![Razz :P](./images/smilies/icon_razz.gif)
Oculus "Rift" : An open-source HMD for Kickstarter
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
I did some crude math on how likely you are to get a Rift depending on which date you ordered... for those interested ![Razz :P](./images/smilies/icon_razz.gif)
![Razz :P](./images/smilies/icon_razz.gif)
- jaybug
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Again I feel the need to point out that we do not know how the schedule worked out in the end.
They could have just managed to make a couple of thousand for the first batch.
Calculating how likely you are to be in the first batch is pretty futile when there is an unknown in the equation.
Besides, I feel like people should be bracing themselves for possible setbacks, instead of talking about this imaginary "5000" number that Oculus guesstimated over a month ago.
They could have just managed to make a couple of thousand for the first batch.
Calculating how likely you are to be in the first batch is pretty futile when there is an unknown in the equation.
Besides, I feel like people should be bracing themselves for possible setbacks, instead of talking about this imaginary "5000" number that Oculus guesstimated over a month ago.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
I'm pretty sure someone from Oculus can spend 5 minutes clearing all of this up in the next Kickstarter / Oculusvr.com update.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
time for the '300' (film) based photoshopping... over to the '5000'.
As for clearing it up, they are a business now, which was..the point, in the final analysis. And a business will clean that up at the time and place that works best for business strategies, and most importantly, business success. nothing ignorant or intended to be difficult about it, it is just common sense to leave that until it is an inevitable equation, as reveals go. Which is probably at the point where the dev kits begin to actually ship.
As for clearing it up, they are a business now, which was..the point, in the final analysis. And a business will clean that up at the time and place that works best for business strategies, and most importantly, business success. nothing ignorant or intended to be difficult about it, it is just common sense to leave that until it is an inevitable equation, as reveals go. Which is probably at the point where the dev kits begin to actually ship.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
We don't?jaybug wrote:Again I feel the need to point out that we do not know how the schedule worked out in the end.
They gave us pictures with exif data in the last update.
![Laughing :lol:](./images/smilies/icon_lol.gif)
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
The power of voodoo?cerulianbaloo wrote:Can you send Dycus to China to man the factory? I believe in him. He has the power.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
I'm going to be able to sit at the captain's chair on the bridge of the USS Enterprise
Saying 'engage!' 'yes, number one' 'make it so!'.
Oculus![Woot! :woot](./images/smilies/woot.gif)
![Woot! :woot](./images/smilies/woot.gif)
Saying 'engage!' 'yes, number one' 'make it so!'.
Oculus
![Woot! :woot](./images/smilies/woot.gif)
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Diorama wrote:I'm going to be able to sit at the captain's chair on the bridge of the USS Enterprise![]()
Saying 'engage!' 'yes, number one' 'make it so!'.
Oculus
![Image](http://www.starfleetsupply.com/pics/makeitso.gif)
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License. ![Image](http://i.creativecommons.org/l/by-sa/3.0/80x15.png)
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Who doo?Dycus wrote:The power of voodoo?cerulianbaloo wrote:Can you send Dycus to China to man the factory? I believe in him. He has the power.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
ClickKBK wrote:time for the '300' (film) based photoshopping... over to the '5000'.
Last edited by sth on Tue Feb 12, 2013 3:48 pm, edited 4 times in total.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
You'd be well advised to do a level 1 diagnostic before engaging, though. And "put it on-screen. Magnify."Diorama wrote:I'm going to be able to sit at the captain's chair on the bridge of the USS Enterprise![]()
Saying 'engage!' 'yes, number one' 'make it so!'.
Oculus
(slow Oculus day, today).
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Remind me of the babeDycus wrote:The power of voodoo?cerulianbaloo wrote:Can you send Dycus to China to man the factory? I believe in him. He has the power.
