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CarlKenner
Binocular Vision CONFIRMED!
Joined: Tue Aug 28, 2007 12:22 pm Posts: 332
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I assume they upgraded the firmware. Without the upgraded firmware the Z800 only supports nvidia stereo. With the upgraded firmware the Z800 also supports page-flipping, but there is no way to sync it, you just need a swap-eyes key and to keep the frame-rate high.
The firmware can only be upgraded by physically removing and replacing the chip.
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| Sat Sep 20, 2008 7:23 am |
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RAGEdemon
Binocular Vision CONFIRMED!
Joined: Thu Mar 01, 2007 1:34 pm Posts: 282
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CarlKenner, Thank You for the info.
Would you, by chance, know what version of firmware is compatible with page-flipping?
Thanks in advance,
-- Shahzad.
_________________ i7 920 @ 4.26GHz, Asus P6T Deluxe V2, 6GB RAM, 2x GTX 670 4GB SLi @ +17% OC, Quad SSD Revodrive 3 x2 240GB, 10x 15Krpm U320 SCSI RAID0 @ PCIe x4, Modded X-Fi, Dual 1000W PSUs, 2x 2000W ButtKicker LFE, 2x Revelators, 2x ED glasses, nVidia 3D Vision, with CRT, Projector, iZ3D, and PJD6531w 3D projector.
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| Sun Sep 21, 2008 1:46 am |
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genetic
Cross Eyed!
Joined: Sun May 27, 2007 11:59 pm Posts: 119
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that would be: v6.38
At $25 plus shipping I was hoping that Mercy Yamada or someone could confirm that it was needed or not.
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| Sun Sep 21, 2008 6:38 pm |
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b4thman
Two Eyed Hopeful
Joined: Sun Nov 18, 2007 7:36 am Posts: 81
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RAGEdemon wrote: I recently pulled my ED glasses out of retirement. Even with ED.exe activated, the glasses do not "flicker" at all. there is no signal on the wireless emitter lines. Have also tested the wired version. Can anyone help? I haven't tried interlaced in years and im very rusty. I think it might be a hardware incompatibility or msaybe the dongle has just decided to die  -- Shahzad
Here my edimensional wireless glasses are working with ed-activator (interleaved-StereoNormal-LCDMode1). Choosing S3DShutter-Marked in iZ3D driver gives me Stereo3d (loosing half of the resolution) in Tomb Raider Anniversary (I´ve played only one minute). I´m using iz3d driver 1.09b2 and Windows XP.
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| Wed Sep 24, 2008 10:07 am |
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XYandZ
One Eyed Hopeful
Joined: Fri May 02, 2008 8:40 am Posts: 5
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BlackQ:
If you had complete control of turning on/off the left and right LCD's on shutterglasses would that work?
The reason I am asking is that I built a circuit that allows me to use the computer's RS232 serial port to control the shutterglasses manually in my stereo3d programming experiments:
http://www.tkk.fi/Misc/Electronics/circuits/sega3d.html
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| Sun Sep 28, 2008 11:51 am |
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BlackQ
Sharp Eyed Eagle!
Joined: Sun Jun 17, 2007 4:21 pm Posts: 390
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Hi, XYandZ!
Let me discuss this with our developers tomorrow (Monday) and I'll return back to you
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| Sun Sep 28, 2008 1:15 pm |
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LukePC1
Golden Eyed Wiseman! (or woman!)
Joined: Wed May 16, 2007 11:30 am Posts: 1378 Location: Europe
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XYandZ wrote: BlackQ: If you had complete control of turning on/off the left and right LCD's on shutterglasses would that work? The reason I am asking is that I built a circuit that allows me to use the computer's RS232 serial port to control the shutterglasses manually in my stereo3d programming experiments: http://www.tkk.fi/Misc/Electronics/circuits/sega3d.html
I guess it could work limited. The problem now is, they don't have fast access to the backbuffers, like NV seems to have it.
