Garry's mod native kinect suport
- Nogard
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Garry's mod native kinect suport
http://garry.tv/post/36656218598/kinecting-gmod
Though this has been done before by some clever-clogs this is Garry himself integrating it into the game.
Just think Garry's mod limb tracking with Oculus Rift for the HMD....awwww yeahhhh. and on the cheap!!
Though this has been done before by some clever-clogs this is Garry himself integrating it into the game.
Just think Garry's mod limb tracking with Oculus Rift for the HMD....awwww yeahhhh. and on the cheap!!
- Namielus
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Re: Garry's mod native kinect suport
Looks great, how low can you get the latency for the best version of kinect+kinect sdk?
I heard there is a bad and somewhat better version of Kinect out there.
I heard there is a bad and somewhat better version of Kinect out there.
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- Cross Eyed!
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Re: Garry's mod native kinect suport
The latency of the Kinect is about 0.5sec. For walking recognition, this is almost unnoticable. I've been using the Kinect to recognize my walking movemens (and jumping and crouching) to play games - the feeling of immersion is great. I've posted my application in this thread (with thanks to Flassan):
http://www.mtbs3d.com/phpBB/viewtopic.php?f=138&t=15808
This is based on the latest Kinect SDK (version 1.6), which works really well. I think the Kinect would be great with the Rift. Besides walking recognition, you could steer the game with hand and arm movements.
http://www.mtbs3d.com/phpBB/viewtopic.php?f=138&t=15808
This is based on the latest Kinect SDK (version 1.6), which works really well. I think the Kinect would be great with the Rift. Besides walking recognition, you could steer the game with hand and arm movements.
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- Sharp Eyed Eagle!
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Re: Garry's mod native kinect suport
Is this the latency of the Kinect's on-board processing to produce the depth map, or mostly the computer-side processing of skeletal data from the depth map?JanVR wrote:The latency of the Kinect is about 0.5sec.
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Re: Garry's mod native kinect suport
I've heard the straight depth map is actually really low latency, so I'm pretty sure it's skeletal tracking.
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- Cross Eyed!
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Re: Garry's mod native kinect suport
I am not an expert, but dug some more into this question. The Kinect camera uses a sampling rate of 30 fps. This frame rate alone allegedly results in a Kinect latency of 100-150ms. Then there is latency associated with the CPU/GPU processing, and display latency. I think the total latency depends mainly on what application/game is running. For simple walking recognition (i.e., the translation of a forward step into the "W" key), the latency seems closer to 100ms than to 500ms - barely noticable.
- Nogard
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Re: Garry's mod native kinect suport
Another Video, this time with a camera feed, hands seam to be an issue.
http://www.youtube.com/watch?v=cKDRcHab6mc
http://www.youtube.com/watch?v=cKDRcHab6mc
- Fredz
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Re: Garry's mod native kinect suport
Only specifically with TF2 it seems, or did I miss something ?Nogard wrote:hands seam to be an issue.
Nice video by the way, shows good promises for skeletal tracking for the Rift. Now someone needs to build a Kinect with a 120Hz camera.
- Nogard
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Re: Garry's mod native kinect suport
Nope if you look again you see the hands are sometimes not aligned with Garry's hands about, I think this is due to the kinect not being able to see wrist roll, I could be wrong though. also another bit of info http://garry.tv/post/37024452863/more-kinect-stuff he is talking about the video there.
another video and info
http://garry.tv/post/36778846761/so-wev ... new-kinect
another video and info
http://garry.tv/post/36778846761/so-wev ... new-kinect
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Re: Garry's mod native kinect suport
Any word on intention to support the Rift? I was thinking of just emailing him to ask. I remember hearing about Garry's Mod then quickly forgetting about it, but this seems like it would be tons of fun on the Rift
Ibex 3D VR Desktop for the Oculus Rift: http://hwahba.com/ibex - https://bitbucket.org/druidsbane/ibex
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Re: Garry's mod native kinect suport
Does anyone have Garry's mod and could tell me what I might need to make a WizDish demo with it?
Also, is he using artistic license when editing the insert into his video or is it really zero latency?
I see he has sold over 2 million copies!!
Also, is he using artistic license when editing the insert into his video or is it really zero latency?
I see he has sold over 2 million copies!!
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Re: Garry's mod native kinect suport
Garry said you can toggle that live insert in game. So, that video SHOULD show accurate latency...Flassan wrote:Does anyone have Garry's mod and could tell me what I might need to make a WizDish demo with it?
Also, is he using artistic license when editing the insert into his video or is it really zero latency?
I see he has sold over 2 million copies!!
But that said, perhaps the game delays the video to match the skeleton, so you really need an external camera showing both the Garry's Mod output AND the player onscreen together to single-step the video and measure real latency.
Last edited by geekmaster on Fri Feb 01, 2013 10:19 am, edited 3 times in total.
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Re: Garry's mod native kinect suport
Thanks! Wow! That's incredible. I've just noticed it's only £5.99
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- Two Eyed Hopeful
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Re: Garry's mod native kinect suport
I've used it, it's pretty quick. I've not noticed the lag particularly. It's not like you do something then a second later your character does it.
It takes a bit of getting used to though, and it'**** and miss whether you can control the whole body the way you want.
But if you go into multiplayer and start doing the gangnam dance you get an audience pretty quickly!!
It takes a bit of getting used to though, and it'**** and miss whether you can control the whole body the way you want.
But if you go into multiplayer and start doing the gangnam dance you get an audience pretty quickly!!