No, I didn't publish any other SS related videos other than the SOCOM 4 one, the reason being I hate that thing for exactly the same reasons you bring up. It's a great attachment, mind you, but operating it to control the camera is hardly convenient. It's much easier to control the camera with the wrist (that is, with just the vanilla Move) rather than with your upper body, because with the latter you have to deal with added inertia.hast wrote:I just found all your Move videos by following the links you posted earlier. There was a lot of interesting stuff and thoughtful analysis in those videos. Have you made any more than the SOCOM4 video where you look at the Sharpshooter?Waggler wrote: Spinning by rotating the torso right? Good idea. That might actually work. I guess a depth camera can easily take care of that. Then again I'm not sure mapping too many controls to body movements is a good idea. Gamers generally want to move as little as possible
The reason I ask is because I got myself a Sharpshooter with the intent of using with a PC. (As I've seen other people here on the board have done.) One thing I've concluded so far is that you don't want to use a weapon to control body aim. Having to aim towards the edges to turn becomes a shore IMHO and makes it very difficult to do moves like circle strafing.
However, I think that what the Sharpshooter does best (at least in Killzone 3, which is the only compatible game I have) is when you bring up the iron-sights. This makes it possible to aim and fire pretty much as in a light gun game. I imagine that mode combined with head and gun tracking would be pretty amazing.
To control the players body I think the simplest solution could be to add a second thumbstick to something like a Sharpshooter. So you have one to control your movement and one to control your "body-aim". I'm also thinking that if you're standing up it could be neat to have completely separate head, gun and body aim. But if you're sitting down you'd probably want to have head and gun aim by relative to your body. (In that case "straight ahead" of your physical body would be the direction of your virtual body, and you'd turn using a control stick, similar to the Doom3 method.)
I think the reason why it feels better when bringing up the iron-sight is because you generally don't move the camera at all in that mode. Like you said, it works pretty much like in a lightgun game. I do still prefer using the wrist because it's faster, but yeah I agree that mode + headtracking + gun tracking would be amazing.