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 Vuzix Wrap VR1200 
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Certif-Eyed!

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cybereality wrote:
I was able to create a custom resolution of 854x480. I know the 1200VR can technically support it (it worked when I hit test). However Nvidia or Windows would not list this as an option to set the desktop resolution (probably for the same reason they don't allow 640x480).



can this work - by creating a custom resolution driver file .inf using EDID packages.. then disabling nvidia drivers... and telling windows to load the ".INF file" for driver when the vuzix monitor is detected....

have you tried like that ?

i tried for both z800 and headplay @800x600 it worked however i lost video enhancement options like changing brightness / contrast /hue / saturation etc....in windows media player - i think they are the properties of nvidia chip in asrock ion 3d......so i reverted back to nvidia drivers and now ok using headplay [z800 is crap anyway] as 'generic plug'n'play' with full video enhancement options


Sat Oct 29, 2011 2:09 am
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3D Angel Eyes (Moderator)
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ancjob wrote:
can this work - by creating a custom resolution driver file .inf using EDID packages.. then disabling nvidia drivers... and telling windows to load the ".INF file" for driver when the vuzix monitor is detected....

I'm not sure what that would accomplish. I think the issue is that Windows does not allow low resolutions under 800x600, regardless of what the display claims it supports.

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Sat Oct 29, 2011 8:39 am
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3D Angel Eyes (Moderator)

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There must be some factor other than Windows, because I just tested on my computer with Windows 7 Ultimate, and it lets me run in 640x480 no problem. Good thing, too, because a few of my older HMDs only support that res!


Sat Oct 29, 2011 5:52 pm
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Certif-Eyed!

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i'd have tried wrap 1200vr if the screens 'd been min 800x600 with fov 35.....i guess they 'd soon come up with 800x600 screens in the light of new developments[read sony hmd]...

i still crave a usb powered light weight visor with specs as above and it's NOT z800.....something with image quality same as headplay without the headplay flaws...

there was some hope with cinemizer but no news or update yet.... :evil:

can it ever happen....i wonder... :(


Sun Oct 30, 2011 3:06 pm
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Sharp Eyed Eagle!

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ancjob, hopefully the ST1080 is the answer!


Mon Oct 31, 2011 9:39 pm
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Certif-Eyed!

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Aphradonis wrote:
ancjob, hopefully the ST1080 is the answer!


pal - i wish you are right....
first the [silliconvalleydisplay] come from nowhere to tell they got 1080p visor to be launched in dec'11.....but no indication of price etc....

second : the display are LCos same as that of headplay but of higher resolution...so they have to reflective.. as well which i hate so safe bet is OLEDs.....only

i guess my only hope will be cinemizer OLED being light weight , usb powered and fov35 with OLED

but scared also if they happen to be using the OLEDs from eMagin as those OLEDs are BAD....have longevity issues! and Sony is too big for portability...

am fed up with headplay as the visor is a too difficult to feel comfortable for watching 90 min movie...but the only one which is generic plug'n'play...so far..

let's see if this st1080 is real or a hype only...


Sat Nov 05, 2011 5:12 pm
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Cross Eyed!
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ancjob wrote:
let's see if this st1080 is real or a hype only...


Yes, hopefully they won't go the way of the TDVisor and never be released.

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Sat Nov 05, 2011 8:47 pm
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3D Angel Eyes (Moderator)
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Here is a new review of the Vuzix Wrap 1200VR:
http://pc.gamespy.com/articles/121/1215069p1.html

The guy was a little harsh, but its pretty true.

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Sun Dec 18, 2011 1:31 pm
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Binocular Vision CONFIRMED!

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@Cyber
so all things considered, what would you reccomend between the Wrap1200VR and the Wrap920VR for a portable setup (price vs features)

It does sound like the 920 has a better optic layout from what I have heard the only thing the 1200 has better is the slightly better res and input options?


ALSO I read that review he may be right about most things but his criticisim of seeing a double iron sight when looking down the sight and having to close one eye is BS IMO because you can only look down a sight with one eye in real life........ thats why Iron sights normally look wierd in 3D if done correctly, just close one eye its not hard, so he wants VR but not realisim?

