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 **1.09 BETA IS OUT** 
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One Eyed Hopeful

Joined: Sat Mar 29, 2008 12:08 pm
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i have some software that crashes on me with 1.09 when the 1.08 was running it fine.

and i get "no such output" error message everytime i want to start 1z3d driver, having me reinstalling the driver all the time just to enable the driver or to get to the console.

I'll better wait with further testing until the official release.


Sat Sep 06, 2008 1:24 pm
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To avoid that error, only close the iZ3D window after setting the output to iZ3D, or you will have to reinstall the driver.

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Sat Sep 06, 2008 1:55 pm
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Two Eyed Hopeful

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I tried out the rest of my games and here's what worked and didn't work:

Bioshock - 100% perfect.

Gears of War - 100% perfect.

Half-life 2 - 100% perfect.

Half-Life 2: Episode 1 - 100% perfect (but every time i try to select my 5.1 audio setting the game crashes...i'm guessing this is not iz3d related since the 3d works just fine!)

Half-Life 2: Episode 2 - Does NOT work. Every thing loads up perfectly, but when i enable stereo, the game begins to lagg and becomes unstable immediately. The second i disable stereo everything runs smoothly again.

Portal - 100% perfect.

Devil May Cry 4 - Works fantastic!!! Aside from some odd 'special effects' that happen from time to time in the cut scenes, the rest of the 3D is displayed beautifully.

So far I'm blown away with what iz3d has done with this driver. Most of my games work so brilliantly. The only major game I'd really like to get working is Crysis. If someone can still help me out with that, that would be greatly appreciated. I posted up my problem with Crysis in an earlier post.

If anyone needs more info on my setup or anything, let me know.

Cheers and thank you again IZ3D for these kick ass drivers, can't wait for the official one to come out.

- Varinder


Sat Sep 06, 2008 2:15 pm
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Hi Varinder,

Are you using them in the iZ3D monitor or shutter glasses perhaps? :)

-- Shahzad.

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Sat Sep 06, 2008 2:33 pm
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Two Eyed Hopeful

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is there the maximum separation option that i asked for?
What are the two new separation options that i have seen?


Sat Sep 06, 2008 3:06 pm
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Race07 & GTR Evolution - no anaglyph or interlaced. Nothing happens, works in anaglyph with 1.08


Sat Sep 06, 2008 11:50 pm
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Two Eyed Hopeful

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Hey RAGEdemon, unfortunately i don't own the iZ3D monitors I wish i did. But I'm playing all of my games in 3D on my Samsung DLP with a pair of i/o shutter glasses. I don't know the exact brand or name of my shutter glasses. They only say "DLP 3D" on my shutter glasses, but here's a pic. http://www.ray3d.com/graphics/arcade_glasses.jpg

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Sat Sep 06, 2008 11:53 pm
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The_Doctor wrote:
Race07 & GTR Evolution - no anaglyph or interlaced. Nothing happens, works in anaglyph with 1.08


I noticed that on this beta some (or maybe all) gamesettings are gone. Gameprofiles probably have to be done. So: It seems like games starts off without any convergence/separation. Turn stereo on and increase separation until something happens (hopefully). Maybe values from earlier profiles-files can be copied over but i haven't tried it so far. The menues/on screen items in Tomb raider anniversary/legend are not rendered on screen depth like in previous version but this is most probably a question of profilesettings so i don't think this as a bug.

Ragedemon: I can really understand you want your shutters to work again with your projector. Hope that it's solveable in a near future.

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Sun Sep 07, 2008 12:40 am
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Two Eyed Hopeful

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I don´t understand very well the time limit of 30 days of this alpha driver. Will I need to format my hd to try the next driver the next month to see if it works properly without paying?. This is the 1st iZ3D driver I´ve installed in my computer, thinking in the recently promised that it would support planar setup, and it´s what happend really:

- You must reinstall the driver always you reboot yout computer: "no such output" errors, you know. Yes, you can change types if you doesn´t close the driver window, but you must reboot sometimes in your life.
- I´ve used with Oblivion and Tomb Raider Legend, and Oblivion crashed 3 seconds afther "*" key is pressed. I have not used with more games because it has no sense here.
- Promised mirrored types doens´t work (doesn´t mirror anything). Planar up/dwn, left/right, or up/dwn+left/right does the same thing.
- Interleaved horizontal doesn´t workd with Zalman monitor. There are 2 images, but it is not stereo and all I get is a distorsion of the images hiting my eyes.
- eDimensional wireless shutter glasses doens´t work with LCD´s (I´ve not a crt here to try).
- Only anaglyph works normally here, and the stereo effect is good in Tomb Raider. So I have 30 days to test anaglyph... what illusion for me!!

