PR2, a DIY, low cost, high FOV stereoscopic HMD

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PalmerTech
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by PalmerTech »

brantlew wrote:PalmerTech - No I have never owned or even tried an HMD of any kind. The main reason I am focusing on Vuzix is because video teleconferencing is a 2-way deal and wearing a helmet or gigantic box on my head would be both embarrassing and distracting for the person on the other side. The Vuzix (while having some quality faults) at least attempts to provide a presentable form factor.

I would welcome any help on these matters. I am a skilled programmer and well versed in 3D graphics but a lot of these optical concepts are very new to me. If you are interested in my telepresence project I have a detailed blog about it here:
http://teledev.blogspot.com/2011/07/diy ... art-1.html.

It works just fine now, but at some point I would like to add HMD support to it.
I would look into the Cinemizer OLED, it comes out early next year. It has a similar form factor, but uses OLED displays, and will almost certainly be higher quality than any Vuzix products. Also look into the older (But still servicable) Olympus Eye-Trek series, that could work well, too.

I think Cyber is right, though, eye to eye contact seems pretty important. Perhaps a monocular HMD over just a single eye?
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by Syntax »

Palmer I think I ve found the the best display panel we should use for future DIY HMDs.

watch this video:

http://www.youtube.com/watch?v=tX92NLpr7tg&feature=fvst" onclick="window.open(this.href);return false;

It even surpasses the vision of the human eye :shock:
For Example the display of the IPhone 4 has a pixeldensity of about 326 ppi...
where as this prototype-display has a pixel density of 458 ppi !

they said that this panel will be used in camcorders and stuff. So shouldnt be to expensive to buy.
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by brantlew »

Cyber, I don't want to stray off topic, so I'm moving the telepresence discussion over to another thread...

http://www.mtbs3d.com/phpBB/viewtopic.php?f=120&t=13749" onclick="window.open(this.href);return false;
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by Johnny-Mnemonic »

Syntax wrote:Palmer I think I ve found the the best display panel we should use for future DIY HMDs.

watch this video:

http://www.youtube.com/watch?v=tX92NLpr7tg&feature=fvst" onclick="window.open(this.href);return false;
Whoa... perfect thing to put into MRG2.2 shell!
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by cybereality »

Johnny-Mnemonic wrote: Whoa... perfect thing to put into MRG2.2 shell!
Only problem is the auto-stereo screens usually have a fixed distance needed to view them at. For example, for the 3DS its about 10 inches. So that may not work too well in an HMD.
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by WiredEarp »

Is that actually autostereoscopic tho? The video says 'circularly polarized' film. I think it requires passive, polarized glasses.
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by Johnny-Mnemonic »

cybereality wrote:
Johnny-Mnemonic wrote: Whoa... perfect thing to put into MRG2.2 shell!
Only problem is the auto-stereo screens usually have a fixed distance needed to view them at. For example, for the 3DS its about 10 inches. So that may not work too well in an HMD.
But this is not auto-stereo, it have different polarisation on each odd line, and you need to look at it through polarized glasses.
I think the same approach like in the Zalman screens.
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by Okta »

Johnny-Mnemonic wrote:
cybereality wrote:
Johnny-Mnemonic wrote: Whoa... perfect thing to put into MRG2.2 shell!
Only problem is the auto-stereo screens usually have a fixed distance needed to view them at. For example, for the 3DS its about 10 inches. So that may not work too well in an HMD.
But this is not auto-stereo, it have different polarisation on each odd line, and you need to look at it through polarized glasses.
I think the same approach like in the Zalman screens.
The same is true with required viewing angle/distance on either.
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by pierreye »

Since you are splitting the screen half for each eye, you might want to look at Lumagen Radiance Mini 3D. I found out it had an option to take any 3D input and output it in any format you want including SBS. You can also scale and change aspect ratio for your output so you can have a correct aspect ratio in SBS mode.
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by Okta »

Nice gadget but 2k is a bit much for most diy budgets i imagaine.
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by pierreye »

The mini is around USD 1.6k. I'm getting one unit for my projector and in the near future, maybe with Sony HMD since I don't think it come with complete greyscale tuning and CMS for critical viewing. I understand it's expensive but I can't see a way to use Nvidia 3D Vision with DIY HMD without a device such as Lumagen Radiance.
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by foisi »

I have a few more questions about your prototypes :)

