED!
- Posts: 204
- Joined: Wed Jan 11, 2012 1:06 pm
Re: Oculus "Rift" : An open-source HMD for Kickstarter
Hopefully there will be some sort of zoom out function for movies since the FOV is so high and going higher. I like to get a somewhat high screen FOV in movie theaters, so i hope its variable because i know some people are perfectly fine sitting miles back from their TV's. For uncropped IMAX movies, it might be kind of cool if they built in a "theater experience mode" where you could mimic being able to look over at the edges by moving your head. Won't they need this for viewing the desktop anyway?
The more i think about using the Rift, the more i think there will need to be a button to recenter your neutral position, in case you want to lie back on the couch, and then shift around for comfort. You can actually lie on your side with the Rift i just realized.
For the commercial version, I think it would be so great if at least one scenic IMAX-like movie could come with the Rift to show its potential. I think it would be a proof of concept for content makers and create a huge demand.
The more i think about using the Rift, the more i think there will need to be a button to recenter your neutral position, in case you want to lie back on the couch, and then shift around for comfort. You can actually lie on your side with the Rift i just realized.
For the commercial version, I think it would be so great if at least one scenic IMAX-like movie could come with the Rift to show its potential. I think it would be a proof of concept for content makers and create a huge demand.
Metro 2033 3D screens - Mass Effect 1 3D scenery - High FoV 46" Sony 3DTV
-
- Two Eyed Hopeful
- Posts: 81
- Joined: Thu Aug 09, 2012 10:17 am
Re: Oculus "Rift" : An open-source HMD for Kickstarter
There are such people (who have only seen 1 or 2 videos with Oculus Rift). I've found few comments claiming Oculus paid actors and bought reviews, because every big greedy company (like Oculus) do this!Endothermic wrote:If there simply wasn't such an abundance of video's of different people at different events then I'm sure there would be people saying the video's are fake and just paid actor's to try and hype up the impending release of the product
- brantlew
- Petrif-Eyed
- Posts: 2221
- Joined: Sat Sep 17, 2011 9:23 pm
- Location: Menlo Park, CA
Re: Oculus "Rift" : An open-source HMD for Kickstarter
MrGreen wrote:Damn right! This definitely is an historical thread.Tbone wrote:This thread should be preserved for history! Ground Zero for the VR Age! This is going to be exciting to follow!
Well if this thread is history, then these threads should be considered pre-history. (too bad so many of the images have been removed)
http://www.mtbs3d.com/phpbb/viewtopic.php?f=120&t=11970
http://www.mtbs3d.com/phpBB/viewtopic.p ... &hilit=PR2
http://www.mtbs3d.com/phpBB/viewtopic.p ... &hilit=PR3
- BOLL
- Binocular Vision CONFIRMED!
- Posts: 295
- Joined: Mon Aug 06, 2012 9:26 pm
- Location: Sweden
- Contact:
Re: Oculus "Rift" : An open-source HMD for Kickstarter
Aaaaw. I went by the internet archive, checked Google's cache, nothing. I know an admin in another forum I have frequented tended to localize stuff on his server (and still does) just to keep the records alive.brantlew wrote:(too bad so many of the images have been removed)
I guess Palmer might still have the original images but I doubt fixing up old posts is a priority for him right now Still, I want to see them now... I thought I read old threads when I first went through this thread, which then had pictures... yes, two of those links were already visited for me >_> Guessing the loss of images happened recently.
- MrGreen
- Diamond Eyed Freakazoid!
- Posts: 741
- Joined: Mon Sep 03, 2012 1:36 pm
- Location: QC, Canada
Re: Oculus "Rift" : An open-source HMD for Kickstarter
Indeed Brantlew. But I wasn't posting here back then so it doesn't count.brantlew wrote:Well if this thread is history, then these threads should be considered pre-history. (too bad so many of the images have been removed)
http://www.mtbs3d.com/phpbb/viewtopic.php?f=120&t=11970
http://www.mtbs3d.com/phpBB/viewtopic.p ... &hilit=PR2
http://www.mtbs3d.com/phpBB/viewtopic.p ... &hilit=PR3
- android78
- Certif-Eyable!