I don´t say this is a nonsense driver, maybe it will be a good driver for all the people in the future, but today it has no sense for me, and I hope the next "demo" driver will begin the time count limit and do not force to buy to make the test.

Only one good thing about this experience: now I love my Zalman + Nvidia stereo driver + Windows Vista more than yesterday XDDDD. I hope those problems will be solved soon.


Sun Sep 07, 2008 1:45 am
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b4thman wrote:
I don´t understand very well the time limit of 30 days of this alpha driver. Will I need to format my hd to try the next driver the next month to see if it works properly without paying?. This is the 1st iZ3D driver I´ve installed in my computer, thinking in the recently promised that it would support planar setup, and it´s what happend really:

- You must reinstall the driver always you reboot yout computer: "no such output" errors, you know. Yes, you can change types if you doesn´t close the driver window, but you must reboot sometimes in your life.
- I´ve used with Oblivion and Tomb Raider Legend, and Oblivion crashed 3 seconds afther "*" key is pressed. I have not used with more games because it has no sense here.
- Promised mirrored types doens´t work (doesn´t mirror anything). Planar up/dwn, left/right, or up/dwn+left/right does the same thing.
- Interleaved horizontal doesn´t workd with Zalman monitor. There are 2 images, but it is not stereo and all I get is a distorsion of the images hiting my eyes.
- eDimensional wireless shutter glasses doens´t work with LCD´s (I´ve not a crt here to try).
- Only anaglyph works normally here, and the stereo effect is good in Tomb Raider. So I have 30 days to test anaglyph... what illusion for me!!

I don´t say this is a nonsense driver, maybe it will be a good driver for all the people in the future, but today it has no sense for me, and I hope the next "demo" driver will begin the time count limit and do not force to buy to make the test.

Only one good thing about this experience: now I love my Zalman + Nvidia stereo driver + Windows Vista more than yesterday XDDDD. I hope those problems will be solved soon.


This is a Beta driver, so bugs always exist. Once we are through beta, it should be more stable. But the purpose of a Beta is for the users to find bugs that we couldn't, so thank you for contributing your information :). Now we can try to fix your issues.

I am sure when the final version is released, that the counter for registration will restart. That is all controllable by us. I don't think you will have to worry about that.

Also, if you provide some information about your computer hardware, that may help.
Thanks!


Sun Sep 07, 2008 1:59 am
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Two Eyed Hopeful

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- Asus 8800 ULtra + 177.83 forceware drivers
- Windows XP + SP3
- Gigabyte GA-M56S-S3 + 2Gb ram + AMD athlon 64 X2 5600+
- X-Fi Xtreme music
- 2x Viewsonic VA-1716s (lcd 17" monitors tested with planar) OR Zalman trimon 22" 3d monitor (tested with interleaved horizontal).

Good luck.


Sun Sep 07, 2008 7:01 am
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Hi,
I've tried to 3D mark the driver in anaglyph mode to see the performance improvements, unfortunately 3Dmark06 crahes during the Deep freeze scene so i couldn't get any results results. I also noticed that the "Return to Proxycon" demo is much too bright when the driver is enabled (even in 2D mode), this happens for both 1.08 and 1.09beta.

The only other game i have with a benchmark is Devil May Cry 4, i think there is also a benchmark feature in UT3 but i don't know where.
Unfortunately i was about to publish the scores when i realized that my 1.08 results were made with the demo instead of the full game so i have to reinstall 1.08 to test.
Between 1.08 DMC4-demo and 1.09b DMC4-retail, i noticed a 3-5 fps increase on an average of 30 to 50 fps in 3D mode (about 10% increase) but i don't know if it's all the work of iz3d or if some part of it is because of last minute optimisations for the game and / or drivers...

will publish the whole updated bench this evening.

I will also make a detailled report on how great DMC4 looks and the few little bugs I've found.

I also have a little report on FRAPS !
It still doesn't work for me, but since 1.09b i can actually see fraps' FPS meter appearing about half a second when a game launches, and then Iz3d kicks in (iz3d's FPS meter), and fraps disappears.
Annoying but not an emergency, fix shutter support and you'll see about fraps later...


