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Martba
One Eyed Hopeful
Joined: Thu Jan 28, 2010 8:23 am Posts: 8
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My first "not enthusiastic" impressions about wrap Vuzix 1200VR depended on some defect in the optic on my received HMD. Thanks to Vuzix I received within a week a new wrap 1200VR in exchange for my faulty one. So I feel right to apologize for my first unfair comments. Finally I have been able to adjust both head tracking and 3D stereo vision (using iZ3D drivers) in RFactor and they are impressive  . Some tweaking is necessary (native Vuzix drivers are almost useless for me because the head tracking must not have any delay/smoothing at all when "racing") but what does matter finally is that an accurate tuning makes the driving experience with 3D and head tracking awesome. I should call it an almost "real" virtual reality experience. Some improvements are desirable -in the optics and in the drivers- but just now the VR experience is worth trying  .
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| Tue Nov 22, 2011 7:09 am |
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3dvison
Certif-Eyed!
Joined: Sun Oct 24, 2010 7:25 pm Posts: 599
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Martba wrote: Thanks to Vuzix I received within a week a new wrap 1200VR in exchange for my faulty one. Finally I have been able to adjust both head tracking and 3D stereo vision (using iZ3D drivers) in RFactor and they are impressive .... but what does matter finally is that an accurate tuning makes the driving experience with 3D and head tracking awesome. I should call it an almost "real" virtual reality experience. . Hi Martba, Hearing good things about the Wrap1200VR is why I am still thinking about getting one. It is cheaper than the Sony and comes with a head tracker. Have you used the Sony yet and if so, do you feel the picture is so much better than the Wrap1200vr to be worth the extra money to buy it and a headtracker ?
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| Tue Nov 22, 2011 8:47 pm |
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cybereality
3D Angel Eyes (Moderator)
Joined: Sat Apr 12, 2008 8:18 pm Posts: 10040
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@3dvison: I have used both. Sad to say, but the picture quality of the Sony is a lot better. Especially when you consider that the side-by-side mode cuts the resolution additionally in half (when it was already questionable to begin with). So on picture quality alone I don't feel the Vuzix can compete. What is good about the 1200VR is that it has a nice headtracker built-in, and the whole unit is light and portable. So you could potentially use the 1200VR on a bus or plane, laying in bed, with a backtop VR setup, etc. There are also more adjustments possible on the 1200VR, IPD and diopter, although they only help so much. The Sony is more limited, but the default state is already pretty good to begin with. So I wouldn't say the 1200VR is without merit, I am still glad I got mine even just to experiment with. But the HMZ-T1 is, no question, a higher quality product.
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| Wed Nov 23, 2011 8:58 pm |
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3dvison
Certif-Eyed!
Joined: Sun Oct 24, 2010 7:25 pm Posts: 599
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Thanks cybereality, I put a high value on input from a person that has used both. In the end, I think picture quality will be the biggest factor in which one I buy....
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| Wed Nov 23, 2011 10:45 pm |
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jdavid2000
One Eyed Hopeful
Joined: Sun Dec 18, 2011 6:57 pm Posts: 1
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Thank you so much for this! I probably didn't research the VR1200 before getting it, and was hugely disappointed that there was no native way to translate head movement into mouse movement--I wasn't asking for native game support, but something so obvious seems like a ridiculous oversight to leave out of the product--NO software should be without headtracking if you have the HW and can map that to mouse movement. You may have just saved Vuzix from having to re-sell my headset as refurbished...thanks again!
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| Sun Dec 18, 2011 7:05 pm |
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cybereality
3D Angel Eyes (Moderator)
Joined: Sat Apr 12, 2008 8:18 pm Posts: 10040
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No problem man. Glad someone found it useful.
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| Sun Dec 18, 2011 8:25 pm |
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batasfana
One Eyed Hopeful
Joined: Wed Apr 04, 2012 4:24 am Posts: 1
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hello cybereality, i've just received my vuzix wrap vr920 this week and having problem with headtracking implementation in my PC. i want to sync the headtrack sensor with mouse and your app really did it nice for anyone who would like to know whether this ioVR app works with vr920 or not, it definitely works. i have just tested it. thank you cybereality 
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| Wed Apr 04, 2012 8:19 am |
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cybereality
3D Angel Eyes (Moderator)
Joined: Sat Apr 12, 2008 8:18 pm Posts: 10040
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Awesome! Glad the app was helpful.