- Posts: 990
- Joined: Sat Dec 22, 2007 3:38 am
Re: Oculus "Rift" : An open-source HMD for Kickstarter
lol. Do you also use the same logic to claim the earth is flat... since the discovery was before your time, I assume it doesn't count either?MrGreen wrote: Indeed Brantlew. But I wasn't posting here back then so it doesn't count.
What we should be doing is backing up the entire internet now to preserve it all as the pre-rift state of the digital world. In a thousand years, this will be worth a fortune to digital historians!
- PasticheDonkey
- Sharp Eyed Eagle!
- Posts: 450
- Joined: Sun Jan 06, 2013 4:54 am
Re: Oculus "Rift" : An open-source HMD for Kickstarter
i think google do that already.
- Tbone
- Two Eyed Hopeful
- Posts: 64
- Joined: Tue Jan 15, 2013 5:43 pm
- Location: Washington, DC
- Contact:
Re: Oculus "Rift" : An open-source HMD for Kickstarter
I'm pretty sure that's how media viewing will be on the Rift. There's already people creating virtual movie theaters for it. Since it takes your entire FOV, 2D or screen media will need to be put on a virtual screen within the 3D space. This opens up a LOT of possibilities. You could watch an IMAX movie in a virtual theater with others. You could work on desktop applications on a floating 60in monitor while on a virtual beach.Libertine wrote:Hopefully there will be some sort of zoom out function for movies since the FOV is so high and going higher. I like to get a somewhat high screen FOV in movie theaters, so i hope its variable because i know some people are perfectly fine sitting miles back from their TV's. For uncropped IMAX movies, it might be kind of cool if they built in a "theater experience mode" where you could mimic being able to look over at the edges by moving your head. Won't they need this for viewing the desktop anyway?
The more i think about using the Rift, the more i think there will need to be a button to recenter your neutral position, in case you want to lie back on the couch, and then shift around for comfort. You can actually lie on your side with the Rift i just realized.
For the commercial version, I think it would be so great if at least one scenic IMAX-like movie could come with the Rift to show its potential. I think it would be a proof of concept for content makers and create a huge demand.
I imagine that everything within the Rift will take place in a virtual space. So let's say you want to go into the game settings - a floating window with the game settings would just pop up in the virtual space instead of taking you out of everything and putting a menu in its place.
And Brantlew, I'm never going to be able to finish reading this thread! Don't tell me I have more materials to get through!
- Libertine
- Binocular Vision CONFIRMED!
- Posts: 204
- Joined: Wed Jan 11, 2012 1:06 pm
Re: Oculus "Rift" : An open-source HMD for Kickstarter
Is there such a lens that would allow you to remove the center barrier, replace the Rift's distorting lenses and use the full screen in 2D with a wide FOV?
Metro 2033 3D screens - Mass Effect 1 3D scenery - High FoV 46" Sony 3DTV
-
- Golden Eyed Wiseman! (or woman!)
- Posts: 1329
- Joined: Fri Jun 08, 2012 8:18 pm
Re: Oculus "Rift" : An open-source HMD for Kickstarter
It would probably require a pair of mirrors, a prism, and a fisheye lens (which would still require distortion correction). Another problem would be that the far ends would be fairly off-axis, so it might affect the colors a bit.Libertine wrote:Is there such a lens that would allow you to remove the center barrier, replace the Rift's distorting lenses and use the full screen in 2D with a wide FOV?
-
- One Eyed Hopeful
- Posts: 35
- Joined: Sun Jan 06, 2013 11:36 pm
Re: Oculus "Rift" : An open-source HMD for Kickstarter
I purchased a dev kit, but I just recently learned about IPD.
I was told mine is 55mm, which I found out is pretty small.
Then I saw this quote from Palmer, on the Oculus subreddit:
Does anyone know about IPD and how my experience might be on the Rift? Also, are there any plans in the consumer version to accommodate lower IPDs?
Any information would be appreciated. Thanks.
I was told mine is 55mm, which I found out is pretty small.
