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 Dead Island Nvidia 3D Problem 
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One Eyed Hopeful
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Joined: Mon Aug 13, 2012 2:48 pm
Posts: 37
Location: German and proud of it. World, we'll be back!
I have a 3D Vision problem with Dead Island. See this video, at first 3d vision is deactivated, then activated via hotkey then deactivated again.



and



This is my Video.scr

Code:
    Resolution(1280,720)
    Monitor(0)
    BPP(32)
    PostProcess("Normal")
    FSAA(1)
    Fullscreen()
    VSync()
    Shadows("High")
    TexBPP(32)
    TextureQuality("High")
    Filtering("AnisotropicTrilinear")
    Shadows("High")
    ShadowMapSize(2048)
    SpotShadowMapSize(2048)
    GammaFloat(1.00)
    MaxRefresh(60)
    MaterialQuality(2)
    FXFadeLevel(2)
    WaterQuality(2)
    GrassQuality(0)
    EnvQuality("FullDynamic")
    ShaderPath(3)
    DisplayDeviceType(0,0.000000,1.000000,1.000000,1.000000)


It used to work. Dead Island Version 1.3, GeForce GTX 570, driver version 301.42.

Any help is appreciated.


Tue Aug 14, 2012 1:18 am
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Cross Eyed!

Joined: Sun Oct 09, 2011 4:03 pm
Posts: 120
If it helps I have second most recent driver(most recent is bad for 3d vision users). It doesnt do that. Dead island is kind of bad with 3d vision though. My guess is its postprocess, see if you can delete that line and save if it will launch. Dont edit, copy paste mine unless you have to.(I played around with some shadow stuff at one point). I am pretty sure its postprocess, remove it and set video.scr as readonly so the game doesnt change it on launch.
here is my video.scr

Resolution(1280,720)
Monitor(0)
BPP(24)
FSAA(0)
TexBPP(32)
TextureQuality("High")
Filtering("AnisotropicTrilinear")
Fullscreen()
Shadows("High")
ShadowMapSize(1024)
SpotShadowMapSize(1024)
Lightmaps()
GammaFloat(1.00)
MaxRefresh(60)
MaterialQuality(0)
FXQuality(3)
FXFadeLevel(2)
WaterQuality(0)
GrassQuality(0)
EnvQuality("FullDynamic")
ShaderPath(3)
VSync()
DisplayDeviceType(0,0.000000,1.000000,1.000000,1.000000)


Tue Aug 14, 2012 1:42 am
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One Eyed Hopeful
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Joined: Mon Aug 13, 2012 2:48 pm
Posts: 37
Location: German and proud of it. World, we'll be back!
The GraphicsCard-Driver change did it for me, great idea. I switched to 304.79 BETA though.

BTW: Do you know a solution for the shadows rendering at the wrong depth?


Tue Aug 14, 2012 3:01 am
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Cross Eyed!

Joined: Sun Oct 09, 2011 4:03 pm
Posts: 120
Happy it helped.


I dont think it can be fixed. 3D Vision has "trouble" reading shadows for dead island. If you start game then alt tab then reopen game it literally doesnt know where to put shadows till you adjust convergence/depth. Its only game I've seen do that.


Tue Aug 14, 2012 1:15 pm
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One Eyed Hopeful
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Joined: Mon Aug 13, 2012 2:48 pm
Posts: 37
Location: German and proud of it. World, we'll be back!
eqzitara1 wrote:
Its only game I've seen do that.

Sniper Elite V2 does it too. Also I'd like to see no 2D-Objects at all. Max Payne 3 does that very well words floating around in 3D space. MP3 is meant to be played with 3D vision even though it's a bit repetitive.

BTW did you notice the shadows to be at the same distance apart from where they should be, ie the same offset? Maybe one can modify the exe or some dll...


Tue Aug 14, 2012 2:52 pm
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Cross Eyed!

Joined: Sun Oct 09, 2011 4:03 pm
Posts: 120
I dont think it can be fixed by anyone besides someone very good with shaders/programming. I couldnt make sense of it. Shadows are very complex to me.

It seems like one eye is shifted a few "inches" too far. Its a bit hard for me to explain. I frankly have no idea whats going on with it. I tried to look at it with helix's debugger but again, I have no idea. I really don't think its worth your time to look into, I really doubt settings change can fix it.


Im glad you said that about Max Payne, everyone kept talking about it. The story /sound track was phenomenal. Gameplay / 3d Was a bit bland. 3D always add something to games, but just didnt do anything for me in MP3.


Last edited by eqzitara1 on Tue Aug 14, 2012 3:50 pm, edited 1 time in total.



Tue Aug 14, 2012 3:44 pm
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One Eyed Hopeful
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Joined: Mon Aug 13, 2012 2:48 pm
Posts: 37
Location: German and proud of it. World, we'll be back!
eqzitara1 wrote:
I dont think it can be fixed by anyone besides someone very good with shaders/programming. I couldnt make sense of it. Shadows are very complex to me.

It seems like one eye is shifted a few "inches" too far. Its a bit hard for me to explain. I frankly have no idea whats going on with it. I tried to look at it with helix's debugger but again, I have no idea. I really don't think its worth your time to look into, I really doubt settings change can fix it.

Damn bro, you need some motivation :woot


Tue Aug 14, 2012 3:49 pm
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