However it should be possible to get a refresh rate (the flickering) about as high as your 2D FPS are. So if you have a high end System and play not too recent titles or turn off some specs you should have a good refreshrate with a super high FPS as a 'bonus'.
Example: HL2 engine based games run easyly at (nearly) 120FPS in 2D. Now every second or third frame switches the left and right, so you get an equivalent of 100hz with NV drivers.
It may be lower at complex scenes and higer at simple scenes. But you would get allways a very high Frame rate or heavy flickering.
But since many games need to be very fluent anyway it's still not the worst thing to do.
Oh and for comparison: with NV driver you need still 30+ S-3D FPS = 60+ 2D FPS That means you'd 'only' need about 50-100% more performance than with NV shutters or turn things down.
But maybe my guess is completly wrong 
_________________Play Nations at WAR with this code to get 5.000$ as a Starterbonus: ayqz1u0s http://mtbs3d.com/naw/AMD x2 4200+ 2gb Dualchannel GF 7900gs for old CRT with Elsa Revelator SG's currently 94.24 Forceware and 94.24 Stereo with XP sp2!
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| Sun Sep 28, 2008 1:43 pm |
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syn2k
One Eyed Hopeful
Joined: Sun Sep 28, 2008 6:49 pm Posts: 5
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Hello. I don't know alot about 3-D gaming, but I have heard that IZ3D is being made compatible with shutter glasses now. Would it be possible to use IZ3D with the TriDef shutter glasses (made to work with a DLP TV), and would the experience match that of the TriDef glasses with TriDef software?
Thanks.
-Syn
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| Sun Sep 28, 2008 6:53 pm |
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Okta
Golden Eyed Wiseman! (or woman!)
Joined: Tue Feb 12, 2008 5:22 am Posts: 1470
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syn2k wrote: Hello. I don't know alot about 3-D gaming, but I have heard that IZ3D is being made compatible with shutter glasses now. Would it be possible to use IZ3D with the TriDef shutter glasses (made to work with a DLP TV), and would the experience match that of the TriDef glasses with TriDef software?
Thanks.
-Syn
http://mtbs3d.com/phpBB/viewtopic.php?t ... t=iz3d+dlp
Not sure about using the Tridef shutters but normal shutters appear to work somewhat.
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| Sun Sep 28, 2008 7:32 pm |
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syn2k
One Eyed Hopeful
Joined: Sun Sep 28, 2008 6:49 pm Posts: 5
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What exactly do you mean by "normal" shutters? Elsa Revelators as mentioned in that link? What brands are "normal" shutters? And are they as good as the TriDef ones? If it works with eDimension glasses I thought it might work with the TriDef ones.
-Syn
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| Sun Sep 28, 2008 8:31 pm |
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Okta
Golden Eyed Wiseman! (or woman!)
Joined: Tue Feb 12, 2008 5:22 am Posts: 1470
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Im just not sure on the connections used for each type of shutters.
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| Sun Sep 28, 2008 9:25 pm |
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syn2k
One Eyed Hopeful
Joined: Sun Sep 28, 2008 6:49 pm Posts: 5
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The Tridef shutters use an I.R. emitter connected to the "3-D sync out" of the Samsung TV. Do you think Tridef's shutter glasses would work with IZ3D?
-Syn
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| Mon Sep 29, 2008 2:41 am |
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BlackQ
Sharp Eyed Eagle!
Joined: Sun Jun 17, 2007 4:21 pm Posts: 390
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I assume TriDef shutter will work with Samsung 3D DLP TV connected to PC with iZ3D driver in 3D checkerboard mode
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| Mon Sep 29, 2008 2:45 am |
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syn2k
One Eyed Hopeful
Joined: Sun Sep 28, 2008 6:49 pm Posts: 5
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Sounds great. I assume shutter glasses are better than the regular IZ3D glasses. And IZ3D supports way more games than TriDef's software does. I'm new to all this 3-D gaming stuff, thanks for answering all of my questions.