Then I saw this quote from Palmer, on the Oculus subreddit:
With the devkit I pre-ordered, I was toying with the idea of making a game, but I think a large part of my purchase was just excitement. But now I'm wondering if the experience will be that good for me.The IPD will be adjustable in software, which will be fine as long as you do not have an extremely wide or extremely narrow IPD; Anything between perhap 58mm and 75mm will work perfectly, not sure on anything further than that. We are not going to encourage children to use the Rift, since they typically have narrow IPDs and eyes that are still developing.
Does anyone know about IPD and how my experience might be on the Rift? Also, are there any plans in the consumer version to accommodate lower IPDs?
Any information would be appreciated. Thanks.
-
- Golden Eyed Wiseman! (or woman!)
- Posts: 1644
- Joined: Fri Aug 21, 2009 9:06 pm
Re: Oculus "Rift" : An open-source HMD for Kickstarter
The consumer version will support IPD adjustment.
-
- One Eyed Hopeful
- Posts: 35
- Joined: Sun Jan 06, 2013 11:36 pm
Re: Oculus "Rift" : An open-source HMD for Kickstarter
Thanks for the response.PalmerTech wrote:The consumer version will support IPD adjustment.
That's good news. Hopefully, the adjustment will go down to 55mm.
-
- Binocular Vision CONFIRMED!
- Posts: 287
- Joined: Sat Nov 10, 2007 7:45 am
Re: Oculus "Rift" : An open-source HMD for Kickstarter
Does that include lens adjustment as well as image offsetting, allowing for a perfect match for each face?PalmerTech wrote:The consumer version will support IPD adjustment.
-
- Cross Eyed!
- Posts: 173
- Joined: Wed Jan 16, 2013 11:51 am
Re: Oculus "Rift" : An open-source HMD for Kickstarter
I self-measured mine at 53mm (I have a small head...), but I'm not concerned. I'm sure it'll still be fine. And the consumer version will have adjustable IPD which should work down to our level.msfreemind wrote: I was told mine is 55mm, which I found out is pretty small.
- Randomoneh
- Binocular Vision CONFIRMED!
- Posts: 227
- Joined: Wed Oct 17, 2012 12:42 pm
Re: Oculus "Rift" : An open-source HMD for Kickstarter
Exactly what I wanted to know. My answer to you: I sure hope so.Mel wrote:Does that include lens adjustment as well as image offsetting, allowing for a perfect match for each face?PalmerTech wrote:The consumer version will support IPD adjustment.
This member owns things.
- Libertine
- Binocular Vision CONFIRMED!
- Posts: 204
- Joined: Wed Jan 11, 2012 1:06 pm
Re: Oculus "Rift" : An open-source HMD for Kickstarter
I wonder if you could use one long curved fresnel lens instead. I used to use fresnel lenses when i played flight sims on my 19" CTR. It made it look like an Imax theater and i swore that to people many times on the Falcon4.0 forums(frugals forums). Create a removable lens sections the Rift with two different lens assemblies, one for undistorted 2d and the other for games. They could perhaps slide in from the side, or from the top. Bang, IMAX in your pocket!MSat wrote:It would probably require a pair of mirrors, a prism, and a fisheye lens (which would still require distortion correction). Another problem would be that the far ends would be fairly off-axis, so it might affect the colors a bit.Libertine wrote:Is there such a lens that would allow you to remove the center barrier, replace the Rift's distorting lenses and use the full screen in 2D with a wide FOV?
Metro 2033 3D screens - Mass Effect 1 3D scenery - High FoV 46" Sony 3DTV
-
- Binocular Vision CONFIRMED!
- Posts: 284
- Joined: Tue Jun 26, 2012 2:50 am
Re: Oculus "Rift" : An open-source HMD for Kickstarter
It is possible but it wouldn't be inexpensive which goes against the design philosophy of the RIFT being an inexpensive device.Libertine wrote:Is there such a lens that would allow you to remove the center barrier, replace the Rift's distorting lenses and use the full screen in 2D with a wide FOV?
It would also be more bulky and may have weight distribution issues as well.
- FingerFlinger
- Sharp Eyed Eagle!
- Posts: 429
- Joined: Tue Feb 21, 2012 11:57 pm
- Location: Irvine, CA
Re: Oculus "Rift" : An open-source HMD for Kickstarter
Hey Libertine, I haven't used a Fresnel before, but I'm wondering, would it help with eye strain from staring at a monitor all day? I am considering getting one for work.
