InfinitEye V2, a 210° HFOV HMD to become a real product

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foisi
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by foisi »

Come on guys! there's only 6 days left for us to pass the first round of the contest.
Some people reported that they can't find where to click to support the project so we made a post on the facebook page :)
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by Frankysco »

At the moment, personally I think this project is more interesting than the rift.

- More H fov.
- Better aspect ratio.
- It doesn´t need 4k panels.

Actually I hope become a real product! I want mine!
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by colocolo »

Fortunately not eyeryone has a Facebook account. :D
Anyway i wish you the best luck!
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by foisi »

Maybe people can create an account just for that ;) (I didn't have one before) and you don't need to fill it with your personal information (even my parents created an account to be able to vote :D)
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by colocolo »

foisi wrote:Maybe people can create an account just for that ;) (I didn't have one before) and you don't need to fill it with your personal information (even my parents created an account to be able to vote :D)
You are misusing Facebook. :o
I will do the same.
i must admit i was too lazy till now.
++ for InfinitEye.
Strange Gaylord Focker is not permitted. Even though Gaylord is a real name. :lol:
Peter Focker will do the same.
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by foisi »

Actually I'm not misusing it, I created an account with my real name (and my parents too) I just didn't fill any other personal information :)
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by Zoide »

Good idea with the post. I just shared it on my Wall with a "Please support XYZ" message. I gotta say you might have missed out on a lot of votes because of how hard it was to figure out how to do it :P

If all else fails I'm pretty sure you'd be successful on Kickstarter (not so much Indiegogo).
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by 3dpmaster »

Now that's what I am talking about :woot

Sencics could be jealous: http://sensics.com/products/head-mounte ... amic-hmds/

This is a big step forward!
Full immersive research:

HMD:
SONY HMZ-T1
FOV: 40° diagonal

HMD project:
FOV: >180°

Link: http://www.mtbs3d.com/phpBB/viewtopic.php?f=26&t=14332
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by Zoide »

3dpmaster wrote:Now that's what I am talking about :woot

Sencics could be jealous: http://sensics.com/products/head-mounte ... amic-hmds/

This is a big step forward!
For sure it is! Sensics' "Ultra Panoramic" HMDs have a maximum of 187° HFOV, which is massive, but nothing like the InfinitEye :)
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by foisi »

Hey guys, did you see the news on Road to VR ?
We also posted on reddit and the vote number already raised by 125 ! :D
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by WiredEarp »

I really want to support you foisi! But I don't really want to give someone I dont know access to my profile, photos, friend list and videos, so am unable to vote for you ;(

Launching People France would like to access your public profile, friend list, photos and videos.
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by foisi »

I know.. it's a shame that the facebook app for the contest is so intrusive, maybe you could support by sharing the link to your friends ?
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by Hannibalj2 »

Hey Foisi, that was a great Road to VR article and inspiring!!! The numbers are climbing mate!!!!! :mrgreen:
Portal Dual 180+ HFOV HMD: http://www.mtbs3d.com/phpBB/viewtopic.php?f=26&t=18335

PORTAL DUAL VR, Downloads: http://hannibalj2.jimdo.com/
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by WiredEarp »

I know.. it's a shame that the facebook app for the contest is so intrusive, maybe you could support by sharing the link to your friends ?
Good idea - i'll see if some of my more facebook friendly friends can support it :)
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by remosito »

grats on making Oculus Facebook page :-)
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by Harley C »

Great project! However, while I think that using two large display panels at an angle to achieve higher FOV is a good idea, it is both more expensive and heavier than a single display panel, so wonder if I could make a couple of design-change suggestion, one small design-change suggestion, and one design-change suggestion;

What about instead use FLEXIBLE display panel(s) as bendable to make a smoothly curvature to wraparound your head?

I have previously posted suggestions around this in Oculus Rift development forum with more ideas and links, see: https://developer.oculusvr.com/forums/v ... =26&t=1197

The ideas posted I posted in Oculus Rift development forum was to use only one display panel similar current Oculus Rift DevKit, but instead, the flexible display panel would bend in a half-circle curved partially around you head.

That way the HMD headset shell as a whole could achieve a much more sleek profile, the outside of the HMD could then look more like the very first Oculus Rift shell design concept.