1) you are using a diffusion filter, is it really making a difference ?
1.1) where did you find it :) ?
1.2) if it blurs the image, doesn't our eyes try to make focus and since they can't get a clear image, they get strained ?
2) how did you cut the edges of the lenses (are they made of glass ?)
3) how did you make the lens mounting ?
4) can you post close (2D) pictures of your prototype (to see what you can see into one of the lens (if possible with and without the filter)) ?
5) how did you calculate the diagonal FOV ?
6) how did you set the focusing distance to 12 feet ?
6.1) for your next proto PR3 do you plan on making it adjustable ? (or is it fixed to your sight ?)
6.1.1) if yes will it be adjustable for both eye at the same time or independently ?
7) in the answer to Okta
4) I need to calculate that (Have someone making a program that projects a grid that lets me test) ...
I don't understand how you would proceed :oops: can you explain this please :)

Sorry for asking so many questions, I didn't have so many when I clicked the Post Reply button :p
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by bobv5 »

Wow, been away for a while, this is great to see.

A few questions.
1: You said "I was able to make them out of off the shelf parts, more or less." This implies that some parts are not from the shelf. Are substitutes easily available? If yes, how do they compare to the parts you used?

2a: 640x480 is really quite a low resolution. I have no doubt that the fov makes up for it in many applications, but I would like to be able to use it with a mrg style lens for flight sim's, so that I can trade the stereo for higher resolution. Assuming I can find a lens with the correct specification, would it be possible to fit a mrg style lens in place of the leep lens, or your 60 degree alternative, without making my eyes bleed? (one foot apparent distance is fine for me, though I know many would not like it)

2b: How big do the pixels look? Golf ball? Tenis ball? Basket ball? Small moon?

3: How does the pr2 compare to the wide5 in terms of fov? I know the numbers, I mean how different does it feel when you are in the simulation?

4: You list the fov as 120. I assume this is when running in 640x800. Do you have any idea of the fov when running in 640x480?

Cheers for designing this thing!
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by foisi »

bobv5

I think I can answer your question #2b :
with 120° diagonal FOV for 640x800 resolution
there is sqrt(640^2 + 800^2) ~= 1024 times the size of a pixel in the diagonal of the screen.
now in angular resolution it means that one pixel takes 120/1024 ~= 0.12°

0.12° angular resolution can be represented by an object of about 2mm at a distance of 1m
( tan(0.12/2) * 2 * 100 ~= 0.21cm )

or a golf ball at 40m (130 ft) or a basket ball at 230m (750 ft)
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by InvaderZIM »

Oh these are so cool! just stumbled to these from another thread I was reading here. I would love the opportunity to try them out. Heck I'd love to purchase a set from you if possible! Just wanted a head mounted HMD with wide FOV and a head tracker for over 20 years now and this homeade project comes closer to anything out there for the average guy.

This is a great design acheivement, and I love the LEEP style optics, I simply can't imagine what 120 degree FOV will look like through them, but I suspect it's amazing.

P.S. Make a thread for the PR3!!! :woot
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by PalmerTech »

Posted a thread for the PR3: http://www.mtbs3d.com/phpBB/viewtopic.p ... 79&start=0" onclick="window.open(this.href);return false;

@Syntax: That could work with an MRG2.2, but for something like this, you need a display that puts the center of the view in front of each eye. Yes, you can get away with converging (Like the My3D for the iPhone), but it ruins a lot of the effect.

@Pierreye: Very interesting gadget. Of my own budget, but I will see if my work will buy one. ;)

@Foisi:

1) Yes, it does make a difference. Works fine without it, but you are able to see the individual pixels if you look closely.
1.1) You are going to laugh... I got it out of an old Powerbook G4 LCD. :lol: The backlight has a number of diffusion elements, and one of them is very fine grain. I have my hands on some diffusion material that is used in the Wide5, going to be trying that next.
1.2) Blur is a bad way to describe it. It just diffuses the light a tiny bit, your eyes do not strain. Besides, suppose you are looking at a blurry image on a computer screen: Do your eyes strain to focus? Nope!
2) These lenses are acrylic, but we have a diamond saw at my work for when we want to cut lenses.
3) I made the lenses using a vacu-form mold, same way the original LEEP shell was made.
4) I will take some pictures when I get the chance.
5) I calculated the diagonal FOV with the help of the tracking system we have at work. We have a virtual environment with a grid, and you can move the HMD around, noting at exactly what point the grid lines are not visible anymore.
6) Fun trick: You use a DSLR camera, and point it into the lens of the HMD. You see, most DSLRs are cable to tell you what distance the focus is set at! Just adjust the focus until you can see the pixel grain, and you have the distance of the display.
6.1) The PR3 is not adjustable on its own. It does, however, have a swappable lens faceplate! If you made a faceplate with adjustable optics, then yes, you could have it. I do not think it is really needed, though, LEEP lenses are very tolerant of eye spacing and relief.
7) Same as 5. It is not a good "budget" way to calculate it, I know, but it is extremely accurate.

