Yeah, I don't know why they don't enable freelook in addition to aiming. Seems like such an easy thing to add.
Because they don't see enough demand for it, even for the small amount of effort it would take to add it to the game, basically only a few sim racers with track ir who also play fps and us VR enthusiasts with tracked HMDs would probably use it, hopefully SONY add some sort of htracking to the HMZ-T2 so then developers might actually develop for it on the PS3 and then it may bleed through to the PC on cross platform games like COD and BF
_________________ Current System: 3x 23" Passive 3D Monitors in 3D Vision Surround, Novint Falcon, 3rd Space Gaming Vest, ButtKicker, Razer Hydra, Logitech G25. Previous 3D Systems: Viewsonic PJD6531w 3D DLP Projector, Vuzix VR920, 24" Alienware and 22" Samsung 3D Vision Monitors, eDimensional 3D Glasses with 19" CRT Monitor
Because a lot of people that play these games would consider trackir to be somehow cheating.
_________________ "If you have a diabolical mind, the first thing that probably came to mind is that it will make an excellent trap: how do you get off a functional omni-directional treadmill?"
Yes some people might think progress is cheating..... does that mean using 3D screens in cheating because you can judge depth better? does that mean 5.1 surround sound is cheating because you can pinpoint sound direction better, does that mean high DPi mice are cheating because you have better control over cursor movement? does that mean using a GTX580 is cheating because you get no frame lag?
not to mention tripple monitor setups which these games do support, is that cheating? because it gives the same advantage as teadtracking only you turn your head in real life to see out the sides not in virtual space....
The argument that using an interactive device is cheating because it somehow gives and advantage is a load of crap IMO, must we stay using inputs designed in the 1980s?
_________________ Current System: 3x 23" Passive 3D Monitors in 3D Vision Surround, Novint Falcon, 3rd Space Gaming Vest, ButtKicker, Razer Hydra, Logitech G25. Previous 3D Systems: Viewsonic PJD6531w 3D DLP Projector, Vuzix VR920, 24" Alienware and 22" Samsung 3D Vision Monitors, eDimensional 3D Glasses with 19" CRT Monitor
I agree. I wasnt saying I thought it was cheating.
As it happens, I have met plenty of people that consider using a "turtle beach" to be cheating. I'm pretty sure that is just a brand name on a slightly less crap than usual pair of headphones.
For all we are trying to make games more realistic, some people will deliberately remove imersivness if it bags them a few more kills. Others will say all the things you mentioned are cheating.
This is why I don't play multiplayer, these people are more interested in winning than enjoying the game.
_________________ "If you have a diabolical mind, the first thing that probably came to mind is that it will make an excellent trap: how do you get off a functional omni-directional treadmill?"
Yep, I can't stand these idiots who think that everything different to their setup is 'cheating'. Lets face it, the biggest advantage often comes from having a better PC than everyone else, and no-one seems to be bitching about that.
As bobv5 says, most people are more interested in getting frags, than in greater realism/immersion.
I think its obviously a stupid idea on DICE's part, since as Machine points out, those with 3 monitor setups get very similar advantages to those that have TrackIR, and there are no restrictions on its use, unlike TrackIR.
@ Machine: BF3 seems a great game, but the fact that I can't get together with my friends and play without having to worry about random people jumping into our game sucks (no private server support? wtf?), and also the fact there is no real single player vs bots (unlike every previous BF) means I cannot get any practice at it without jumping onto public servers, where (and this is a pet hate of mine) the perks seem to be way more unbalanced than previous battlefields. In BF2, the perks didn't really give you that much of an advantage - it was more of a personalisation thing. Whereas in BF3, it seems unless you play a lot and unlock some decent perks, you are really at a disadvantage. It seems pretty hard to hide and snipe, when people have infrared, zoom, and uavs, all giving away your position without you even firing a shot. I really dont like this modern trend of giving better stuff to reward those who play for hours a day - its all ok if its just customization, but when its giving those who already play more genuine advantages, it seems a bit unbalanced. Add to that the fact that the helis are way less realistically handling than BF2 (which were again crapper than Desert Combat) and BF3 really hasn't grabbed me like BF2 did yet. I do love the destructible environments, the new graphics, 3d stereoscopic support etc, however.