-Syn
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| Mon Sep 29, 2008 2:51 am |
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BlackQ
Sharp Eyed Eagle!
Joined: Sun Jun 17, 2007 4:21 pm Posts: 390
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regular iZ3D glasses are passive (like sunglasses) and work only with iZ3D monitor, but iZ3D driver enables 3D for wider spectrum of 3D devices, including Samsung 3D DLP TV
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| Mon Sep 29, 2008 3:10 am |
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BlackQ
Sharp Eyed Eagle!
Joined: Sun Jun 17, 2007 4:21 pm Posts: 390
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to XYandZ:
Looks like this scheme will not help a lot - we need to give you left and right exactly at the right moment, but we can not do it yet - this process is under graphics card main driver control 
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| Mon Sep 29, 2008 6:14 am |
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XYandZ
One Eyed Hopeful
Joined: Fri May 02, 2008 8:40 am Posts: 5
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BlackQ:
Quote: Looks like this scheme will not help a lot - we need to give you left and right exactly at the right moment, but we can not do it yet - this process is under graphics card main driver control
I was afraid that might be the case.
Thanks for taking the time and for the prompt response though.
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| Mon Sep 29, 2008 8:03 am |
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Okta
Golden Eyed Wiseman! (or woman!)
Joined: Tue Feb 12, 2008 5:22 am Posts: 1470
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Something i dont understand if someone could clear up for me. Why does interlaced shutter work with iz3d but normal shutter lose synch? Are they not both page flipping that require the same level of synch to work?
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| Tue Oct 28, 2008 12:38 am |
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BlackQ
Sharp Eyed Eagle!
Joined: Sun Jun 17, 2007 4:21 pm Posts: 390
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nop - interlace is left and right together in one frame, but interlaced line by line - no sync is necessary for LR then - flipping is different story - device need to take LR at right time, but graphic card does not give us a chance yet to interrupt internal processes to give LR to device at right time
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| Tue Oct 28, 2008 3:53 am |
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LukePC1
Golden Eyed Wiseman! (or woman!)
Joined: Wed May 16, 2007 11:30 am Posts: 1378 Location: Europe
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Okta wrote: Something i dont understand if someone could clear up for me. Why does interlaced shutter work with iz3d but normal shutter lose synch? Are they not both page flipping that require the same level of synch to work?
right like BlackQ said the DONGLE of for example the ED Glasses does the sync. So it either has internal memory or 'just' skipps every second line.
I'm not shure, but maybe it's even able to double the sync which comes from the GPU 
_________________Play Nations at WAR with this code to get 5.000$ as a Starterbonus: ayqz1u0s http://mtbs3d.com/naw/AMD x2 4200+ 2gb Dualchannel GF 7900gs for old CRT with Elsa Revelator SG's currently 94.24 Forceware and 94.24 Stereo with XP sp2!
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| Tue Oct 28, 2008 6:28 am |
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VadersApp
Cross Eyed!
Joined: Mon May 28, 2007 5:39 am Posts: 132
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BlackQ wrote: nop - interlace is left and right together in one frame, but interlaced line by line - no sync is necessary for LR then - flipping is different story - device need to take LR at right time, but graphic card does not give us a chance yet to interrupt internal processes to give LR to device at right time
But maybe there is hope that ATI will give you information to do it? I think nvidia isn´t so interested in it.
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| Tue Oct 28, 2008 7:12 am |
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chrisdfw
Cross Eyed!
Joined: Fri Oct 12, 2007 11:45 am Posts: 177
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Yes, please let us know if you will be able to properly support shutter glasses with ATI graphics cards now that they are a partner.
I would be SO THRILLED to stomp on my old Nvidia card and move on to ATI after the poor choices Nvidia has made over the last 2 years in regards to dropping the most common 3d hardware types to force you to buy their glasses...if and when they ever come out...