Sun Sep 07, 2008 7:11 am
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Sharp Eyed Eagle!

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Hi, guys!

First of all thank you for congratulations!! It is big pleasure for me :-)

I also want to thank you for so active help of debugging - I'm running between forum collecting bugs now :-) this weekend will help us a lot.

We moved a lot of profile edition operations to control center to make users' life easier (I can not edit XML :-)) and it created more link inside the code - it is easy to correct them - and this is a good news.

Additionally I just want to confirm that shutter trial will be longest (60 days instead of common 30 days) and I hope we all together can make it good ;-)

OK - let's me run not to make a final list of bug for tomorrow - oops! for today already :-)


Sun Sep 07, 2008 4:20 pm
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Two Eyed Hopeful

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black q there is not a maximum separation option with this realease?


Sun Sep 07, 2008 4:30 pm
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One Eyed Hopeful

Joined: Sat Dec 22, 2007 3:38 am
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VadersApp wrote:
ignatius wrote:
Hey VadersApp, these are the shutter glasses I have, http://www.ray3d.com/graphics/arcade_glasses.jpg


These glasses look like the IR revelator. What i don´t understand is, are revelators working in interlaced mode? I


from the size of the active LCD screen they rather lok like the H3D version (same as Metabyte Wiccked 3d's).The LCDs almost look like rotated by 90° compared to the revelators - the adapter included with the H3ds or Metabytes could do page flip as well as interlaced (color coded). If Ignatius adaptor is rather BIG that's very likely...
just pulled out my H3Ds .-.. it's them - if the picture is right, that is. Ignatius may confirm:The icon above the right eye shows a large H with "3D" in a globe...


Sun Sep 07, 2008 4:50 pm
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BlackQ wrote:
Additionally I just want to confirm that shutter trial will be longest (60 days instead of common 30 days) and I hope we all together can make it good ;-)


It would be good to keep it free until it works good so that people can keep using it and provide feedback. From all the outputs this will be the hardest to figure out.


Sun Sep 07, 2008 5:37 pm
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BlackQ wrote:
Hi, guys!
Additionally I just want to confirm that shutter trial will be longest (60 days instead of common 30 days) and I hope we all together can make it good ;-)


Gulp, I really, really hope that is not implying we could be waiting another 2 months for a shutter solution after the amount of time we've all been chomping at the bit! :?


Mon Sep 08, 2008 3:58 am
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The_Doctor wrote:
Race07 & GTR Evolution - no anaglyph or interlaced. Nothing happens, works in anaglyph with 1.08


GTR Evolution works fine for me with 1.09 in anaglyph. Triple screen, 1280*1024 per head.


Last edited by chrisjarram on Mon Sep 08, 2008 4:28 am, edited 1 time in total.



Mon Sep 08, 2008 4:00 am
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One Eyed Hopeful
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It didn't work for me at all in iZ3D mode. Only one panel was utilized, I was seeing the game screen only with right eye. Desktop on the other panel. When I turned on 3D, double image was rendered on a single panel - still desktop on the other (FEAR) or crashed (Armed Assault).
Did anyone else had such problem? So far I got back to 1.08.
My specs are:
WinXP SP2, DirectX 9.0c, 3GB RAM
AMD 64 X2 6000+
NVIDIA 8800GTX 768MB
iZ3D Monitor 22'

Anaglyph seemed all right.


Last edited by suchy on Mon Sep 08, 2008 4:08 am, edited 2 times in total.



Mon Sep 08, 2008 4:04 am
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BlackShark wrote:
Hi,
I've tried to 3D mark the driver in anaglyph mode to see the performance improvements, unfortunately 3Dmark06 crahes during the Deep freeze scene so i couldn't get any results results. I also noticed that the "Return to Proxycon" demo is much too bright when the driver is enabled (even in 2D mode), this happens for both 1.08 and 1.09beta.

The only other game i have with a benchmark is Devil May Cry 4, i think there is also a benchmark feature in UT3 but i don't know where.
Unfortunately i was about to publish the scores when i realized that my 1.08 results were made with the demo instead of the full game so i have to reinstall 1.08 to test.
Between 1.08 DMC4-demo and 1.09b DMC4-retail, i noticed a 3-5 fps increase on an average of 30 to 50 fps in 3D mode (about 10% increase) but i don't know if it's all the work of iz3d or if some part of it is because of last minute optimisations for the game and / or drivers...

will publish the whole updated bench this evening.