@Bobv5:
1) The parts that are not off the shelf were made using a vacu-form mold. You cannot go out and buy them, you have to make them yourself (Mainly the lens holding assembly).
2) It is a pretty low resolution, but you can get around that somewhat if you are willing to stretch the image a little bit vertically. As for making a 2D version, it would be a piece of cake! The PR3 has swappable lens faceplates, if you want, I can make a few 2D faceplates using actual MRG optics, and a few alternative lenses. This would make it very similar to the PR1. One foot apparent distance is definitely possible, but I would consider 3 feet or so to be the bare minimum for usability, something I believe I can accomplish.
2b) Foisi gave you a great technical answer. The pixels are actually very, very small. Without a diffusion filter, you can not see individual pixels so much as the image having a slightly grainy overall look. With the diffusion filter, you can not even pick out individual pixels, they are invisible to the naked eye. I know it sounds low, but this panel is much higher quality than most microdisplays, and the resolution actually looks very nice. Recall that the MRG2.2 was about a fifth of the resolution, and people still like it!

3) I am still doing tests with this. Right now, it is very, very promising, and I would say that you have 70-80% of the immersion when using the PR2. The most important thing is that you have pitch and rotation tracking, and that the virtual FOV perfectly matches the FOV of the HMD, so that objects look life sized. Not to brag, but the PR2 actually has better color reproduction and contrast compared to the Wide2, and it certainly shows. FOV is much more important than those things, though (I mean, people still feel "immersed" in the real world when they wear tinted sunglasses, which ruin your color and contrast). The other exciting thing is that I might be able to push the FOV of my system up near 140 degree FOV, which would put it very, very close to the Wide5. More as it develops.

4) Actually, the edges of the screen are touching the edges of the lense, so even in 640x480, you still have almost the same FOV, somewhere between 115 and 120 degrees. You only lose a little bit of vertical FOV! Only about 640x720 of the display is visible if you strain your eyes to see, more likely is 640x640.

@InvaderZIM: Consider yourself on the list to try these things out, once I make some more improvements. If you like them, a good review would really help, and if a lot of people are interested, maybe I could see about making more to sell (Maybe a kit?). My goal is not really to make money, obviously, or I would not be telling everyone exactly how it works! :lol: That said, it would be nice to sell some HMDs to VR enthusiasts. Made a thread for the PR3, go see it!

Phew, all replied! Sorry for taking so long to do so! Let me know what you think.
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by bobv5 »

Not bothered about building the case for it, I pretty much expected that. The diffusion filter, can they be pulled from other laptops? Or bought somewhere? (will have a look for myself later, but decided to ask while I am typing this anyway)

Would be good if you can test out some 2d lenses, but no need to rush. If the panels are still available when I save up some cash I will build the 3d version first anyway. Vitrolight ebay page says he has 8 left, and I have no idea if he will get more :cry: The problem with the low res in 3d is that the instruments in any simulated vehicles is impossible to read. When I said 1 foot, I only meant that I could cope with it, not that I wanted it. Not sure if I made that clear. I do wonder though how it would even look in 2d, with the interior of vehicle suddenly being spherical! It looked a bit odd on the low fov hmd's, but everything looks odd at 30fov.....
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by PalmerTech »

Yes, they can be pulled from almost any LCD screen. However, they are all different, and work with varying degrees of success. They can be bought from 3M, but only in larger rolls, I believe. I will look into seeing if their sample sizes are enough.

Hopefully Vitrolight gets more... It seems to be run by a different person now. Jianbo is the name of the guy who used to run the store, but someone else is responding to my queries now, and they do not seem as knowledgeable. :( Luckily, the panels are available elsewhere. The control boards are actually made by a company called Roward, all Vitrolight does is program them. Worst case scenario, we might have to get a group buy together for panels and control boards.

And ah, I can see where that is a problem. And what do you mean by speherical? In terms of the wide in-game FOV, or the view through the lenses?
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by Bishop51 »

So how do I get on that list? :) See, you've got me second guessing my Sony HMZ-T1 purchase now in favor of something homebrew from Palmertech! The FOV sounds absolutely insane and you would be the most qualified person to tell us how it stacks up against far more expensive systems. If it even touches on a Wide-5 system...I mean, WOW!