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| Tue Oct 28, 2008 10:13 am |
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LukePC1
Golden Eyed Wiseman! (or woman!)
Joined: Wed May 16, 2007 11:30 am Posts: 1378 Location: Europe
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The 'normal' way does not seem to work here. My Idea is to use a micro controller and a "photo transistor" to sync. How does this sound?
The photo transistor should be able to tell when it's time to shutter and the microcontroller can contoll the output perfectly. At 100hz it could wait 10ms and decide then wheter to swap eyes or not...
I've got no Idea if it could do the trick. This would only work with marked shutter of course, but if the hardware was there maybe Iz3D would make a little box in black and white to tell the controller what to do...
Or maybe we could use the VR920 USB output somehow with a micro controller...
_________________Play Nations at WAR with this code to get 5.000$ as a Starterbonus: ayqz1u0s http://mtbs3d.com/naw/AMD x2 4200+ 2gb Dualchannel GF 7900gs for old CRT with Elsa Revelator SG's currently 94.24 Forceware and 94.24 Stereo with XP sp2!
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| Tue Oct 28, 2008 1:22 pm |
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syn2k
One Eyed Hopeful
Joined: Sun Sep 28, 2008 6:49 pm Posts: 5
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So would the graphics quality be a little bit worse than full 1080P with the IZ3D software and TriDef glasses? Is it 1080i actually, instead? It should still be cool, but someone clear me up on this.
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| Tue Oct 28, 2008 1:49 pm |
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LukePC1
Golden Eyed Wiseman! (or woman!)
Joined: Wed May 16, 2007 11:30 am Posts: 1378 Location: Europe
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syn2k wrote: So would the graphics quality be a little bit worse than full 1080P with the IZ3D software and TriDef glasses? Is it 1080i actually, instead? It should still be cool, but someone clear me up on this.
Yep it is like interlaced, but the pixels are arranged in a different manner. This thread is about real pageflipping and not checkerboard output by the way. The two have completly different problems.
please see here, too:
http://mtbs3d.com/phpBB/viewtopic.php?t=2128&start=15
_________________Play Nations at WAR with this code to get 5.000$ as a Starterbonus: ayqz1u0s http://mtbs3d.com/naw/AMD x2 4200+ 2gb Dualchannel GF 7900gs for old CRT with Elsa Revelator SG's currently 94.24 Forceware and 94.24 Stereo with XP sp2!
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| Tue Oct 28, 2008 3:03 pm |
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Doom Lord
One Eyed Hopeful
Joined: Wed May 23, 2007 7:43 am Posts: 25
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I was thinking:
Rewire the ED Glasses so that they connect to the serial port.
Capture the output from the "Marked Shutter Output" with software.
software sends signal though serial port to glasses bassed on the marker.
By doing this you are synced with L\R output.
Is this possible?
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| Wed Oct 29, 2008 5:35 am |
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BlackQ
Sharp Eyed Eagle!
Joined: Sun Jun 17, 2007 4:21 pm Posts: 390
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I hope ATI may help, but not sure about tomorrow
sync in our case mean that the moment when frame is ready it has to be taken by 3D device - to do this we need to interrupt rendering process for next frame and send Present() signal to GPU - we don't know the way how to do it yet
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| Wed Oct 29, 2008 8:58 am |
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LukePC1
Golden Eyed Wiseman! (or woman!)
Joined: Wed May 16, 2007 11:30 am Posts: 1378 Location: Europe
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BlackQ wrote: I hope ATI may help, but not sure about tomorrow
sync in our case mean that the moment when frame is ready it has to be taken by 3D device - to do this we need to interrupt rendering process for next frame and send Present() signal to GPU - we don't know the way how to do it yet
So it will need it's time since ATI provieds stuff and you can program it correctly. Do you have an Idea with what time to calculate?
- Wait a month
- Wait till x-mas
- wait for Nvidia to release Shutters and buy their glasses
- wait until the day after tomorrow (joking)
May you find the answers quick...