I will also make a detailled report on how great DMC4 looks and the few little bugs I've found.

I also have a little report on FRAPS !
It still doesn't work for me, but since 1.09b i can actually see fraps' FPS meter appearing about half a second when a game launches, and then Iz3d kicks in (iz3d's FPS meter), and fraps disappears.
Annoying but not an emergency, fix shutter support and you'll see about fraps later...


3dMark06 in anaglyph for me turns into a slideshow... From 90fps+ to more like 15-20. As does COD4, from 200fps to _7_ fps.. this can't be right.
On the flipside, rFactor, GTR Evolution, Bioshock and Timeshift all seem to work v well in anaglyph performance wise (though this is a bit bloody useless for me until the damn shutter mode is working the way it is supposed to! ;) )


Mon Sep 08, 2008 4:06 am
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Two Eyed Hopeful

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about the maximum separation issue i will let you see how i am obliged to play far cry to get a good 3d stereo effect...
http://www.mtbs3d.com/gallery/displayim ... ?pos=-1691


Mon Sep 08, 2008 5:33 am
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Two Eyed Hopeful

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with a maximum separation option like nvidia drivers' one, the stereo images of the rifle would'nt e bo separated, but much more near!


Mon Sep 08, 2008 5:35 am
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It seems that some people can get something to work and some can't, not only gtr evolution. The results are a little inconsistent. Can you start rfactor at all (if you have it)?

chrisjarram wrote:
The_Doctor wrote:
Race07 & GTR Evolution - no anaglyph or interlaced. Nothing happens, works in anaglyph with 1.08


GTR Evolution works fine for me with 1.09 in anaglyph. Triple screen, 1280*1024 per head.


Mon Sep 08, 2008 6:53 am
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Two Eyed Hopeful

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Hey quardropheoniX, I can confirm that the glasses I have are most definitely the ELSA 3D Revelator shutter glasses. Here's a good link about them: http://www.stereo3d.com/revelator.htm It also shows the IR emitter adapter here, http://www.stereo3d.com/revelator_cables.jpg that i have. It's a very tiny little adapter about 1inch in length that i place on top of my tv. Oddly enough, my glasses don't say ELSA above the right-eye like it does on that website. It's simply blank. But the glasses and the adapter are identical to the ELSA shutter glasses.

So far, I've only been using the 3D DLP format with the iz3D drivers and it seems to be working great for most of my games. But i will try out the other formats like interlaced/page flip and see what I get.

By the way, I've been doing a bit of gaming as much as I can to test out these drivers. And for the most part I haven't had much trouble except for a few things. When playing Half-Life 2, it works brilliantly for the most part but, every time i get near water the game becomes instantly unstable and lags like crazy. The only way I could partially solve this issue was by turning down the "Texture" Detail to Low or Medium and that seemed to smooth things out a bit but, there was still a bit of noticeable lag. I should note that I was able to turn every other video setting to MAX (including AA + Shadows) without any problems in 3D. The only time i had a problem was when I got near water in the game and I'd have to simply turn down the "texture detail" or turn off the 3D stereo completely in order to play that part of the game properly, which kind of sucks.

I was also wondering if there were any graphic settings I should turn off for Gears of War in 3D? For some odd reason, after a bit of gameplay the game would randomly crash. I'm guessing there's rather a problem with the iz3D drivers, a setting I'm not supposed to enable or the game itself needs to be re-installed.

Anyway, hope to hear back from you guys, I'm off for now and if anyone has any questions about my setup, let me know. I'd always try to help fellow 3D enthusiasts as much as I can :)

Cheers,
Varinder

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Mon Sep 08, 2008 8:14 am
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For Gears of War, make sure you download the latest version of Windows Live client (I think that's what it is called). It will solve these problems. It's mentioned in the Gears of War support section.

Regards,
Neil

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Mon Sep 08, 2008 9:08 am
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Cool, thanks for the help Neil! I'll get that right now.

edit - I would just like to confirm that what Neil suggested did fix the Gears of War trouble i was having. I couldn't find the support thread you mentioned for Gears of War but I did find another very helpful thread which is located here: http://www.gamespot.com/pages/forums/sh ... d=26422869 The last post is the most helpful and explains everything you need to fix this Windows Live problem and has the appropriate links to get the right files.

By the way, Neil or anyone else who can help. I'm still having trouble getting Crysis to work in 3D. I've opened up Crysis in DX9 but enabling 3D stereo doesn't do anything. Do you have any suggestions?