CCP Games, EVR dev.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
I don't want to get anyone too depressed about Oculus Rift shipping dates, but if you look at the "perfect world" manufacturing timeline
http://www.oculusvr.com/wp-content/uplo ... rt_800.png
there were only 12 possible days that the Rift could actually be made. If you look at all the things that go into manufacturing, you should understand that those 2 weeks could be eaten up by, like, a bajillion potential issues. Even after all the kinks get worked out, it could take time to ramp up to full production capabilities of 500 pcs. per day. Optimistically, I'm at least hoping the first backers (pre-kickstarter) will get their Rifts in March, but I would assume that the rest of us will have to wait till after the holiday. Anything else would be a pleasant surprise, and I advice everybody else to adopt a similar attitude![Smile :-)](./images/smilies/icon_e_smile.gif)
Now, this is pure speculation, but it's based on Oculus's prior behavior of not releasing information until they have the details nailed down:
If they hadn't been able to get *anything* produced, the manufacturing company would have told them, and Oculus would be able to pass that on to us. So I have to believe that some units did make it out, but maybe only a few days worth.
One other possibility is that the actual hardware is good to go and lots are on their way, but difficulties with the software (SDK bugs, integration details with other companies like Unity) are holding things up.
It is a bit aggravating not to get this information from Oculus as it comes in, but I am completely convinced they are doing their best to get everything working as quickly as humanly possible, and then some (I am worried about all that sleep deprivation!)
http://www.oculusvr.com/wp-content/uplo ... rt_800.png
there were only 12 possible days that the Rift could actually be made. If you look at all the things that go into manufacturing, you should understand that those 2 weeks could be eaten up by, like, a bajillion potential issues. Even after all the kinks get worked out, it could take time to ramp up to full production capabilities of 500 pcs. per day. Optimistically, I'm at least hoping the first backers (pre-kickstarter) will get their Rifts in March, but I would assume that the rest of us will have to wait till after the holiday. Anything else would be a pleasant surprise, and I advice everybody else to adopt a similar attitude
![Smile :-)](./images/smilies/icon_e_smile.gif)
Now, this is pure speculation, but it's based on Oculus's prior behavior of not releasing information until they have the details nailed down:
If they hadn't been able to get *anything* produced, the manufacturing company would have told them, and Oculus would be able to pass that on to us. So I have to believe that some units did make it out, but maybe only a few days worth.
One other possibility is that the actual hardware is good to go and lots are on their way, but difficulties with the software (SDK bugs, integration details with other companies like Unity) are holding things up.
It is a bit aggravating not to get this information from Oculus as it comes in, but I am completely convinced they are doing their best to get everything working as quickly as humanly possible, and then some (I am worried about all that sleep deprivation!)
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
You do.Teeks419 wrote:Who doo?Dycus wrote:The power of voodoo?cerulianbaloo wrote:Can you send Dycus to China to man the factory? I believe in him. He has the power.
Goblin wrote: Do what?
And now the song is stuck in my head.SiggiG wrote: Remind me of the babe
![Neutral :|](./images/smilies/icon_neutral.gif)
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
I really don't understand why Oculus can't tell us if everything goes according to the previously issued plan and how doing so could negatively affect their future business. I can imagine that someone who really wants to start develop with the Rift would appreciate knowing if there are changes in the plan (or if there are not) and the Chinese New Year seemed to me as a critical milestone in the plan. I think planning is part of serious business and Oculus could give the opportunity to its Rift developers.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
http://allthingsd.com/20130212/oculus-r ... /?mod=tech
Oculus still demoing the old 5,6" Rift?
Looks like the old prototype is working better than the new 7" Rift.
Oculus still demoing the old 5,6" Rift?
![Confused :?](./images/smilies/icon_e_confused.gif)
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
I don't understand the paranoia surrounding this.cert wrote:http://allthingsd.com/20130212/oculus-r ... /?mod=tech
Oculus still demoing the old 5,6" Rift?Looks like the old prototype is working better than the new 7" Rift.
The likelihood is just that the unreal engine, driving their software demo of choice, isn't yet compatible with the new rendering required for the 7" display (the 7" display requires partial overlap instead of 100% overlap, adding complexity). Given that they want to show the device in the best possible light, it's probable they favour showing the old prototype in a beautiful environment instead of the 7" display in one of their basic SDK environments.
It's also understandable that they have been quiet on this front. Even if there is a clear schedule for compatibility completion, announcing that they're still using the old prototype because the new one doesn't have software support is going to make people panic. Because people, as you have just proven, jump to conclusions.