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| Wed Apr 04, 2012 5:46 pm |
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Wilf
One Eyed Hopeful
Joined: Thu Apr 19, 2012 1:06 am Posts: 3
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Hi Cybereality. Its fantastic that you've done this, as I wanted to use it for a demo. The problem is that for me it crashes just after its drawn the command dialog window and a line of ==== etc. across the top. I fully expect that his is my fault but can't think what I've done wrong. Is there something else I should or shouldn't have installed as well? I've tried it on a Windows 7 Home edition desktop and a windows 7 Professional laptop. Any help would be really appreciated!! 
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| Sat Apr 21, 2012 5:44 am |
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cybereality
3D Angel Eyes (Moderator)
Joined: Sat Apr 12, 2008 8:18 pm Posts: 10040
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Hmm.. not sure. Maybe try right-clicking and "run as administrator". Also, you should install the Vuzix VR Manager, as I believe it needs a driver from there.
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| Sat Apr 21, 2012 9:06 am |
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Wilf
One Eyed Hopeful
Joined: Thu Apr 19, 2012 1:06 am Posts: 3
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It's really good of you to reply so soon, and yes you are right. I'd forgotten I'd uninstalled the VR Manager while chasing down a freezing problem some time back. Fabulous work. Well done!
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| Sat Apr 21, 2012 9:40 am |
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pyratej
One Eyed Hopeful
Joined: Wed May 09, 2012 9:19 pm Posts: 2
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Hello, trying to gets things going with the 1200VR here. Having a nasty issue when i launch your app:
"The program can't start because MSVCP100.dll is missing from your computer. Try re installing the program to fix this problem."
I have: - VRManager 4 installed - DirectX (latest) - Running app as admin from desktop
Any thoughts?
Thanks in advance, CapnJ
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| Wed May 09, 2012 11:48 pm |
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brantlew
Petrif-Eyed
Joined: Sat Sep 17, 2011 9:23 pm Posts: 2041 Location: Irvine, CA
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@pyratej: You probably just need to install the Visual Studio 2010 runtime http://www.microsoft.com/download/en/details.aspx?id=5555
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| Thu May 10, 2012 7:31 am |
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Wilf
One Eyed Hopeful
Joined: Thu Apr 19, 2012 1:06 am Posts: 3
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If not is msvcp100.dll in your windows/system32 folder? I added it manually so don't know if it gets loaded with the VR Manager?
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| Thu May 10, 2012 7:33 am |
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CyberVillain
Certif-Eyable!
Joined: Mon Jun 22, 2009 8:36 am Posts: 951 Location: Stockholm, Sweden
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@brantlew, does FreePIE support this revision of Vuzix?
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| Thu May 10, 2012 7:39 am |
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brantlew
Petrif-Eyed
Joined: Sat Sep 17, 2011 9:23 pm Posts: 2041 Location: Irvine, CA
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Yes, unless they upgraded something in the last few months that I am unaware of.
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| Thu May 10, 2012 8:19 am |
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pyratej
One Eyed Hopeful
Joined: Wed May 09, 2012 9:19 pm Posts: 2
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@ brantlew..
Thanks mate! worked perfect!
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| Thu May 10, 2012 8:23 am |
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cybereality
3D Angel Eyes (Moderator)
Joined: Sat Apr 12, 2008 8:18 pm Posts: 10040
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Yeah, if it complains about a missing DLL, just search for the file on Google and put it in the same directory as the EXE.
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| Thu May 10, 2012 6:01 pm |
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cybereality
3D Angel Eyes (Moderator)
Joined: Sat Apr 12, 2008 8:18 pm Posts: 10040
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Decided to release the version with Wiimote support. Honestly its really glitchy and may not work (which is why I didn't release sooner). If you have one of the new Wiimotes with Motion+ Inside (maybe only the black version) then it may work. Attachment: ioVR_0.1.1.zip Controls: Nunchuk = WASD Wiimote B = Left-Click Wiimote Z = E Wiimote C (hold) = Disable tracking Wiimote A = Space Wiimote DPad Down = F Wiimote DPad Left = Q Wiimote DPad Right = R Wiimote 1 = 1 Wiimote 2 = 2 Wiimote Home = 0
You do not have the required permissions to view the files attached to this post.
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| Fri Jul 13, 2012 3:14 pm |
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roccocaruso
One Eyed Hopeful
Joined: Thu Aug 16, 2012 8:11 am Posts: 2
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hello...give me this error:" the application was unable to start sorrectly (0xx000007b). click OK to close application". Can help me please?