-Varinder

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Last edited by ignatius on Mon Sep 08, 2008 11:08 am, edited 1 time in total.



Mon Sep 08, 2008 9:26 am
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BlackQ wrote:
Hi, guys!

First of all thank you for congratulations!! It is big pleasure for me :-)

I also want to thank you for so active help of debugging - I'm running between forum collecting bugs now :-) this weekend will help us a lot.

We moved a lot of profile edition operations to control center to make users' life easier (I can not edit XML :-)) and it created more link inside the code - it is easy to correct them - and this is a good news.

Additionally I just want to confirm that shutter trial will be longest (60 days instead of common 30 days) and I hope we all together can make it good ;-)

OK - let's me run not to make a final list of bug for tomorrow - oops! for today already :-)


Hey BlackQ,

Have you been following the 1.09 shutter thread here out of interest? I noticed you hadnt commented on this yet but its certainly the hottest topic at over 1500 views in the last 3 days! I think between us here we'e ascertained the marker format is not going to work (either WLC, BLC or your own) as this could frequently result in flicker unless every users machine is capable of running every game at a fast rate.

The only solution therefore is to implement the low level calls nVidia are using to be able to pageflip 2 separate back-buffers, and then populate them separeately with the rendering train. This should be pretty easy, if not a case of getting this info out of nVidia there are tools for monitoring device driver execution and low level API calls / interrupt routines which should help you do this. I think it was assumed this had been done by iz3d already as it seems a little pointless having a simple shutter mode without it(?), but I guess this was overlooked.

Could you at all give an idea of when you going to be looking at fixing this? It would put a lot of peoples minds at rest! :)

Thanks for all the great work, hopefully it won't take long to get all this sorted...


Mon Sep 08, 2008 11:08 am
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Hi, guys!

I'll report about debugging and progress in 1.09 thread of iZ3D forum in few minutes - let me just combine everything into one


Mon Sep 08, 2008 12:47 pm
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The beta driver doesnt appear to work at all for the iZ3D Monitor. I can see the desktop image through the game and non of the toggles work. I also tried with default set to enabled, with no luck.

I've got Vista 64-bit and a Nvidia 7950GT. Was trying a whole buntch of HL2 based games, and I did try a restart, clicked the "setup screens" button several times, and made sure dualview was on in Nvidia control panel.

I have noticed that the Contrast settings are MUCH better though...


Tue Sep 09, 2008 9:22 pm
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Sometimes when changing output type (for example Anaglyph to Interlaced) it doesn't work at all after the change. After switiching some things on and off, clicking apply several times it works again.

Some keys don't work for key bindings (for example CTRL + ~).


Tue Sep 09, 2008 10:00 pm
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iZ3D 1.09 beta 2 will be released in few minutes - 99% bugs are corrected (we hope) - sorry guys for short comment - two sleepless night and 5C no sun in Moscow ... :-) good time for release :-) CU all! Have a good test and last one for 1.09 I hope


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cool waiting :)
wow izCold in russia atm- here in ukraine atm it's a nice 13 deg :)

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Wed Sep 10, 2008 3:52 pm
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BlackQ wrote:
iZ3D 1.09 beta 2 will be released in few minutes - 99% bugs are corrected (we hope) - sorry guys for short comment - two sleepless night and 5C no sun in Moscow ... :-) good time for release :-) CU all! Have a good test and last one for 1.09 I hope


99% of bugs? That include the shutter mode then?? Its definately the biggest bug there after all!! :) I know you said you had someone at iz3d with the experience to investigate that at the end of this week - have you made any headway now? Really hope you guys have managed to fix this or if not will do in the next few days - I reckon by the end of the weekend the mtbs thread regarding shutter support will have reached over 4000 hits!! :shock:


Thu Sep 11, 2008 4:59 pm
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Hi, chrisjarram!

We met the guy (he is helping us with consoles) and he confirmed that low level of GPU is not accessible for us to send any sync signal... :-( we continue to think what else we can use as solution of this problem. We knew it can be like that, but we decide to release shutter mode also, even originally we stated that problem may come - this is not a bug, this is something we need to improve to reach compatibility - We'd happy to solve this problem alone, but we may need to have help from shutter glasses manufacturers.


Sat Sep 13, 2008 7:29 am
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BlackQ wrote:
Hi, chrisjarram!