Though to build much further on that simple idea on just using flexible display panels istead of standard flat display panels, the extended idea suggestion that I have with using such flexible display panel is that you could choose to use a single larger panel (maybe 7"/8"-inch) with 16:9 or 16:10 aspect ratio, or two of them side-by-side fr higher FOV, or my most interesting idea I have here is that you could get a custom size panel manufactured that have a much wider 2.39:1 or 2.40:1 aspect ratio instead, so that it will be easier to use only a single flexible display panel that still have a very large horizontal FOV, and it would be easier to bend with a smooth curvature as it wraps around your head in the HMD shell.

Using a such single wider flexible display panel with 2.39:1 or 2.40:1 aspect ratio (and wide-lenses to match) instead of a single 16:9 or 16:10 aspect ratio panel like the current Oculus Rift DevKit would yeald a much larger horizontal FOV, much like your current InfinitEye prototype that uses two standard 1080p 5"/6"-inch 16:9 or 16:10 aspect ratio panels next to each other side-by-side on the width to double horizontal FOV.

However by only a single wider flexible display panel 2.39:1 or 2.40:1 aspect ratio instead (and wide-lenses to match) to achieve a larger horizontal FOV would be a much simpler design, and possibly therefor much cheaper to manufacture too.


Coincidentally, Samsung have just now announced a other contest specifically for flexible display ideas and future business plans!
http://samsungflexiblefuture.prizelogic.com/

Samsung's content could be a great opportunity for InfinitEye to get Samsung to make a custom (Youm series) flexible display panel for InfinitEye VR HMD! Samsung just does not know what business markets to aim their flexible display panels at, so they are there for holding a contest for ideas! Winning this contest (with a new InfinitEye prototype?) for flexible display in a HMD would be great press for InfinitEye.
"Enter the Samsung Create: Flexible Future Business Plan Contest - You could win $10,000!

How would you change people's lives with Samsung Flexible Display technology?
We are calling on the most innovative designers, hardware engineers and entrepreneurs to develop new product ideas that put our revolutionary Flexible Display technology to use in ways that will define the future.

The contest is being organized by the Samsung Strategy and Innovation Center (part of the Device Solutions division of Samsung Electronics Co., Ltd.), together with Samsung Display Co., Ltd., a global leader in display panel technologies and products. Samsung is continuously innovating, and may develop information that is similar to materials submitted in this contest, so only non-confidential information should be submitted. Please read and understand the Official Rules before submitting your application: Official Rules

Good luck to all interested applicants!
"
Some more information about Samsung's content is posted here on these news sites:
http://www.engadget.com/2013/08/14/sams ... y-contest/
http://www.phonearena.com/news/Samsung- ... ay_id46381

Even if you never manage to get a display manufacturer like Samsung to make a custom wider flexible display panel with 2.39:1 or 2.40:1 aspect ratio made up so that you could only use a single panel instead of two panels side-by-side, you could still enter Samsung's competition with your idea with the current InfinitEye prototype of two panels side-by-side but instead extend the idea of using two flexible display panels side-by-side to make a smoothly curvature to wraparound your head in an HMD, instead of standard flat display panels side-by-side at an angle in a HMD. As personally I am still convinced that in the long run if you want to make it less expensive for mass-market appeal then using only a single display panel display (like the Oculus Rift DevKit) is currently the best way forward for keeping the manufacturing price per headset down as much as possible.

I think of it like this regarding getting a custom size wider flexible display panel with 2.39:1 or 2.40:1 aspect ratio made up; with the Oculus VR existing early success today with their Oculus Rift DevKit almost single-handily resurrecting the Virtual Reality HMD market into the public eye as cheap commercial gaming peripheral products for personal use at home, and more upcoming competing products like InfinitEye and Portal Dual HMD are sure arrive soon, this will create a new market for display panel manufacturers like Samsung, a new market should want them want to get in on that market early in order to sell display panels to those companies that will create and mass-produce thse future VR HMD. So I bet that if Oculus VR, as a now small but famous start-up company they are today, came to Samsung now and ask them to over the next one-years period manufacture for example one million of such wider flexible display panels with 2.39:1 or 2.40:1 aspect ratio, then they would be offered a fair purchase price for those.