I'd be absolutely fine building my own housing for it. Where do I send money? :)
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by bobv5 »

I mean like I am sat in a giant hamster ball with the inside of a car or plane painted on it. Can't think of a better way to explain.
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by fraherd »

count me in. Who wants the money and how much? :mrgreen:
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by PalmerTech »

@Bishop51: Consider yourself on it! :lol: I would not be comfortable taking money at this point, though. In a few months, when I have the design all nailed down, it is a lot more likely. The housing is actually really easy to make, the hard part is the head mount! I think I am going to make my future prototypes with night vision goggle (NVG) mounts, since they are standardized and will let you use a wide variety of head/helmet mounts. Not sure if you would want to choose this over an HMZ-T1 at the moment, though. It is a lot easier to find HDMI 1.4 3D sources these days, this is definitely a homebrew option. Either way, once I have a few spare prototypes, I will mail 'em around to some of you guys so I can get feedback for design improvements.

@Bobv5: Ah, gotcha. It is a pretty cool feeling! The best way to describe it is how the world looks through a set of large pair of ski goggles.

@Fraherd: See above. Maybe it would be "better" to sell them now, before the HMZ-T1 comes out, but I want to make sure my design does not have any big flaws, and that I have the capability to provide some manner of after-sale support.
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by Okta »

Would be cool if you make a semi kit, with links to easily available parts and ship out customs parts or hard to get things like the lenses.
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by foisi »

Thanks for all these answers PalmerTech :)

If you agree to sell me a set of your lenses so I can test it with my 7.2" panel and compare with the aspheric lenses I would be very pleased :)
(tell me how much money with the shipping cost to France)
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by InvaderZIM »

Man, I thought 120 degree FOV was amazing, if this design can be pushed close to the Wide 5 to 140 degree FOV..... Somebody get me a towel to wipe the drool off my keyboard. :lol:

I'm hoping the resolution of this current PR3 design will work well with my flight sims, I do have a concern that it may be on the low end, but I can see how the design of the PR3 might mitigate some of that. This will be fun!
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by PalmerTech »

@Okta: I could do that, too! The main thing I want to avoid is liability, where I sell kits (Probably at little to no profit), then get screwed by people who do not know what they are doing, break the parts, and then file a dispute with Paypal or something. I have sold iPhone parts on eBay before and lost money because some people who have no business opening their phones think they can fix it themselves! :evil: One filed a claim saying the screen I shipped him was defective, and he sent it back with a torn ribbon cable. Ugh. Anyway, your idea would definitely help with that.

@Foisi: I could sell you a set, but it would not be cheap (About $100 per eye). The other problem is that focal length of these lenses is very, very short; I tried it on a 7" panel, and there is just no way to make your eyes converge properly. :( I am actually rather jealous of how well your aspheres work with your panel, I do not think it can be beat!

@InvaderZIM: If you have a sim in mind, let me know. I could try it, or you could give me stereo screenshots to test. I can let you know how they look, maybe even take a picture through the lens!
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by PalmerTech »

Syntax wrote:Palmer I think I ve found the the best display panel we should use for future DIY HMDs.

watch this video:

http://www.youtube.com/watch?v=tX92NLpr7tg&feature=fvst" onclick="window.open(this.href);return false;

It even surpasses the vision of the human eye :shock:
For Example the display of the IPhone 4 has a pixeldensity of about 326 ppi...
where as this prototype-display has a pixel density of 458 ppi !

they said that this panel will be used in camcorders and stuff. So shouldnt be to expensive to buy.
Just a quick update: We have some of these panels coming in. ;) Engineering prototypes, so crazy expensive ($$,$$$), and they have a long lead time. I will make a thread when they arrive!
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by bobv5 »

PalmerTech wrote: @Foisi: I could sell you a set, but it would not be cheap (About $100 per eye).
GAH!!! How come they are so expensive?
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by PalmerTech »

I know, shocking, right? :lol: The cost breakdown of the PR2 is basically $250 for the display/controller board, $200 for the pair of optics, with $50 left over for all the extra things (Foam eye cover, case, cables, power adapter, etc).

It would cost a little less if you did it yourself, about $70 per eye, but then you have to factor in the time it takes to cut the eyepieces to fit close to your face, and vacu-forming the lens holding assembly. Both of those take a lot of trial and error! And actually, I was factoring in shipping to France like he asked, too, so hopefully that lessens the shock a little. ;)

Each eye has three elements (Well, I think I have it down to two now), and good lenses cost money in small quantities. :( I am still experimenting with cheaper aspheric lenses, though, and if I can break 100 degrees using those, that is probably what what I will stick with.
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by bobv5 »

So that is $100 per eye for the lenses cut to shape, the vac-formed holder, and postage? Thats not so bad then.