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| Thu Aug 16, 2012 11:39 am |
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roccocaruso
One Eyed Hopeful
Joined: Thu Aug 16, 2012 8:11 am Posts: 2
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i mean....correctly and ...xc000007b etc..thank you
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| Thu Aug 16, 2012 11:40 am |
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cybereality
3D Angel Eyes (Moderator)
Joined: Sat Apr 12, 2008 8:18 pm Posts: 10040
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To be honest, I'm not sure what that means. Maybe try right-clicking and "run as administrator"?
Also, I've only tested this code on Windows 7 64-bit. It may or may not work on other versions of Windows.
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| Thu Aug 16, 2012 7:46 pm |
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dajudas
One Eyed Hopeful
Joined: Mon Jan 21, 2013 1:21 pm Posts: 3
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Thanks Cybereality! You inspired me to buy my first headset.
_________________ Ропа кимать, полумеркот, рыхло закурещат ворыханы.
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| Mon Jan 21, 2013 1:35 pm |
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cybereality
3D Angel Eyes (Moderator)
Joined: Sat Apr 12, 2008 8:18 pm Posts: 10040
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Awesome! And welcome to the forum.
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| Mon Jan 21, 2013 1:44 pm |
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dajudas
One Eyed Hopeful
Joined: Mon Jan 21, 2013 1:21 pm Posts: 3
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Shortly after reading this thread, I got a Vuzix VR920. Completely exceeded my expectations. Just amazing. Coupled with an old PlayStation clone joypad so I can turn around without dragging a keyboard with me of course. I tried it for awhile on Fallout 3 to try it out on native support. Worked great. Had to rig up a strap from a hard hat and the Velcro from a sun-visor for easy adjusting to stop the thing from sliding everywhere. But that was a quick problem to fix. So I finally tried it with this ioVR application. Seems to work better than the support on the native games! For me at least. Haha, crazy. This stuff is ace. Thanks again. 
_________________ Ропа кимать, полумеркот, рыхло закурещат ворыханы.
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| Tue Jan 29, 2013 5:45 am |
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cybereality
3D Angel Eyes (Moderator)
Joined: Sat Apr 12, 2008 8:18 pm Posts: 10040
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Awesome man! And if you think the VR920 is crazy, wait til you try the Rift!
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| Tue Jan 29, 2013 12:48 pm |
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dajudas
One Eyed Hopeful
Joined: Mon Jan 21, 2013 1:21 pm Posts: 3
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 I can just imagine! I should have enough expendable income for one when the dev packs come out too. On a side note, now I must start seeing about getting ioVR running through wine or something and getting it to read the data from vr920-driver(x86_64 binary) and/or vr920-driver(i686 binary). Code: http://www.mygnu.de/index.php/2009/03/vr920-headtracking-driver-for-linux/ My Linux box is hungry! Edit: Typing " apt-get install ioVR-vr920-driver" and having yourself all set up minutes! Ha. That's something to strive for.
_________________ Ропа кимать, полумеркот, рыхло закурещат ворыханы.
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| Tue Jan 29, 2013 6:09 pm |
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brantlew
Petrif-Eyed
Joined: Sat Sep 17, 2011 9:23 pm Posts: 2041 Location: Irvine, CA
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VR920 was the gateway drug for many of us. Its luster is lost now, but I still admire its aesthetic design and simple wiring.
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| Tue Jan 29, 2013 9:03 pm |
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piratprince
One Eyed Hopeful
Joined: Mon Feb 18, 2013 8:56 am Posts: 3
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Is there a possibilty to map keystrokes like Q and E when rolling the head. This would be pretty good when using the your mouse emulation software! I just bought the vuzix 1200 vr and cant wait to see it in action (with your software working.)
Maybe u can add this to your sotware as well.
Sry for my english it not my native one.
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| Fri Feb 22, 2013 12:01 pm |
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cybereality
3D Angel Eyes (Moderator)
Joined: Sat Apr 12, 2008 8:18 pm Posts: 10040
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Yeah. Simulating keystrokes is totally possible, though I'm not sure I will be updating this software. It wouldn't be a huge change, but I don't even own a Vuzix HMD with head-tracking anymore so it would be difficult. The only Vuzix product I have left is the Wrap 310, which I was using to play video on but haven't used in a while. I might just release the source code in case anyone else wants to update it.
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| Sat Feb 23, 2013 12:26 am |
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piratprince
One Eyed Hopeful
Joined: Mon Feb 18, 2013 8:56 am Posts: 3
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is the vuzix 1200 vr compatible with glove pie?