Sometimes I sits and thinks, and sometimes I just sits.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Even if they have proper code compatibility with the 7inch version, the 5.6 is still a better demo unit just based on size and weight alone.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
cert wrote:http://allthingsd.com/20130212/oculus-r ... /?mod=tech
Oculus still demoing the old 5,6" Rift?Looks like the old prototype is working better than the new 7" Rift.
I would also demo the 5,6" version! I think its cool that they are demoing a unit held together with gaffer tape, as it shows that its brand new technology. The Developer version has the 720P display and looks like a consumer product; so when people see a finished looking item, they might be disappointed with the low resolution. The home-brew look of the demo unit leaves no doubt that a more polished consumer version will follow later.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
That's what I was thinking. The 5.6 inch version is closer to what the consumer one will be like in terms of weight, so it makes more sense for them to demo it instead, among other reasons such as software compatibility etc.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Nah, the actual developer kits are probably being used for actual testing and critical developers like ID and Valve.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
What babe?SiggiG wrote:Remind me of the babe
sorry
![Wink ;)](./images/smilies/icon_e_wink.gif)
But we've seen Dycus playing deathmatch in Unreal Tournament on the new 7".TheHolyChicken wrote:The likelihood is just that the unreal engine, driving their software demo of choice, isn't yet compatible with the new rendering required for the 7" display (the 7" display requires partial overlap instead of 100% overlap, adding complexity).
Those aren't the only factors though. People complain about the motion blur and the screen-door effect on the old one. Personally, I prefer to get the new one, especially since I normally need glasses.jaybug wrote:Even if they have proper code compatibility with the 7inch version, the 5.6 is still a better demo unit just based on size and weight alone.
BTW, are we supposed to be asking questions of, begging for crumbs of information from, and generally nagging Cybereality about the Rift now?
- jaybug
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Yes.2EyeGuy wrote:BTW, are we supposed to be asking questions of, begging for crumbs of information from, and generally nagging Cybereality about the Rift now?
CYBER, WE NEED AN ETA ON A STATUS UPDATE REGARDING THE FIRST BATCH. WE NEED IT 10 MINUTES AGO. -.-
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
http://www.youtube.com/watch?v=Lfv1Jx3_PRs#t=106sDycus wrote:The power of voodoo?
- fireslayer26
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
I was going to go with this one! LOL2EyeGuy wrote:http://www.youtube.com/watch?v=Lfv1Jx3_PRs#t=106sDycus wrote:The power of voodoo?
http://www.youtube.com/watch?v=Q7jLtOkumiY
www.abcliveit.com Change your life! PM for details
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
I do prefer the David Bowie version, but most people don't realise Cary Grant did it 40 years earlier (and the screenwriter, Sidney Sheldon, got an Oscar for it).
Anyway, here's the full Magic Dance song:
[youtube]http://www.youtube.com/watch?v=1xAAGh-3sw0[/youtube]
Come to think of it, a game based on The Labyrinth would actually be a perfect game for the Oculus Rift. It has the right blend of exploration, puzzles, and strange environments, without lots of fast action. The MC Escher scene would be cool to try. Somebody should make this game.
Although this poses a question... are people going to be able to put a Rift on their baby when it's feeling blue? Is the Rift the ultimate baby toy? Actually it's probably too wide, but other than that, I can see it being used for games babies might like.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Considering that the 7" unit should be set up properly for each user, it might be bad to demo it in an environment where they need to just strap someone in and go, otherwise the users might not be getting the best experience.
Orrrrr they want their backers to get the first taste of it!![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Orrrrr they want their backers to get the first taste of it!
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Tricky to talk about, but are we going to get recommendations on how best to adapt to the equipment? Cant find much in the papers that google throws up other than "adaptation can occur after repeated use". It would be a shame if people throw the baby out with the bath water when they receive the kits due to not giving them enough time to adapt to VE and HMD use.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
it may end up being possible, in the future, to take one's Dev kit and put a 1080p unit in it.