We met the guy (he is helping us with consoles) and he confirmed that low level of GPU is not accessible for us to send any sync signal... :-( we continue to think what else we can use as solution of this problem. We knew it can be like that, but we decide to release shutter mode also, even originally we stated that problem may come - this is not a bug, this is something we need to improve to reach compatibility - We'd happy to solve this problem alone, but we may need to have help from shutter glasses manufacturers.


have you tried contacting eDimensional? their (old) driver does just that so perhaps you guys could work out a deal or something like "19% off for (new) buyers of eDim shutterglasses" in return for them providing their driver source code to you, or could be the other way round- eDim could bundle your driver with their glasses (not as free software but with protection like a serial number that will only work with a single pc ID), and in return you get a cut from their sales. This is of course wild brainstorming, just my 2 cents.

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Oculus Rift / 3d Sucks - 2D FTW!!!


Sat Sep 13, 2008 7:39 am
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Binocular Vision CONFIRMED!

Joined: Sat Dec 22, 2007 3:38 am
Posts: 300
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BlackQ wrote:
Hi, chrisjarram!

We met the guy (he is helping us with consoles) and he confirmed that low level of GPU is not accessible for us to send any sync signal... :-( we continue to think what else we can use as solution of this problem. We knew it can be like that, but we decide to release shutter mode also, even originally we stated that problem may come - this is not a bug, this is something we need to improve to reach compatibility - We'd happy to solve this problem alone, but we may need to have help from shutter glasses manufacturers.



Why do I get the feeling we're going backwards here? :) It is not the sync signal that is the issue, it is access to the page-flipping buffers. Sync can be generated via a simple square wave converted from the V-sync output of any card - there are extrenal modules out there which convert a vertical sync output to the standard 3-pin DDC signal required by a lot of shutter glasses.

There is no help any shutter glasses manufacturer can give you to solve this problem, you need to access the page-flipping capability of the graphics card to guarantee a LRLRLR output - thats your side of things. This is certainly a bug as it renders the feature useless without it.

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Mon Sep 15, 2008 3:05 am
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Binocular Vision CONFIRMED!

Joined: Sat Dec 22, 2007 3:38 am
Posts: 300
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yuriythebest1 wrote:
BlackQ wrote:
Hi, chrisjarram!

We met the guy (he is helping us with consoles) and he confirmed that low level of GPU is not accessible for us to send any sync signal... :-( we continue to think what else we can use as solution of this problem. We knew it can be like that, but we decide to release shutter mode also, even originally we stated that problem may come - this is not a bug, this is something we need to improve to reach compatibility - We'd happy to solve this problem alone, but we may need to have help from shutter glasses manufacturers.


have you tried contacting eDimensional? their (old) driver does just that so perhaps you guys could work out a deal or something like "19% off for (new) buyers of eDim shutterglasses" in return for them providing their driver source code to you, or could be the other way round- eDim could bundle your driver with their glasses (not as free software but with protection like a serial number that will only work with a single pc ID), and in return you get a cut from their sales. This is of course wild brainstorming, just my 2 cents.


You know what, this is actually a good idea. Personally I've had an 8800 working on a CRT with 8800 Ultra running PRAY, with no problems whatsoever, so I know for a fact eDimensional have page-flipping working with their own driver. Certaintly if they can do it, iz3d can.

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XFX GTX 280 XXX,BFG 7900GTX,Q6600,4gbXMS2,3TB RAID,2xWD Raptors,MountainMods U2-UFO Case,1KW Thermaltake PSU, 3x BenQ MP720p,Full active sim setup inc actuators,shakers,wind,THX sound.CrystalEyes 3,6 wireless ED w/ hipower emitter.


Mon Sep 15, 2008 3:10 am
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Sharp Eyed Eagle!

Joined: Sun Jun 17, 2007 4:21 pm
Posts: 390
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Hi, chrisjarram!

it sounds good to have an "access to the page-flipping buffers" - but no one knows how to interrupt single thread process... we did not find such expertise worldwide yet.


Mon Sep 15, 2008 7:58 am
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Two Eyed Hopeful

Joined: Thu Mar 22, 2007 8:31 pm
Posts: 69
Location: Bavaria
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Perhaps a stupid idea, but what´s about a ISR for the GPU IRQ?


Mon Sep 15, 2008 10:08 pm
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Sharp Eyed Eagle!

Joined: Sun Jun 17, 2007 4:21 pm
Posts: 390
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nop - only GPU manufacturers can try this way ... :-(


Tue Sep 16, 2008 9:16 am
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