More on Samsung "YOUM" series of flexible OLED / AMOLED displays here:
http://www.oled-info.com/samsung-youm


In addition take note and remember that these types of bendable displays are initially designed to be bended and wrap around a mobile device, like wraparound a curved smart-phone, a smart-watch or smart-bracelet, or other devices, and there are nothing to say that that these devices would not be VR HMD. And at least LG and Samsung have announced that devices will be already released this year with their own flexible OLED / AMOLED display panels to the technology should be ready now.


Samsung, Sharp, Sony, and LG are all said to be working on flexible OLED / LCD display panels for mobile devices.
http://blogs.wsj.com/digits/2013/05/20/ ... d-screens/

http://www.engadget.com/2013/05/21/lg-5 ... -hands-on/
http://www.engadget.com/2013/05/19/lg-5 ... ible-oled/
http://www.youtube.com/watch?v=SiwelxWG67E

http://www.engadget.com/2009/05/27/sams ... prototype/
http://www.engadget.com/2013/01/09/sams ... prototype/
http://www.youtube.com/watch?v=2pcJh3yi7ZU

http://www.engadget.com/2012/06/01/shar ... -sid-2012/
https://www.youtube.com/watch?v=hon10ZAteF8

http://www.engadget.com/2010/05/26/sony ... our-heart/
http://www.youtube.com/watch?v=9OvTLg4i2_U
Last edited by Harley C on Thu Aug 15, 2013 7:13 am, edited 4 times in total.
Harley C
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by Harley C »

Fredz wrote:
foisi wrote:I don't know yet how hard it would be for developers to support different VR technologies, but I think once a game is designed with VR in mind, it makes it much easier.
You could talk to the developers of OpenHMD, it's an open source library that intends to support the Rift and other HMDs and is already used in several projects
FYI; there are already several unofficial third-party SDK's and libraries available for Oculus Rift, so would be nice if those also added support for InfinitEye, Portal Dual, and similar HMDs with dual-panels installed at an angle.

OpenHMD, libovr_nsb, and libvr are just three cross-platform that all have partially or fully open source libraries in pure C with GLSL shaders for barrel distortion that are discussed there that could all be made compatible:

https://github.com/OpenHMD/OpenHMD
https://github.com/ultranbrown/libovr_nsb
http://hg.sitedethib.com/libvr/

Checkout this thread with and discussion on their development forum about a few basic open source libraries in C which includes the necessary GL shaders for OpenGL:

https://developer.oculusvr.com/forums/v ... 667&p=6403

Would be great if there could be one independent open source SDK with common libraries and APIs that games / applications could use for these types on HMD to get all needed calculations with IPD profiles per user.
Last edited by Harley C on Tue Aug 20, 2013 5:00 am, edited 1 time in total.
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by kevinw729 »

Many of us that have been looking at glasses free 3D (free-D) displays have been looking a the South Korean LG custom fresnel lenses developed for their 42'' and 50'' OLED screens. As well as the new printing processes in lenticular (lens) and their derivative applications in their own free-D approaches in screens, display and tablets.

I am concerned that the IninitEye is using fresnel, but can see that this is an early V1.1 DevKit and that a more robust approach to the lens will be applied if the Kickstarter is successful.

All in all Palmer's team have proven the need for wide FOV from the Gen-Two approach to VR, we now wait for the Rift to lay-down a suitable route to market.
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by ss248 »

Looks like stupid poop like "fast-food" will win.
Nice technology, samsung. Good job.
It's france facebook, you know. Main audience wants food, not some crazy HMD.
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by foisi »

Actually there are 4 categories and we are not in the food one ^^ we are ranked at the 6th place for now so we have good hope to be in the top 5 to pass the first round, keep spreading the word :)
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by ss248 »

So, you still have hope.
You need to have around 250-300 more votes to go in top 5 for sure.
Thread in rift section will help i think.
Try to ask mods for permission or something.
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by Frankysco »

I´ve created a InfinitEye thread here:

http://www.racedepartment.com/forum/thr ... fov.73372/
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by Frankysco »

:) Right now, InfinitEye is the first of its category.

- InfinitEye 896
- Globetroc 895
- Eplayers 886
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by Apropos »

"Pretty Pretzel" is in the lead. :roll:
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by schipleon »

kevinw729 wrote: I am concerned that the IninitEye is using fresnel, but can see that this is an early V1.1 DevKit and that a more robust approach to the lens will be applied if the Kickstarter is successful.