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Sun Dec 18, 2011 1:39 pm
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3D Angel Eyes (Moderator)
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@mAchiNE: Well, its a tough call. The 1200 certainly does have better features on paper. But I feel like they took a step back in some areas, namely the optics. I don't actually have a 920VR, I have the Wrap 310 (which I believe uses the same type of optics). On that I can have a crystal clear image, even without my glasses. With the 1200VR I have trouble getting it clear no matter what. Even wearing glasses or contacts and adjusting everything, it still is not perfect. But the IPD does help with the problem of the screens getting dark on the side. The 1200 also has the widescreen format, which is nicer for modern games. But its hard to say that the 1200VR is twice as good as the 920VR when you compare the prices.

To be honest though, I am even considering selling my unit. I mean, its OK, but I think I'd rather have a 3D projector or maybe just put the money toward the Sony. Anyway, if you are interested just PM me and maybe I can give you a good deal.

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Sun Dec 18, 2011 8:44 pm
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One Eyed Hopeful

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I received my 1200VR a couple of days ago and so far am pretty disappointed.

Previously I had a Z800 (the one PalmerTech has that's in fairly 'abused' condition. It had 5 years of heavy use with Aces High 2 (http://www.hitechcreations.com) which ran well with trackir emulation and the old nvidia stereo3d model.

I'm under no illusion that a headset 1/3rd of the price would've been equal.

But...
... I cannot get good tracking. Pitch and roll pick yaw, i.e. look down and the yaw turns to the right a bit, look up and it turns to the left.
... in stereo 3D sbs it uses a 1280 horizontal resolution, this means each screen/eye is getting 640 horizontal, it's fairly awful res. It makes the 852 horizontal res on the panels pointless unless you use 2D
... in the games I use the most (AH2) the dinput8.dll causes the game to crash. I got things working with an old version of GlovePie that supported the VR920
... 6DoF, seems nothing supports it. I wish vuzix didn't kick Carl Kenner off their forums (GlovePie dev) or we might have had a glovepie with 1200VR support for the extra DoF's
... tracking seems a little 'laggy', i.e. in the z800 if I looked to the right quickly it snapped to the right quickly. With the 1200VR it sort of has to 'catch up', there is a slight lag.
... support - the vuzix forums are full of spam and nobody seems to reply to messages much (ok maybe a xmas holiday thing but they could at least sort the spam out). I'm not sure if I should take them seriously (the forums)

Any one got any tips or tricks on the above I may be missing?


Thu Dec 22, 2011 3:36 pm
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Terrif-eying the Ladies!
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I can't comment on the rest, but the pitch/roll issue sounds like the gyro or accelerometer (not sure which it uses) is not aligned correctly. If it was me, I'd take a screwdriver to it and see if the sensor can be tilted at all. I see Cyber has uploaded a video of his, and the tracking looks awesome:
http://www.youtube.com/watch?v=NBD8Y8hgVuM


Thu Dec 22, 2011 4:49 pm
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3D Angel Eyes (Moderator)
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I think there is maybe a bug, or just an issue with the Vuzix VRManager with regards to tracking. The raw values actually seem pretty stable. You can try a mouse emulator I wrote here ( viewtopic.php?f=120&t=13801 ) which does not seem to suffer from the issues with the Vuzix driver. Doesn't make much sense to me either, but such is life. So all in all, I think the tracking is actually pretty good. Currently there is not an easy way to enable 6DOF tracking, even using the SDK in a custom app. I talked to someone from Vuzix about this, and he told me that the raw data itself will support 6DOF with the proper filtering algorithm. However Vuzix does not provide this with their SDK, so developers are kind of on their own here.

On your other points, I mostly agree. The resolution is already on the borderline of being acceptable, and cutting the resolution in half for 3D just makes it sub-par. And the Vuzix forums are mostly a joke. No one moderates it, and there is a ton of spam for WoW gold and all kinds of things.

I hope Vuzix is able to continue in this market and compete with players like Sony. I like a lot of what Vuzix is doing, and the Wrap line has some nice features (mostly being portable, USB powered, etc.) but they really have to step it up in terms of visual quality. There are things that they could have done, or can still do, that would help this. For example, if they supported HDMI 1.4a, then they could feed a full res 720P image directly scaled to 854x480, instead of the horrible SBS triple-scaling situation we have now. Cause in 2D that quality for games/videos can actually look OK. But in 3D, its just not where it needs to be.