-
- Binocular Vision CONFIRMED!
- Posts: 345
- Joined: Fri Nov 18, 2011 1:32 am
Re: Oculus "Rift" : An open-source HMD for Kickstarter
I know I'm replying to a very old comment, but I just wanted to let you know that in Costa Rica we only get 10 days of paid vacation time Now that everyone's feeling better, let's get back to the Rift!mysticeti wrote:Is it wrong that I'm a little peeved that the factory workers in China get a full month off for the new year? I know they work their asses off for relatively low wages but for the love of god, does anyone anywhere get less vacation time than the average US worker?
-
- Binocular Vision CONFIRMED!
- Posts: 345
- Joined: Fri Nov 18, 2011 1:32 am
Re: Oculus "Rift" : An open-source HMD for Kickstarter
I think this has already been asked before, but I wasn't able to find the answer in the 202 pages so far...
Does the increase in screen size from 5.6" to 7" translate into an increase in FOV? If so, how much? If not, how come?
Thanks
Does the increase in screen size from 5.6" to 7" translate into an increase in FOV? If so, how much? If not, how come?
Thanks
- Randomoneh
- Binocular Vision CONFIRMED!
- Posts: 227
- Joined: Wed Oct 17, 2012 12:42 pm
Re: Oculus "Rift" : An open-source HMD for Kickstarter
Depends on how they set it up. They can make it so that is occupies lower part of FOV if they want.Zoide wrote:I think this has already been asked before, but I wasn't able to find the answer in the 202 pages so far... Does the increase in screen size from 5.6" to 7" translate into an increase in FOV? If so, how much? If not, how come?Thanks
But it's been answered by Palmer, FOV gain should be small, unnoticeable by untrained eye.
This member owns things.
-
- Binocular Vision CONFIRMED!
- Posts: 345
- Joined: Fri Nov 18, 2011 1:32 am
Re: Oculus "Rift" : An open-source HMD for Kickstarter
Thanks. I guess the current FOV is big enough anyway, judging by the overwhelmingly positive CES 2013 impressions.Randomoneh wrote:Depends on how they set it up. They can make it so that is occupies lower part of FOV if they want.Zoide wrote:I think this has already been asked before, but I wasn't able to find the answer in the 202 pages so far... Does the increase in screen size from 5.6" to 7" translate into an increase in FOV? If so, how much? If not, how come?Thanks
But it's been answered by Palmer, FOV gain should be small, unnoticeable by untrained eye.
-
- One Eyed Hopeful
- Posts: 27
- Joined: Thu Jan 10, 2013 7:23 am
Re: Oculus "Rift" : An open-source HMD for Kickstarter
I'm still confused about 2D IMAX idea on OR. I thought I read earlier in this thread a comment by Palmer that it would be trivially easy to implement (I may have misunderstood), now it seems some of you are saying it's hard. What's the answer?
- PasticheDonkey
- Sharp Eyed Eagle!
- Posts: 450
- Joined: Sun Jan 06, 2013 4:54 am
Re: Oculus "Rift" : An open-source HMD for Kickstarter
i think it's trivial in the manner that all the pieces of the puzzle are known problems with known solutions. it's hard because, those who write media players don't write 3D engines and vice versa. and even established open source engines and media players would still be difficult to fuse just because of the complexity of both.
-
- Sharp Eyed Eagle!
- Posts: 425
- Joined: Sat Dec 22, 2007 3:38 am
Re: Oculus "Rift" : An open-source HMD for Kickstarter
Because the 'trivially easy' method does not require mucking about with custom lens setups: you just display the same thing to each eye, rather than using a stereo pair.vtms wrote:I'm still confused about 2D IMAX idea on OR. I thought I read earlier in this thread a comment by Palmer that it would be trivially easy to implement (I may have misunderstood), now it seems some of you are saying it's hard. What's the answer?
-
- Binocular Vision CONFIRMED!