I'm wondering why you are concerned that they are using fresnels? For my bachelor internship of the university I'm going to make an HMD as well for VR-environment purposes. And now I'm thinking about which of the lenses I'd better use and which screen I should use. Therefore I'm wondering why you are concerned about the fresnels?

Thank you in advance!
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by Harley C »

schipleon wrote:
kevinw729 wrote:I am concerned that the IninitEye is using fresnel, but can see that this is an early V1.1 DevKit and that a more robust approach to the lens will be applied if the Kickstarter is successful.
I'm wondering why you are concerned that they are using fresnels?

For my bachelor internship of the university I'm going to make an HMD as well for VR-environment purposes. And now I'm thinking about which of the lenses I'd better use and which screen I should use.

Therefore I'm wondering why you are concerned about the fresnels?
As I understand, other than the fact that all Fresnels lenses will cause more loss in image quality / clarity than a plain Spherical / double-convex lens or a simple Aspheric lens, a Fresnels lens can have more important issues of unacceptable degree of horizontal and vertical disparity (binocular disparity), focus, or diagonal alignment problems if not done right, and if so that will then cause some eye-strain, eye-fatigue, nausea and headaches, or worse symptoms.

http://bankslab.berkeley.edu/publicatio ... lant99.pdf
http://en.wikipedia.org/wiki/Binocular_disparity

However I'm not an optical expert, but geekmaster have an interesting thread here on mtbs3d.com forums about designing a custom Fresnel lens stack to achieve these "supernatural" high FOV in HMDs, and these lens stacks can reduce the possible negative factors of Fresnel lenses to acceptable degrees:

http://www.mtbs3d.com/phpbb/viewtopic.php?f=138&t=16373

This post in participial is very interesting: http://www.mtbs3d.com/phpbb/viewtopic.p ... 373#p99408

Also read the comments from Palmer Luckey and TheLostBrain about the use of modern Fresnel lenses in future HMDs in this article about InfinitEye on roadtovr.com
http://www.roadtovr.com/2013/08/14/infi ... -vote-7508
The current prototype uses two displays to achieve its massive field view. Normally with dual displays you’d need complicated optics to properly align the images with the eyes; InfinitEye is using Fresnel lenses to do so simply and without adding much weight. In fact, the current InfinitEye prototype weighs less than the Oculus Rift (but keep in mind that it is currently made from much less durable material for the sake of rapid prototyping):

infiniteye hmd weight comparison oculus rift

There are some concerns with the use of dual displays and Fresnel lenses; chief among them being distortion, clarity, and diagonal alignment. The creators of InftinitEye say that there’s no issue with focus or distortion using the lenses.

With some initial skepticism, VR Enthusiast and MTBS3D user TheLostBrain bought the same lenses used in the prototype to see for himself.

“First things first – I DO stand corrected… I now believe that Fresnels CAN produce a sharp, quality image in an HMD!” he wrote in a post on MTBS3D:

I honestly had my reservations when I ordered these because of the experience I’ve had in the past w/ Fresnel lenses. Generally the ones I’ve worked with offered not much more than a muddy, washed-out view. I’m happy to say these are the exact opposite!

I’d even go as far as to say that when looking through ONE of them at my monitor (positioned ~120mm FL, Fresnel grooves towards the screen)… I can absolutely not tell that I’m looking through a Fresnel vs any other decent quality large acrylic optic. There’s no perception of the Fresnel grooves, etc. at all!

Now, upon adding the second lens things do degrade just a bit. A bit of contrast is lost, a tiny bit of lens smear is detectable on high-contrast scenes, and all of the applicable aberrations are more prevalent. However, much of this is to be expected w/ any type of uncorrected lens assembly.

Also I would like to point out (as Palmer, GeekMaster and others on this thread already have) that Fresnels are are by no means a magic bullet and you will still have to work within the same constraints that apply to standard plano convex lenses. Ex: You still have spherical, chromatic, field curvature, etc. taking shots at your view so you’ll have to do your best to compensate as usual.

With all that said I’m still 100% confident that these lenses do offer some excellent advantages for HMD design where immersive FOV is the primary goal.

  • Huge immediate-FOV combined with a very generous eye-relief.
  • Full eyeglass compatibility do to that eye-relief.
  • Huge reduction in weight vs a comparable system using standard lenses
  • Huge reduction in cost vs a comparable system using standard lenses

Palmer Luckey, in a thread on Reddit, notes that “The artifacts of fresnel lenses are not as bad as they used to be, and might look fine on some LCDs, but you can definitely see a significant degradation in quality with high quality/high contrast displays.”