An easy way to keep the "cheating" down would be to only allow free-looking over the same field of view that you can get with 3 monitors. Realistically, there will be very few times when you would be pointing your gun more than 90 degrees off axis from your view.
Sun Dec 18, 2011 10:51 pm
CyberVillain
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Joined: Mon Jun 22, 2009 8:36 am Posts: 933 Location: Stockholm, Sweden
About BF3 and private servers, its almost free to rent a 24 or 32 player server, me and 6 colleagues of mine have done that and it costs me maybe a pint of beer for 6 months. The only problem is that if you password protect your server you will invalidate the servers Ranked status, which will is sad for those that have not yet unlocked everything... A solution for that is todo like we have done, keep it public but restrict the number of players so it mathces the numbers of friends playing, you might have to kick some people which will make the server unpopular in the end.
I think its stupid to call head tracking cheating, sure it gives you a small advantage, but like others have pointed out its a small advantaged compared to a fast rig. A good advantage is to have the game installed on a SSD, you will load faster and that means you will be able to pick the best vehicles for your self before everybody else. I always get the helicopter this way It only works on maps that let you preselect vehicles though.
But I wouldst call 3D a cheat, as long as the games do not have proper 3D support it will be a disadvantage with 3D, at least in first person shooters, its much harder to aim in 3D because today games display the sights for both eyes. In real life you look down the scope with one eye and the other eye is used to spot enemies. And games that do not have sights and only display a cross hair are impossible. The enemy is 200 meters away and the cross is displayed at Z = 0
@bobv5 My rant wasn't really aimed at you just furstrated at the people you were refering to, its people like that that just want to get as many frags as possible and not really find ways to enjoy the game more that are part of the reason that holds back immersive technology
@WiredEarp I Agree with pretty much everything you said about BF3, and mostly its commercially driven, LAN modes and eventually private servers were done away with because of game piracy, if there are no private server modes to hack then you can't play a priated version multiplayer or online at all, and the unbalanced perks/upgrades in BF3 are EAs way of trying to compete with COD commercially by having a similar style perk system which is desgined on the WOW model to get you addicted to the game by offering rewards for the more time spent playing the game, this way you will probably buy every map pack that comes out etc etc, Personally I agree that older style FPS with more balanced perks/upgrades (or none at all) were much better and being good at the game came down to skill not how many hours you spent playing the game to get the good weapons!, I dislike the fact that someone with the most experience in the game has all the best weapons etc, actually I thought homefront did a fairly good job of a balanced perk/upgrade system
_________________ Current System: 3x 23" Passive 3D Monitors in 3D Vision Surround, Novint Falcon, 3rd Space Gaming Vest, ButtKicker, Razer Hydra, Logitech G25. Previous 3D Systems: Viewsonic PJD6531w 3D DLP Projector, Vuzix VR920, 24" Alienware and 22" Samsung 3D Vision Monitors, eDimensional 3D Glasses with 19" CRT Monitor
Mon Dec 19, 2011 4:29 am
CyberVillain
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Joined: Mon Jun 22, 2009 8:36 am Posts: 933 Location: Stockholm, Sweden
In the end a good player with iron sight will beat the hell out of a noob with Scope.. The perks are nice, but skill still matters the most... I like BF3, the only thing I do not like is EA and their Origin crap, they should have went with Steam instead.. Battlelog is nice, but its too often a join to a server fails..
Mon Dec 19, 2011 5:42 am
CyberVillain
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Joined: Mon Jun 22, 2009 8:36 am Posts: 933 Location: Stockholm, Sweden
Exactly CyberVillain. So when you give those same people extra perks as well, it is a bit more discouraging for casual players who may only play 30 minutes a week...
Sure I can rent a private server (what exactly IS the price?) but I dont really want to, I mean its not like I haven't paid for the game already, or that my PC's dont have enough horsepower. Paying just to: a: support someone elses antipiracy model b: get a service I used to get for free (without any improvement in said service) just rankles a bit.