But that would certainly be a fiddly job, at best. maybe even impossible. It all depends on the implementation of the hardware for the head unit. Reasonably speaking, why build the outboard box twice. this may be doable.
Ah..it would probably cost more than buying a finished 1080p unit, I'd suspect. But... which is more fun? (or annoying, depending on one's viewpoint.
But that would certainly be a fiddly job, at best. maybe even impossible. It all depends on the implementation of the hardware for the head unit. Reasonably speaking, why build the outboard box twice. this may be doable.
Ah..it would probably cost more than buying a finished 1080p unit, I'd suspect. But... which is more fun? (or annoying, depending on one's viewpoint.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
What an idea! I love the movie, and I agree that it would be an ideal fit for VR. It wouldn't be hard to expand on the labyrinth world so that it changes each time you play either.2EyeGuy wrote: Come to think of it, a game based on The Labyrinth would actually be a perfect game for the Oculus Rift. It has the right blend of exploration, puzzles, and strange environments, without lots of fast action. The MC Escher scene would be cool to try. Somebody should make this game.
Although this poses a question... are people going to be able to put a Rift on their baby when it's feeling blue? Is the Rift the ultimate baby toy? Actually it's probably too wide, but other than that, I can see it being used for games babies might like.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Thank you for blowing my mind! Never seen this version2EyeGuy wrote:http://www.youtube.com/watch?v=Lfv1Jx3_PRs#t=106sDycus wrote:The power of voodoo?
![Smile :)](./images/smilies/icon_e_smile.gif)
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Haha I was actually thinking this today2EyeGuy wrote: Come to think of it, a game based on The Labyrinth would actually be a perfect game for the Oculus Rift. It has the right blend of exploration, puzzles, and strange environments, without lots of fast action. The MC Escher scene would be cool to try. Somebody should make this game.
Although this poses a question... are people going to be able to put a Rift on their baby when it's feeling blue? Is the Rift the ultimate baby toy? Actually it's probably too wide, but other than that, I can see it being used for games babies might like.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
I have a prototype of the 7" Rift. It works. I am not sure all the demos have been updated yet, so I think the guys just wanted to show the press something that was tried and true. But I think in the future we will be transitioning to the 7" for demos leading up to the launch.
In terms of ship dates for the first batch, I know just about as much as anyone else. They start shipping in March. Depending on where you are in the queue, you may get your unit sooner or later. Its already the middle of February here, so this is coming pretty soon actually.
Hope that helps.
In terms of ship dates for the first batch, I know just about as much as anyone else. They start shipping in March. Depending on where you are in the queue, you may get your unit sooner or later. Its already the middle of February here, so this is coming pretty soon actually.
Hope that helps.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
I wonder what the likelihood wIll be for all kickstarter backers receiving their kits in March? Or will some of them receive in April?
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Thats why you joined Oculus isn't it..... so you have your prototype now instead of having to wait!!!
What do I have to do to join Oculus???
What do I have to do to join Oculus???
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
cybereality wrote:I have a prototype of the 7" Rift. It works. I am not sure all the demos have been updated yet, so I think the guys just wanted to show the press something that was tried and true. But I think in the future we will be transitioning to the 7" for demos leading up to the launch.
In terms of ship dates for the first batch, I know just about as much as anyone else. They start shipping in March. Depending on where you are in the queue, you may get your unit sooner or later. Its already the middle of February here, so this is coming pretty soon actually.
Hope that helps.
I dont think they can ship on March, it probably get delay again
Because of china factory stop for 1 month for Chinese New Year
the holiday start from about 9/feb until march
while oculus team posted new information about the 40 units pilot run on 7/feb
So I dont think they produce enough units during that 2 days
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
Who said that new update was from the same day? Could be a week old with ease.
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
All the factory pictures in the update was taken on January 24th, according to the exif data. They were also taken with an iPhone 5. With GPS data, in case you wanted to sneak into the Hong Kong factory :p
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Re: Oculus "Rift" : An open-source HMD for Kickstarter
@jaybug you scare me
, looking at the production chart this would mean everything is on track and maybe already on the way to the US
great!
![Woot! :woot](./images/smilies/woot.gif)
great!