Even so, he remains excited at the prospect of the design and even offered assistance, “It would be very cool if the potential problems are as well solved as you say! We have a lot of optical test gear in the lab, if you want objective distortion/focus measurements, I would be glad to help.”
To sum up; if you are going to manufacture a commercial HMD for resale then you need to hire a professional optical expert of optometry to design custom lenses that will work perfectly together with the specific display panel, HMD shell, and software distortion calculations that you are going to use in the HMD.
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by zalo »

Argh! Just 50 more votes to get into 5th! (If I'm reading this right)

C'mon!
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by foisi »

Hey guys, first round finished today and we ended up in the top 5 so we are in a good position to get selected for the next round ! (I can't see why we would not be selected but we'll know for sure at the beginning of September)
Many thanks to all of you guys :)
I'll answer to previous posts unanswered questions tomorrow, time to get some rest ^^
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by Hannibalj2 »

Congrats Foisi!!!! :mrgreen: Keep us posted!
Portal Dual 180+ HFOV HMD: http://www.mtbs3d.com/phpBB/viewtopic.php?f=26&t=18335

PORTAL DUAL VR, Downloads: http://hannibalj2.jimdo.com/
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by MSat »

Congrats! 8-)
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by Fredz »

Great, good luck on next round !
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by remosito »

foisi wrote:Hey guys, first round finished today and we ended up in the top 5 so we are in a good position to get selected for the next round ! (I can't see why we would not be selected but we'll know for sure at the beginning of September)
Many thanks to all of you guys :)
I'll answer to previous posts unanswered questions tomorrow, time to get some rest ^^
Congratulations! Kept checking your ranking daily and felt very confident you'd keep your 5th place :-)

Very exciting development.

As you were probably insanely busy and didn't have much time for mtbs3d forum reading here's an update that might be very interesting to you. Laseredge got a hdmi->mipi HD board working for the 5.0 inch sharp display. And decided he will sell an improved rev of the board. The same board should work as well with the 5.9" version of the Sharp HD display. Only requiring a different connector!. Said panel coincidentally now is available to be bought for 85$!

5.9" is smaller than your 7" panels. So you'd loose probably some FoV but gain quite some on weight and resolution! Nexus 7-2 is out but who knows when panels and a working board will be available at what price! (galaxy S4 panels are still between 150-240$ now. Never seen a working board anywhere)

Not saying you should. Just thinking you might be interested to know....

Relevant links:
http://www.mtbs3d.com/phpBB/viewtopic.p ... 80#p141532
http://www.wayengineer.com/index.php?ma ... ts_id=5304
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by oma »

This looks just unbelievable, i thought i would buy oculus rift and be amazed but after seeing this, i wanna buy this or do this myself. i can imagine myself watching movies on a train with this. Please start selling these as a whole or as a kit, ill throw my money for you to swim in :D

Im gonna keep close eye on this thread!

pss. i even registered here because of this!
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by Frankysco »

remosito wrote: 5.9" is smaller than your 7" panels. So you'd loose probably some FoV but gain quite some on weight and resolution!
I totally agree with you. At the moment, 170-180º H fov is enough if we have better resolution.
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by Antome »

Foisi, would it make more sense for you to design the HMD for an 180 degree FOV and simply use coloured light/diffuse the outer pixel edge for the "extreme-peripheral" vision? That way you can have better pixel density on the inside without any detraction.
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ThePhilosopher
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by ThePhilosopher »

It seems the InfinitEye didn't make it to be amongst the semi-finalists of the €100.000 Samsung Contest !
I can't see it amongst the 20 projects :?
https://apps.facebook.com/launchingpeop ... ble-a-tous
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by Fredz »

Too bad, I guess a Kickstarter project seems in order then now...
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by Harley C »

Wonder if they even tried to also enter that other Samsung contest? :?

http://samsungflexiblefuture.prizelogic.com

Only a $10,000 price, but the publicity it would bring could be priceless
Harley C wrote:Samsung have just now announced a other contest specifically for flexible display ideas and future business plans!
http://samsungflexiblefuture.prizelogic.com/

Samsung's content could be a great opportunity for InfinitEye to get Samsung to make a custom (Youm series) flexible display panel for InfinitEye VR HMD! Samsung just does not know what business markets to aim their flexible display panels at, so they are there for holding a contest for ideas! Winning this contest (with a new InfinitEye prototype?) for flexible display in a HMD would be great press for InfinitEye.
"Enter the Samsung Create: Flexible Future Business Plan Contest - You could win $10,000!