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| Sun Feb 24, 2013 6:21 am |
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cybereality
3D Angel Eyes (Moderator)
Joined: Sat Apr 12, 2008 8:18 pm Posts: 10040
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GlovePIE does not work with Vuzix products at this time, but I heard the author may update the software to support it again.
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| Sun Feb 24, 2013 12:52 pm |
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cybereality
3D Angel Eyes (Moderator)
Joined: Sat Apr 12, 2008 8:18 pm Posts: 10040
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Hey guys!
Decided to release the source code to this app. Project file is for VC++ 2010.
Have fun.
You do not have the required permissions to view the files attached to this post.
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| Sat Mar 02, 2013 11:41 am |
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karim
One Eyed Hopeful
Joined: Thu Mar 21, 2013 8:07 am Posts: 3
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Is there any one who is able to give me a help about how to integrate Vuzix wrap 1200VR with UT2004, especially how to configure the head tracking function with UT2004. really i'm suffering from this problem. thank you.
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| Thu Mar 21, 2013 8:24 am |
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cybereality
3D Angel Eyes (Moderator)
Joined: Sat Apr 12, 2008 8:18 pm Posts: 10040
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Karim, you have to be using a particular version of UT2004. The version on Steam doesn't seem to work. I was using the Unreal Anniversary Edition (DVD box set).
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| Thu Mar 21, 2013 2:10 pm |
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metronome
One Eyed Hopeful
Joined: Sat Mar 16, 2013 12:42 pm Posts: 12
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I gave the wiimote a go however you're right it is very unstable.... I couldn't get the numchuck analog to move about in game (wasd) and the mouse was just jumping about... but not responding at all to the wiimote being moved around...
in your youtube videos it seems that you can control the gun pretty well so wonder how it's different....
Incidentally i wonder how glovepie detects a vuzix product is connected is it using some kind of usb identifier?
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| Sat Mar 23, 2013 1:36 pm |
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cybereality
3D Angel Eyes (Moderator)
Joined: Sat Apr 12, 2008 8:18 pm Posts: 10040
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I think the app might try to do a calibration for the first 5 seconds or so after it starts, so try to stay completely still when you open the exe.
It also might only work with the black Wiimote w/ motion plus inside (not with the add-on).
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| Sat Mar 23, 2013 1:59 pm |
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metronome
One Eyed Hopeful
Joined: Sat Mar 16, 2013 12:42 pm Posts: 12
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yeh i've got one of the black ones with built in motion+ it's a bit odd soon as it connects the wiimote via bluetooth the mouse cursor keeps jumping left and right continually, the first 3 lights on the wiimote keep flashing and if the nunchuck is connected it just spams wasdwwadsaw etc, everything is lying flat and still on my table as it's all connected.
I've just realised that pulling the batteries out of the wiimote and it still exhibits this cursor jumping issue... When it's connected the b button vibrates the controller so I know it's def connected... in HL2 you can jump and use flashlight but just not move about.... grrrr seems so close to having this working... if only glovepie wasn't banning the vuzix hardware...
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| Sat Mar 23, 2013 2:20 pm |
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cybereality
3D Angel Eyes (Moderator)
Joined: Sat Apr 12, 2008 8:18 pm Posts: 10040
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Do you know C++? I can upload the code if you want to try to fix it yourself. Unfortunately, won't have time to work on this anymore (and don't even have a Vuzix headset anyway).
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| Sat Mar 23, 2013 6:41 pm |
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metronome
One Eyed Hopeful
Joined: Sat Mar 16, 2013 12:42 pm Posts: 12
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Is it the same version as the source you uploaded a few messages back? I did have a go at compiling it not entirely sure how you make a .exe out of it though..... If it's a newer version than getting a copy to play with would be great....  As far as battery powered bluetooth gyros i think the wiimote is actually very good value for what it costs so i think it's worthwhile putting some effort in. Am I right in thinking apart from glove pie, which isn't magic bullet anyway there isn't another way of currently doing the wiimote emulation? btw do you know if it's possible to move the gun interdependently in something like HL2 using a wiimote instead of moving the entire view? I've seen some youtube videos that seem to be doing this but not sure how it's being accomplished. edit: Tried the iovr/wiimote on my laptop instead of tablet and it seems to be having the same issue with the nunchuck spamming the wasd keys lol.... tbh I have a pc controller i could use instead but still no joy with the mouse emulation. edit2: just found this program here... http://home.exetel.com.au/amurgshere/wiimouse.phtmlIt looks really impressive, still trying to get it to work but even has a 3d model of the mote orientation very cool looking... 
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| Sun Mar 24, 2013 4:16 am |
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