hi again,
OK so there's 2 files you can look at: BaseProfile.xml and UserProfile.xml. They want you to not edit BaseProfile.xml so we will respect that and just edit UserProfile.xml.
For XP users, UserProfile.xml is in:
C:\Documents and Settings\"windows login name"\Application Data\iZ3D Driver\UserProfile.xml
and for Vista---> C:\Users\"windows login name"\AppData\Roaming\iZ3D Driver\UserProfile.xml
The main issue that needed fixing in my opinion was the depth of certain sky/horizon objects and I was able to change them from pop-out to pop-in my making the Multiplier Value negative. The original value was 3.0 and I use -0.2. I originally tried -1 but I use a high separation and convergence for hotkey "C" so I had to reduce it to -0.2. Unfortunately, some sky objects are still popping out and I've notified iZ3D of this but it's an old game so maybe they'll be too busy to fix it.
EDIT: All these sky/horizon texture issues are fixed now.
Data:
Yavin 4 Temple: big red sun (North) pops out not in.
Yavin 4 Arena: big red sun (North) pops out not in.
Bespin platforms: floating city (West) pops out instead of in.
Tatooine dune sea: (SW horizon) stone pillars pop in not out.
Endor bunker: Death Star (South), Bunker Generator (North), and background trees pops out not in.
other levels are OK except for some 2d lights that are ignorable.
The CRC's for these objects might be wrong. If anyone knows how to find CRC's for these things, please please post about it.
EDIT: use a program called texmod. Thank you Likay!!!
Summarizing hotkeys from least 3d to most:
E is for internal vehicle views (even though the game uses it as a toggle)
Q is for exiting vehicles to normal guy-view.
C is for external vehicle views (even though the game uses it as a toggle)
Once again, try not to use these as toggles unless you have to.
Finally, edit the profile.
Find the "SW Battlefront" section in UserProfile.xml and swap it out with this:
(save original to backup if you want)
EDIT:
I changed the multiplier from -0.2 to -0.4 since -0.2 was too small and I set <SeparationMode Value="2" /> so that the image is better in first person view when you're carrying a rocket-launcher since it's so big on the screen.
Code:
<Profile Name="SW Battlefront">
<File Name="Battlefront.exe" />
<SeparationMode Value="2" />
<!-- guns and buildings become mono with low detail -->
<Mono>
<!-- UI-->
<VertexShader CRC="0xA93AEC01" />
<VertexShader CRC="0xC990616F" />
<VertexShader CRC="0x1C41BD76" />
<VertexShader CRC="0xA377037F" />
</Mono>
<!-- Fixes wrong depth-->
<Multiplier Value="-0.4">
<!-- sun-->
<VertexShader CRC="0xC67B9F62" />
<!-- sun-->
<VertexShader CRC="0x77D8DB33" />
<!--Bespin: Platforms sky -->
<Texture CRC="0xdbda24ff" />
<!--Bespin: Cloud City sky -->
<Texture CRC="0x5617E482" />
<!--Endor: Bunker sky -->
<Texture CRC="0x9CEF01B3" />
<!--Endor: Bunker Generator -->
<Texture CRC="0x289150F0" />
<!--Endor: Bunker back layer-->
<Texture CRC="0xBCF12B6F" />
<!--Endor: Bunker Death Star -->
<Texture CRC="0x958FD452" />
<!--Geonosis: Spire sky -->
<Texture CRC="0x6EC14A64" />
<!--Geonosis: Spire back layer 1 -->
<Texture CRC="0x77FB348D" />
<!--Geonosis: Spire back layer 2 -->
<Texture CRC="0x7A5713DF" />
<!--Geonosis: Spire back layer 3-->
<Texture CRC="0x0A407FF5" />
<!--Hot sky -->
<Texture CRC="0x7FB1F5A7" />
<!--Hot back layer 1 -->
<Texture CRC="0xC08A11CE" />
<!--Hot back layer 2 -->
<Texture CRC="0xDD93853E" />
<!--Hot rocks -->
<Texture CRC="0x05A5C385" />
<!--Hot generator-->