_________________Play Nations at WAR with this code to get 5.000$ as a Starterbonus: ayqz1u0s http://mtbs3d.com/naw/AMD x2 4200+ 2gb Dualchannel GF 7900gs for old CRT with Elsa Revelator SG's currently 94.24 Forceware and 94.24 Stereo with XP sp2!
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| Wed Oct 29, 2008 12:52 pm |
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BlackQ
Sharp Eyed Eagle!
Joined: Sun Jun 17, 2007 4:21 pm Posts: 390
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I'd be happy to have an idea, but technological relationship development is slower than marketing. Even more, existing thread structure may prevent to do this without access to driver source code ....
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| Wed Oct 29, 2008 5:37 pm |
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Somian
One Eyed Hopeful
Joined: Tue Oct 28, 2008 4:20 pm Posts: 10
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Hi, I just tried the 1.09 driver, but it doesn't ork, all DX9/DX8 games don't start anymore.
I have a 8800GTX ith the 178.13 Driver. hat can i do to make ot ork?
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| Thu Oct 30, 2008 10:43 am |
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BlackQ
Sharp Eyed Eagle!
Joined: Sun Jun 17, 2007 4:21 pm Posts: 390
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Hi, Somian!
Do you have dynamic test work now? What is your system specs?
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| Sat Nov 01, 2008 11:36 am |
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Somian
One Eyed Hopeful
Joined: Tue Oct 28, 2008 4:20 pm Posts: 10
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whats the dynamic test?
and my system: C2DuoE6600, GF8800GTX, 2GB RAM, Windows XP 32
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| Sun Nov 02, 2008 8:26 am |
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BlackQ
Sharp Eyed Eagle!
Joined: Sun Jun 17, 2007 4:21 pm Posts: 390
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go to Help section in Control Center of iZ3D driver - you will see iZ3D logo there - click on it - rotating iZ3D logo has to appear
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| Mon Nov 03, 2008 8:12 am |
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anotherFrench
Binocular Vision CONFIRMED!
Joined: Fri May 23, 2008 7:00 am Posts: 206 Location: france
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hi all, I have been trying to read all this but I must say I don't understand much of it. I don't know anything about those technical issues and as you can read I don't know much more about speaking or writing in english still I would like to discribe how it works for me (well it doesn't but almust  ) like many users, I use (or at list I try) edim glasses on nvidia gpu, a 8800gts 512, with IZ3D 1.9 but instead of using the edim controller, I use the R3DCTL from razor: http://lib.store.yahoo.net/lib/razor3d/R3DCTL.exeI tryed both, this 1 that I used for a long time with stereoscopic player and the edim controller and I must say that it works about the same but the razor3D seem much more stable on my system, even if it have the same probleme loosing the RL-RL sequence (less frequently I think but it's hard to say), the R3D seems to be lighter and run smoothly. also I was wondering about the "software pageflipping" from stereoscopic player, as I said before I have been using it for a long time with R3DCTL to watch videos and it seems to work perfectly so maybe the creator of stereoscopic player have found some solutions to make it work that could be of interest for the IZ3D devs? again I want to say I know nothing about all this but I tought it was worth mentioning it ...
_________________http://tls3d.fr le site de Toute La Stéréo 3D
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| Sun Dec 28, 2008 3:02 pm |
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Canilash
One Eyed Hopeful
Joined: Thu Mar 20, 2008 5:41 pm Posts: 4
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I have managed to make my shutter glasses work with the dynamic test and not-so-demanding games using activators and the basic ShutterGlasses mode of the IZ3D 1.09 driver. It seems the activator makes the dongle use the sync signal to flip eyes. The frames-per-second needs to be stable and half that of the monitor refresh rate. Doing this, I managed to play a bit of Call of Duty 4 and Devil May Cry 4 in stereo 3D. Devil May Cry is excellent since its frame speed is very stable even at high quality. My glasses often lost sync in certain scenes of Call of Duty 4. Since the activator hot-keys don't work in games, resync was sometimes impossible. The stereo 3D effect was awesome, but I need to use an old CRT monitor. The CRT hurts my eyes and takes too much space. I tried the glasses with LCD monitors and TVs, but the ghosting was horrible and some LCDs were polarized the opposite of the glasses, making their screen black.