- Posts: 284
- Joined: Tue Jun 26, 2012 2:50 am
Re: Oculus "Rift" : An open-source HMD for Kickstarter
Yes the trivally easy method doesn't use the whole screen for 2d like people have asked about, it is still split screen just the same image on both sides so no 3d.
-
- One Eyed Hopeful
- Posts: 27
- Joined: Thu Jan 10, 2013 7:23 am
Re: Oculus "Rift" : An open-source HMD for Kickstarter
Ok, so is there a way to watch 2D from the whole screen as opposed to sending same split image to both eyes? It'd be a shame to sacrifice half the available resolution that way.
-
- Golden Eyed Wiseman! (or woman!)
- Posts: 1329
- Joined: Fri Jun 08, 2012 8:18 pm
Re: Oculus "Rift" : An open-source HMD for Kickstarter
Not without physical modification to the HMD.vtms wrote:Ok, so is there a way to watch 2D from the whole screen as opposed to sending same split image to both eyes? It'd be a shame to sacrifice half the available resolution that way.
-
- Cross Eyed!
- Posts: 108
- Joined: Mon Aug 06, 2012 11:28 am
Re: Oculus "Rift" : An open-source HMD for Kickstarter
Would it help if internally the 2D screen is rendered at double the resolution, and then the left half of the screen shows only the odd lines and columns, while the right half shows all even lines and columns? Would the eyes "combine the detail" of both images?
Last edited by Laserschwert on Fri Jan 18, 2013 2:15 pm, edited 1 time in total.
-
- Certif-Eyed!
- Posts: 645
- Joined: Fri Jan 11, 2013 5:10 pm
Re: Oculus "Rift" : An open-source HMD for Kickstarter
I can't imagine that working well.Laserschwert wrote:Would it help if internally the 2D screen is rendered at double the resolution, and then the left half of the screen shows only the odd lines and columns, while the right half shows all even lines and columns? Would the eye "combine the detail" of both images?
-
- One Eyed Hopeful
- Posts: 27
- Joined: Thu Jan 10, 2013 7:23 am
Re: Oculus "Rift" : An open-source HMD for Kickstarter
Couldn't half the image be sent to one eye and the other half to the other eye?MSat wrote:Not without physical modification to the HMD.vtms wrote:Ok, so is there a way to watch 2D from the whole screen as opposed to sending same split image to both eyes? It'd be a shame to sacrifice half the available resolution that way.
- Namielus
- Certif-Eyable!
- Posts: 957
- Joined: Thu Aug 02, 2012 8:49 am
- Location: Norway
- Contact:
Re: Oculus "Rift" : An open-source HMD for Kickstarter
That would not work, since both eyes needs to see the same.
Both halves would look blurry/ghosted on top of eachother
Both halves would look blurry/ghosted on top of eachother
-
- Two Eyed Hopeful
- Posts: 64
- Joined: Sat Dec 29, 2012 6:08 pm
Re: Oculus "Rift" : An open-source HMD for Kickstarter
I believe the physical configuration will always mean you get half of the display, technically, for either 2D or 3D. Any exceptions to this would probably be very undesirable. I might have missed this but why take a prototype VR hmd and make it 2D at all? Is this alternate goal to get what Sony does with a higher fov? Maybe that is best with another device with that as its goal, or to just accept the same exact image being displayed to each eye and the loss of screen res for the 2D content.
-
- Two Eyed Hopeful
- Posts: 64
- Joined: Sat Dec 29, 2012 6:08 pm
Re: Oculus "Rift" : An open-source HMD for Kickstarter
After seeing the Rift I bet Sony improves their fov.
-
- Two Eyed Hopeful
- Posts: 64
- Joined: Sat Dec 29, 2012 6:08 pm
Re: Oculus "Rift" : An open-source HMD for Kickstarter
Actually after seeing Palmer's work they might ditch their past efforts and start over entirely.
-
- Golden Eyed Wiseman! (or woman!)
- Posts: 1329
- Joined: Fri Jun 08, 2012 8:18 pm
Re: Oculus "Rift" : An open-source HMD for Kickstarter
The Oculus Rift, and Sony's HMZ primarily serve two separate markets. Sony made a portable video viewer with 3D capabilities, while Oculus is making a legitimate VR HMD. What's good for one isn't good for another.