<Texture CRC="0x4271A712" />
<!--Kamino sky -->
<Texture CRC="0x9B073399" />
<!--Kamino back layer 1 -->
<Texture CRC="0x788CD3EF" />
<!--Kamino back layer 2 -->
<Texture CRC="0x649D44E9" />
<!--Kashyyyk: Islands sky -->
<Texture CRC="0xF9D79441" />
<!--Kashyyyk: Islands back layer 1-->
<Texture CRC="0x7B8557F6" />
<!--Kashyyyk: Docks sky -->
<Texture CRC="0x2CEADF46" />
<!--Kashyyyk: Docks forest-->
<Texture CRC="0x6BDDBC70" />
<!--Naboo: Plains sky -->
<Texture CRC="0x1785DAA3" />
<!--Naboo: Plains waterfall -->
<Texture CRC="0x9F14C3F6" />
<!--Naboo: Plains waterfall -->
<Texture CRC="0x8DDAB563" />
<!--Naboo: Plains grain -->
<Texture CRC="0xCADF91E2" />
<!--Naboo: Theed sky-->
<Texture CRC="0x8BF17592" />
<!--Rhen Var: Harbor sky -->
<Texture CRC="0xC405CDE8" />
<!--Rhen Var: Citadel sky -->
<Texture CRC="0xB99B1A1D" />
<!--Rhen Var: Citadel clouds -->
<Texture CRC="0x59A80C3A" />
<!--Rhen Var: Citadel snow -->
<Texture CRC="0xBCA25FCE" />
<!--Rhen Var: Citadel far landscape -->
<Texture CRC="0xC59A4AEF" />
<!-- do not modify, because of checkpoints -->
<!-- Rhen Var: Citadel stars (and, unfortunatly, checkpoints) -->
<VertexShader CRC="0x7B65F051" />
<!--Tatooine: Dune Sea sky -->
<Texture CRC="0x0F190A42" />
<!--Tatooine: Dune Sea back layer 1 rock-->
<Texture CRC="0x6C7F80C4" />
<!--Tatooine: Dune Sea back layer 2 rock -->
<Texture CRC="0x3D83A8F8" />
<!--Tatooine: Mos Eisley sky-->
<Texture CRC="0x1804686F" />
<!--Yavin 4: Temple sky -->
<Texture CRC="0x42659429" />
<!--Yavin 4: Temple red star -->
<Texture CRC="0xE044DD1F" />
<!--Yavin 4: Arena sky -->
<Texture CRC="0x465548CF" />
<!--Yavin 4: Arena red star -->
<Texture CRC="0x13F48697" />
<!--Following CRCs courtesy of iondrive -->
<!--high texture detail -->
<!--Bespin: Platforms floating city.ion -->
<Texture CRC="0x75BF0B80" />
<!--Endor: Bunker Generator.ion -->
<Texture CRC="0x2A6FFF8F" />
<!--Endor: Bunker back layer.ion-->
<Texture CRC="0xADD0B6CF" />
<!--Endor: Bunker Death Star.ion -->
<Texture CRC="0x020F28AD" />
<!--Tatooine: Dune Sea backdrop near.ion -->
<Texture CRC="0xB95243F0" />
<!--Tatooine: Dune Sea backdrop far.ion -->
<Texture CRC="0x56660A44" />
<!--Yavin 4: Temple red star.ion -->
<Texture CRC="0x795313E6" />
<!--Yavin 4: Arena red star.ion -->
<Texture CRC="0x7FA9B75F" />
<!--medium texture detail -->
<!--Bespin: Platforms floating city.ion -->
<Texture CRC="0x911DC693" />
<!--Endor: Bunker Generator.ion -->
<Texture CRC="0x88613DDF" />
<!--Endor: Bunker Death Star.ion -->
<Texture CRC="0x75026F60" />
<!--low texture detail -->
<!--same as medium -->
</Multiplier>
<ShowWizardAtStartup Value="0" />
<SwapEyes Value="0" />
<LaserSightEnable Value="0" />
<Presets>
<Preset Index="0">
<One_div_ZPS Value="-0.017584" />
<StereoBase Value="0.063728" />
<AutoFocusEnable Value="0" />
</Preset>
<Preset Index="1">
<One_div_ZPS Value="0.020641" />
<StereoBase Value="0.194190" />
<AutoFocusEnable Value="0" />
</Preset>
<Preset Index="2">
<One_div_ZPS Value="0.017900" />
<StereoBase Value="0.320261" />
<AutoFocusEnable Value="0" />
</Preset>
</Presets>
<Keys>
<!-- "E" preset 1 hotkey is for internal vehicle view -->
<SetPreset1 Key="69" />
<!-- "Q" preset 2 hotkey is used to exit a vehicle to normal guy view -->
<SetPreset2 Key="81" />
<!-- "C" preset 3 hotkey is for external vehicle view -->
<SetPreset3 Key="67" />
</Keys>
</Profile>
I think that's it for now, enjoy it if you can. It's cheap on ebay and I'm not a seller by the way.
--- iondrive ---
PS: game tips will have to wait for later.