I was considering attempting to build one of those planar half mirror set up with two screens, but I can't use two identical screens because I can't get another of the screen I have. Instead I was going to use my current 22" 1680x1050 screen, and get another 24.6" 1920x1080 screen. The dot pitch only differs by 0.001mm (0.282 vs 0.283) so there would only be a ~1.7mm difference in width across 1650 pixels which I hope wouldn't be very noticeable (?). The question is what would the IZ3d drivers do in this situation:
- Cry, and refuse to work.
- Output to each screen at native resolution (I doubt it can render to 2 different resolutions so this would surprise me)
- Output to each screen at native resolution but put black bars around a 1680x1050 image on the bigger screen (This would be ideal. Seems unlikely, but I thought it could be possible because I think it does that to low res games?)
- Output to both screens at 1680x1050 (Seems most likely. In this case I would have to make sure the screen has 1:1 pixel mode.)
Anyone know the answer/want to shoot my ideas down in flames?
Before you suggest it, I am aware that I could just get another 22" screen of a different make, it just seems like less of a waste of money if I can get a bigger, high res screen into the bargain. Or I could just get the zalman since it's quite cheap in the uk these days. The only thing that puts me off that is the viewing angle. Also, can anyone with a planar set up say how it compares to the zalman/IZ3d screen/E-D glasses? I've only ever used E-D glasses before. (Sorry if that's a bit off-topic in this forum)