I'm currently trying to make an adapter for my glasses, with a small driver that catches the blue-line signal. I've found a way to catch the signal, but I still don't know if it's fast enough to keep sync with a game. Since I'm using Visual C++, and my computer has no parallel port, I still have no idea what physical interface I will use.
IZ3D, would it be possible to have an overlay displaying "L" and "R" in a corner of the screen, for easy sync?
I think the best way to use shutter glasses is with marked frames. If someone were to make an USB adapter for popular glasses, that worked with the IZ3D driver, I would certainly buy one.
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| Tue Dec 30, 2008 6:32 pm |
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anotherFrench
Binocular Vision CONFIRMED!
Joined: Fri May 23, 2008 7:00 am Posts: 206 Location: france
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darn, just went on the edim site and understand my mistake in previous post, didn't know they had that controller (the same as the r3dCTL) too so I tought you guys when mentioning the edim controller were refering to the 1 on the cd. anyway, I did try the drivers in interlaced mode in the drivers configuration/interleaved mode in the controller with my shutters and it seems to work well with recent games. succesfully tested so far: left 4 dead kane & lynch space siege trackmania Mass Effect tomb raider Underworld (works but lots of bugs) just 1 question, I get great dept in those games, really beautyfull actually but can't get any pop-up effects, am I doing something wrong (again) 
_________________http://tls3d.fr le site de Toute La Stéréo 3D
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| Sat Jan 03, 2009 11:28 am |
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Likay
Petrif-Eyed
Joined: Sat Apr 07, 2007 4:34 pm Posts: 2730 Location: Sweden
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I've run underworld and if you use separation 420 and convergence -0.01 you should have popout (things coming out of your screen sometimes (try diving through the seagrass in the medsea). How much popout you have depends on your stereosettings and some games aren't really suitable for popout. Mostly it looks good if things are rendered behind screen depth though. 3'rd person games suits best if the main character is on screen depth and everything else in front of behind.
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| Sat Jan 03, 2009 2:02 pm |
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anotherFrench
Binocular Vision CONFIRMED!
Joined: Fri May 23, 2008 7:00 am Posts: 206 Location: france
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thanks for the answers Likay, I will try that later on tonight, also I started to read this viewtopic.php?f=43&t=1111 but it seems incomplete and I'm not sure it's right about the separation settings and depth so I will read further on and try it out too.
_________________http://tls3d.fr le site de Toute La Stéréo 3D
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| Sat Jan 03, 2009 4:03 pm |
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Likay
Petrif-Eyed
Joined: Sat Apr 07, 2007 4:34 pm Posts: 2730 Location: Sweden
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The best is trying to tinker with separation and convergence and see what happens. If you have an "unmatching" combo then the eyes get's tired quickly (eyestrain). In that case try to adjust the convergence to a comfortable level. If you can't then reduce separation a bit. When you're used to adjusting stereosettings it only takes a few seconds to find your desired setting even if you start from scratch. 
_________________Mb: Asus P5W DH Deluxe Cpu: C2D E6600 Gb: Nvidia 7900GT + 8800GTX 3D:100" passive projector polarized setup + 22" IZ3D 
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| Sat Jan 03, 2009 6:06 pm |
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anotherFrench
Binocular Vision CONFIRMED!
Joined: Fri May 23, 2008 7:00 am Posts: 206 Location: france
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well I have tryed those setting you recommand in TR underworld, great, it's even better 3D and less eyestrain than what I had before, I'm impressed thanks 
_________________http://tls3d.fr le site de Toute La Stéréo 3D
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| Sun Jan 04, 2009 9:02 am |
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