The SSDthing is just another thing I can whinge about. There has been no improvement really in gameplay in this respect since the early 1942 days. There are always lots of players who grab the vehicles first (I love my SSD I do have to say , then once dead run to the respawn spot and spam enter. Its really high time they implemented a system whereby you suffered a delay before you could pickup the same vehicle if there was someone else in the immediate area, or a system where you had to buy your vehicles counterstrike or Tribes style.
3D could actually be considered a cheat in that you can use the 3D crosshair (which I have to say works very well these days, well, until it stuffs out after a certain amount of time) which you may not get with certain guns etc otherwise. Of course, for 2d players they can just have a mark on their screen, so I don't consider that line or argument particularly logical.
Mon Dec 19, 2011 7:49 am
CyberVillain
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Joined: Mon Jun 22, 2009 8:36 am Posts: 933 Location: Stockholm, Sweden
Yeah well, you cant design a game around the casual player can you now Yeah, I also liked the day when you could have a real LAN party, the problem is though that the a private hosted server cant be ranked, and everybody that playes BF3 wants to rank ALL the time they play
It depends on the provider offcourse, we pay 150 dollars for 6 months for a 32 player server...
But with the depth it still takes more time to aim down the sights, if you close one eye its better, but it would be really cool if they games can start fully supporting stereoscopic modes and let us see the scope through only one eye
edit: Hmm, closing one eye wont work by the way, since there will be an alignment error... So proper stereoscopic aiming cant be achieved before the game industry starts to real support it..
WiredEarp wrote:
Exactly CyberVillain. So when you give those same people extra perks as well, it is a bit more discouraging for casual players who may only play 30 minutes a week...
Sure I can rent a private server (what exactly IS the price?) but I dont really want to, I mean its not like I haven't paid for the game already, or that my PC's dont have enough horsepower. Paying just to: a: support someone elses antipiracy model b: get a service I used to get for free (without any improvement in said service) just rankles a bit.
The SSDthing is just another thing I can whinge about. There has been no improvement really in gameplay in this respect since the early 1942 days. There are always lots of players who grab the vehicles first (I love my SSD I do have to say , then once dead run to the respawn spot and spam enter. Its really high time they implemented a system whereby you suffered a delay before you could pickup the same vehicle if there was someone else in the immediate area, or a system where you had to buy your vehicles counterstrike or Tribes style.
3D could actually be considered a cheat in that you can use the 3D crosshair (which I have to say works very well these days, well, until it stuffs out after a certain amount of time) which you may not get with certain guns etc otherwise. Of course, for 2d players they can just have a mark on their screen, so I don't consider that line or argument particularly logical.
Mon Dec 19, 2011 8:00 am
CyberVillain
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Joined: Mon Jun 22, 2009 8:36 am Posts: 933 Location: Stockholm, Sweden
SO far so good, the PS3 Eye has a very weak IR filter so no modding required. I just taped a floppy disk that only lets through IR light and it worked right away, I tried with a remote control because I havent recevied my TrackIr Pro Clip yet :/
By the way if you guys wanna use the PS3 Eye with free track follow this guide as it does not work out of the box
SO far so good, the PS3 Eye has a very weak IR filter so no modding required. I just taped a floppy disk that only lets through IR light and it worked right away, I tried with a remote control because I havent recevied my TrackIr Pro Clip yet :/
By the way if you guys wanna use the PS3 Eye with free track follow this guide as it does not work out of the box
I will probably have to tape that over not to confuse the software (if its bright enough to get through my normal light filter)... Btw, with one led you only get 2 DOF rotation and xy translation is decoded as rotation
Wed Dec 21, 2011 1:46 am
CyberVillain
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Joined: Mon Jun 22, 2009 8:36 am Posts: 933 Location: Stockholm, Sweden
Ok, im up and running, its not perfect, the floppy disk blocked to much IR light.. So im right now testing in a dark room with no filter.. I downloded gloviepie and it can intercept the freetrack signals using TrackIr interface..
But I have no idea on howto emulate a mouse the correct way, anyone has a gloviepie script that works? thanks
Freetrack has built-in mouse control. In the options somewhere.
_________________ "If you have a diabolical mind, the first thing that probably came to mind is that it will make an excellent trap: how do you get off a functional omni-directional treadmill?"