To be honest I think you are best sticking with the lenses that you use now. I wasn't expecting it to be so much, but I've been waiting 20 years, what a bit longer to save for the lenses matter?

Also, flightsim screenhot coming up, just got to find which setting to change to get the right 3d mode.

EDIT-- nope, no screenshots. Iz3d is making fsx crash.
Last edited by bobv5 on Thu Sep 29, 2011 6:55 pm, edited 1 time in total.
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by pierreye »

I would pay USD 100 per eye for any lens that can bring Sony HMD close to 100 degree FOV. We had been waiting so long for a feasible HMD for gaming and it's now or never. I'm getting the Lumagen Mini soon so if you want me to test out any configuration such as convert 3D to SBS format or setting the aspect ratio, do let me know.
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by brantlew »

PalmerTech - I think your price points are perfectly fine. $100 a lens doesn't sound so bad - and I think the full 120 FOV is worth the expense instead of the cheaper lenses. I'm patient though and I'm more than happy to wait until you finalize your designs. Thanks for all the work.
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by PalmerTech »

@Bobv5: Yup, that would be an all-inclusive cost. And I do plan on sticking with what I have, to some degree... But a single lens design would be a lot lighter, too. This is the reason the PR3 onward will use an interchangeable lens faceplate, you can decide what you want for yourself! ;)

@Pierreye: I have access to some lenses that should be able to get 75 degree FOV from the HMZ-T1, but they would cost a lot more than $100, as they were custom made glass prototypes for 100+ FOV from 0.97" SXGA Kopin displays. If they were mass produced, then they would cost a few dollars, at most.

@Brantlew: As I said before, the single lenses would be lighter, too. No need to thank me for my work, though; I get paid for it now! :lol:
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by InvaderZIM »

Hey Palmer, here's a youtube video of the flightsim that I'm setting up for, it's called "DCS A-10C". This is a commercial version of the USAF's A-10C trainer/simulator with all the classified info removed for public release. I'm building my entire computer around running it perfectly, don't have it in 3D yet though. All of the images in the video are from actual in simulation gameplay, I can confirm that.

http://youtu.be/WUu4SV3GjVw

My current system won't run it well, but I got a new computer coming in a few weeks so I should be all set up. Will probably need some help getting things going in 3D for the sim though to try out the HMD to full effect.

I also agree with the others, personally I'd pay $2,500 per eye or more for a nice HMD that had a wide FOV with higher quality optics and displays that were high resolution. I'm an optician by trade and from what I know, your prices are a real bargain compared to what I'm used to when it comes to quality optics, $200 for two lenses that give a WFOV is an absolute bargain.
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Okta
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by Okta »

Invader: Being an optician shouldn't you be our best bet at researching and sourcing optics for different HMD's?
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by InvaderZIM »

Well, to be honest optics go to various projects, and I only recently started learning about HMD's and the technology used to create the WFOV optics.

Most of the optics I work with are for the battlefield, and it's a completely different type of optics design when your working with, say a large tracking telescope, or night vision equipment versus an HMD with a digital display requiring a wide field of view.

I'm trying to catch up though on the optics involved.
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by foisi »

OK, 200$ seems a bit too expensive for something you say that won't fit with my 7.2" panel. thanks anyway :)
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by mAchiNE »

PalmerTech wrote:The housing is actually really easy to make, the hard part is the head mount! I think I am going to make my future prototypes with night vision goggle (NVG) mounts, since they are standardized and will let you use a wide variety of head/helmet mounts.
Palmer have you seen these Medical Headbands:
http://www.oaktreegroupllc.com/html/tc5.html" onclick="window.open(this.href);return false;
This one looks to be the same one used in the Virtual Research V4. Virtual research just added a metal strip from the Browband up through the top part of the Headband and out the back where it used the cables as a counter balance. The metal strip also fixes the Browband in place (on the V4 the Screen/optic assemblies are mounted to the browband)
I emailed them about cost and they are a reasonable $82.65USD + Shipping
They can come with the leather padding (as on the V4) or with NeoPrene padding and they can add in cable retainers to the top and back of the Headband if required.
They have top and rear size adjustments so should fit most size heads comfortably, and headphones can easily be worn over the top or permanently attached if required.
Seems like a great option for a head mount to base a DIY HMD on in my opinion :)
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by cybereality »

@mAchiNE: Nice find man! That actually looks really useful for a DIY HMD.
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Re: PR2, a DIY, low cost, high FOV stereoscopic HMD

Post by WiredEarp »

Id easily pay US$200 for any lenses that could take a Sony to 90 degree FOV.
Really, the price isn't so important to me, I just need REAL VR, not this crappy 'screen in the distance' VR.
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