How would you change people's lives with Samsung Flexible Display technology?
We are calling on the most innovative designers, hardware engineers and entrepreneurs to develop new product ideas that put our revolutionary Flexible Display technology to use in ways that will define the future.

The contest is being organized by the Samsung Strategy and Innovation Center (part of the Device Solutions division of Samsung Electronics Co., Ltd.), together with Samsung Display Co., Ltd., a global leader in display panel technologies and products. Samsung is continuously innovating, and may develop information that is similar to materials submitted in this contest, so only non-confidential information should be submitted. Please read and understand the Official Rules before submitting your application: Official Rules

Good luck to all interested applicants!
"
Some more information about Samsung's content is posted here on these news sites:
http://www.engadget.com/2013/08/14/sams ... y-contest/
http://www.phonearena.com/news/Samsung- ... ay_id46381

Even if you never manage to get a display manufacturer like Samsung to make a custom wider flexible display panel with 2.39:1 or 2.40:1 aspect ratio made up so that you could only use a single panel instead of two panels side-by-side, you could still enter Samsung's competition with your idea with the current InfinitEye prototype of two panels side-by-side but instead extend the idea of using two flexible display panels side-by-side to make a smoothly curvature to wraparound your head in an HMD, instead of standard flat display panels side-by-side at an angle in a HMD. As personally I am still convinced that in the long run if you want to make it less expensive for mass-market appeal then using only a single display panel display (like the Oculus Rift DevKit) is currently the best way forward for keeping the manufacturing price per headset down as much as possible.

I think of it like this regarding getting a custom size wider flexible display panel with 2.39:1 or 2.40:1 aspect ratio made up; with the Oculus VR existing early success today with their Oculus Rift DevKit almost single-handily resurrecting the Virtual Reality HMD market into the public eye as cheap commercial gaming peripheral products for personal use at home, and more upcoming competing products like InfinitEye and Portal Dual HMD are sure arrive soon, this will create a new market for display panel manufacturers like Samsung, a new market should want them want to get in on that market early in order to sell display panels to those companies that will create and mass-produce thse future VR HMD. So I bet that if Oculus VR, as a now small but famous start-up company they are today, came to Samsung now and ask them to over the next one-years period manufacture for example one million of such wider flexible display panels with 2.39:1 or 2.40:1 aspect ratio, then they would be offered a fair purchase price for those.


More on Samsung "YOUM" series of flexible OLED / AMOLED displays here:
http://www.oled-info.com/samsung-youm


In addition take note and remember that these types of bendable displays are initially designed to be bended and wrap around a mobile device, like wraparound a curved smart-phone, a smart-watch or smart-bracelet, or other devices, and there are nothing to say that that these devices would not be VR HMD. And at least LG and Samsung have announced that devices will be already released this year with their own flexible OLED / AMOLED display panels to the technology should be ready now.
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by pilzbefall »

thats awesome! I have a micro-mini-subatomic concern: Is it correct that the real stereoscopic fov is smaller than the one of the rift? I suspect the 210° are a little bit too wide in regard to the pixel density....i know its a very luxury concern..
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Re: InfinitEye V2, a 210° HFOV HMD to become a real product

Post by mr.uu »

Hi foisi,

See attached my little project so far.
I took two retina iPad screens with rozyno's board, hooked up via displayport and arranged as one eyefinity screen (4096x1536).
Also bought the same fresnels as you are using (focus 120mm, also bought the ones with 160mm focus for testing).
Now i would need your and the boards knowledge about how to arrange the fresnels. Should i align the fresnels center with my eyeballs? Should i stack two fresnels with the ripples together? What kind of screen angle do you suggest? Any thing you corrected via bezel correction in the display options, to shift the image in whatever direction? Etc.

Any Input is highly appreciated. I do not want to spend hours on making the same errors as you all already did ;). I will try to use cardboard to arrange the screens/fresnels first.

Thank you all!
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