Thu Dec 22, 2011 1:55 pm
CyberVillain
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actually it works pretty well, but its two things i dont like. first its very, very unsensetive.. I can only move the camera in game a few degrees when i move the head all the way.. Second I only want to capture the mouse when i hold down alt gr but that button cant be mapped in free track, and freetrack does not support that only capture mouse when holding down a button..
In glovepie i can do a if statemen like this
if(Keyboard.RightAlt) { //code }
The problem is I do not know how to emulate the freetrack mouse behavour with glovepie code
Thu Dec 22, 2011 3:34 pm
CyberVillain
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This one works pretty well.. I found a VR920 script and modified it to fit my need
Just change the freelookKey to the one you use in BF3. The problem is that while the freelook key is pressed BF3 locks all other inputs so you cant control craft while freelooking :/
I removed the smoothing code because free track already has a low pass filter on the output and a second one only increases the output lag without increased smoothness... Also removed most of the sensitivity crap since free track has a nice output curve configurator...
Looks great. I love those silky smooth motions from optical tracking. I can't reproduce that kind of responsiveness with inertial/magnetics. Well - haven't tried the Sparkfun yet, but it looks promising. I'm going to repost my Sparkfun message over to this topic.
brantlew wrote:
"The Sparkfun looks awesome. I've been meaning to cook up a driver for the Sparkfun for bridging its signals to GlovePie. It looks like one of the best inertial/magnetic trackers around (just needs software support), and it would give everybody another tool to play with. Just trying to find the time. That effort will probably converge with my other project at some point so hopefully in Feb or March I can get to it.
PS. Unless I can source this project to someone else... Anybody interested? I can supply existing C# code for bridging commands to GlovePie. If we open-source it we can even push the code over to Carl for future native GlovePie integration.
Thu Dec 29, 2011 9:05 am
CyberVillain
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I would love to get my hands on the C# code to interact with Glovepie... I dont own the Sparkfun, but it looks promesing and its Cominterface looks easy enough.. If the Glovepie interface is nice and easy it wont take many hours to get 3DOF readings out of the com port and into Glovepie
Thu Dec 29, 2011 9:15 am
brantlew
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Joined: Sat Sep 17, 2011 9:23 pm Posts: 2035 Location: Irvine, CA
I would love to get my hands on the C# code to interact with Glovepie... I dont own the Sparkfun, but it looks promesing and its Cominterface looks easy enough.. If the Glovepie interface is nice and easy it wont take many hours to get 3DOF readings out of the com port and into Glovepie
ok, I'll package it up and get it up sometime in the next couple days. GlovePie integration is really easy. I'm almost embarrassed to put up the source and call myself a contributor. There was another guy that did a Sparkfun tracker a while back. http://www.mtbs3d.com/phpBB/viewtopic.php?f=120&t=13922&start=0&hilit=Sparkfun That could simplify the front end implementation.
Thu Dec 29, 2011 11:20 am
CyberVillain
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Yeah, I've been snooping around that thread, whats keeping me from buying one (Except from the price off course) is that im more of a software engineer then an hardware engineer
edit: I have not read the entire thread have mars3554 mentioned anything about the problems you are describing with magnetic head tracking devices?
Thu Dec 29, 2011 12:13 pm
brantlew
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Joined: Sat Sep 17, 2011 9:23 pm Posts: 2035 Location: Irvine, CA
Well the Sparkfun video looks pretty damn good. You can see a little bit of lag but nothing too bad, plus the calibration seems really stable. My Vuzix tracker would be off by 5 or 10 degrees if I went through those same motions. So all in all the Sparkfun looks really good to me. I think from a theoretical standpoint you can't really achieve the same performance as with an optical tracker but IMUs have so many other great properties that they are worth pursuing.
Thu Dec 29, 2011 12:51 pm
brantlew
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Joined: Sat Sep 17, 2011 9:23 pm Posts: 2035 Location: Irvine, CA
Got my sparkfun today, its much smaller then I imagine Thats a good thing.. Didnt have time to fix it today, will fix it tomorrow and probably write a C# test program for it this weekend...
Wed Jan 04, 2012 5:37 pm
michael
One Eyed Hopeful
Joined: Fri Feb 24, 2012 12:49 am Posts: 1 Location: Australia
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