DK2 position tracking and Freepie?

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CyberVillain
Petrif-Eyed
Posts: 2166
Joined: Mon Jun 22, 2009 8:36 am
Location: Stockholm, Sweden

Re: DK2 position tracking and Freepie?

Post by CyberVillain »

haha, awsome :D
Sarsaparilla
One Eyed Hopeful
Posts: 1
Joined: Wed Sep 17, 2014 11:47 pm

Re: DK2 position tracking and Freepie?

Post by Sarsaparilla »

CyberVillain wrote:Without changing anything it started to work for me, try this compile please
I'm sorry to bother you, but I'm having trouble getting anything past this step to work. If I run your test I can see the Yaw, Pitch, and Roll updating at the command line. But I cannot get the new versions of the OVRFreePIE.dll to work- as soon as I run any script using the oculusVR and the new dll's, FreePIE crashes.

Edit: Nevermind, I solved my own problem. I needed to install the Visual C++ 2013 x86 Redistributable. Working now!
CyberVillain
Petrif-Eyed
Posts: 2166
Joined: Mon Jun 22, 2009 8:36 am
Location: Stockholm, Sweden

Re: DK2 position tracking and Freepie?

Post by CyberVillain »

Cool, the redist will be in the installer.
I will try to release a binary this weekend, even though I have some features I would like to deliver first (cant wait forever)
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