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Thu Dec 22, 2011 9:06 pm
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One Eyed Hopeful

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I managed to dig up an old version of glovepie with the 920 support - and use trackir emulation, same problem (so no VR Manager).

Also noticed when I drop into 3D mode there is some sort of interference pattern on the left LCD panel in the middle verticle 20%.

Oh... and I missed off my list:
- ghosting. Dark render area's leave ghosts (inverse shadows). So cockpit frames leave weird ghosting when you look around.


Fri Dec 23, 2011 2:06 am
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Certif-Eyed!

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so much so for horror stories of vuzix 1200 :cry:

Vuzix is a joke!....to say the least!


Fri Dec 23, 2011 3:17 am
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One Eyed Hopeful

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Aces High tracking, took a hell of a lot of tweaking (and glovepie, not VR Manager) : http://www.youtube.com/watch?v=VsUnNADVC90


Fri Dec 23, 2011 5:47 pm
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3D Angel Eyes (Moderator)

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Is it even remotely possible to read instruments, or are you not worrying about that? Were you able to read them on the Z800, or even then?


Fri Dec 23, 2011 6:30 pm
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One Eyed Hopeful

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Oh yeah you can, I have a rotary control on my throttle (Saitek X45), thats zoom. So its fairly easy. In fact I find it easier than with normal hat switch setup as you have to map a view button down and forward.

Also finding it hard to get a good colour saturation/brightness/contrast balance on the 1200VR.

I'm thinking I should have got my Z800 a new board... never mind :)


Fri Dec 23, 2011 10:01 pm
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One Eyed Hopeful

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Another interesting finding, Aces High supports 720x480, in that res the displays are much clearer (get black borders left and right though).

I suspect the "VGA Box" sucks in its ability (or inability) to scale down. Vuzix really need to sort out a away to run up the native res (852x480).


Sat Dec 24, 2011 2:33 am
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3D Angel Eyes (Moderator)
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vulkan wrote:
Vuzix really need to sort out a away to run up the native res (852x480).

If you create a custom resolution in the video control panel for 854x480, some games will recognize this. I was able to use that in L4D and HL2.

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Sat Dec 24, 2011 11:17 am
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One Eyed Hopeful

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cybereality wrote:
vulkan wrote:
Vuzix really need to sort out a away to run up the native res (852x480).

If you create a custom resolution in the video control panel for 854x480, some games will recognize this. I was able to use that in L4D and HL2.


I can see where to do it in nvidia cp, but any pointers on the timing setup?


Sat Dec 24, 2011 4:40 pm
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3D Angel Eyes (Moderator)
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vulkan wrote:
I can see where to do it in nvidia cp, but any pointers on the timing setup?

I didn't mess with the timings, just left them on default and set the resolution.

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Sat Dec 24, 2011 5:09 pm
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One Eyed Hopeful

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Righto, got it going, 1200VR has to be the primary non-duplicated display.

Looks much better in 852x480. Wonder if I could trick it into runng 1704x480 :)


Sat Dec 24, 2011 11:41 pm
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One Eyed Hopeful

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here's a bit of fun on the 1200VR :)

http://www.youtube.com/watch?v=r0qvQQjdFjM


Thu Dec 29, 2011 1:20 am
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One Eyed Hopeful

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Hi. I'm having the problem with anaglyph mode that you mentioned before. When I switch to anaglyph mode it works just for a send, then the screen starts to flash and finally gets blank until I reconect the USB controller, so I can't use this modes. It happens if I switch from side to side to the anaglyph mode (using the ">" button) and if I switch from 2d to the other anaglyph mode (using the "<" button). I tried directly with VGA and using an VDI/VGA adaptor. Someone has solved this problem? Thanks


Tue May 14, 2013 8:50 am
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3D Angel Eyes (Moderator)
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Strange. I hadn't seen that problem. Maybe try contacting Vuzix.

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Tue May 14, 2013 11:16 pm
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One Eyed Hopeful

Joined: Mon Oct 03, 2011 9:05 am
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Seems to be the same that when you said:
"The Ugly: Found a strange bug with the headset. If I switch from SBS 3D mode to Anaglyph mode, it stays in SBS but also does anaglyph (double 3D!!!!). If I continue switching in any direction after this the 1200VR freezes with this strange white flashing screen and the only way to fix it is to restart the computer. Kinda sucks."


Tue May 14, 2013 11:59 pm
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