@ Aphradonis: you could achieve leg crossing and kicks etc, by having the leg Falcon mounted to another Falcon type arm. With the right articulation combinations, you could allow lots of movements. It would require some quite nifty/tricky software to perform the correct articulation to prevent binding on another control arm, but would definitely be possible. All of this would be part of the gradient of solutions that could be based on the same tech.
You could have a lightweight one that required user supported weight for the home, but arcades could provide systems that did full weight support and provided stronger feedback etc.
Great links Fredz. The first one seemed the best to me, scary stuff however.
Personally, I dont think we should get too hung up on this idea needing to support our weight fully. Of course, if it could, it would be perfect. However, (falling back to my main VR knowledge) remember Lawnmower Man?
The full motion solution in that was not weight supporting. They were in a 360 degree hoop harness, so most of the body weight was taken by the harness. If you actually had a hoop harness like that, you could have the falcons on sliding rings and could use them to provide feedback.
I think for us in a home setting, it will be possible for us to create a Falcon type walking device, safely, IF THE USERS WEIGHT IS SUPPORTED.
If we need to increase the lift capacity to support a human, and have no other harnessing, then we will have massive safety issues and it will cost a LOT more.
I reckon that even a 'walking desk chair' type interface where you sat and moved your feet, like walking a roller chair around, would be more immersive than current, and if we could have a system with a harness or chair (I learn towards the chair, easier to get on and off etc) we would save ourselves much hassle.
In the simpit arena (which we could probably learn something from since these concepts overlap with force feedback simpits) its quite common for home based motion simpits to have most of the weight of the simpit and user supported by counterweights, bungees, etc. This means a tuned simpit can produce strong forces, without having to lift the entire user + simpit.
I have to say, all this talk of walking around inside VR's, both in this thread and PalmerTechs one about his work stage, has really stoked my interest in giving a freewalking VR a try, just to see how much more immersive it must be.