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winch8
Two Eyed Hopeful
Joined: Mon Mar 24, 2008 10:40 am Posts: 79
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hey i saw you really added yellow/blu anaglyph mode, i realize it only now i have not been in this website for a while because i thught it would have taken quite a bit of time to do it...but now i want to know how do i turn it on?? i can't find anymore the settings file...
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| Tue Jun 10, 2008 3:11 pm |
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winch8
Two Eyed Hopeful
Joined: Mon Mar 24, 2008 10:40 am Posts: 79
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if i don't remember right yo uput in a directory like documents and settings/applications data, now i don't have such directory on my win xp in my proflie nor in any of the profliles
present! Except 'administrator' one which can't be selected at the beginning of at win xp launch. now how do i select yellow/blu anaglyph?
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| Tue Jun 10, 2008 3:44 pm |
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BlackShark
Certif-Eyable!
Joined: Sat Dec 22, 2007 3:38 am Posts: 1147 Location: Montpellier, France
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you have to show the hidden folders to view the application data folder.
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| Tue Jun 10, 2008 4:03 pm |
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winch8
Two Eyed Hopeful
Joined: Mon Mar 24, 2008 10:40 am Posts: 79
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i just realized one it minute before reading your reply but there is NOT a config file there!!! only statistics.xml userprofile.xml and report.txt
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| Tue Jun 10, 2008 4:12 pm |
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winch8
Two Eyed Hopeful
Joined: Mon Mar 24, 2008 10:40 am Posts: 79
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i managed how to do it, the directory is c:\documents and settings\all users\application data\iz3d driver
it is an hiddend directory so you must select show hidden files at folder options first.
Now i can play with yellow/blu anaglyph with colorcode glasses wich provide much better colors that red/cyan but is incredibly DARK expecially the blu filter.
Now i cant find anywhere standard yellow/blu glasses can anyone help? i am trying t obuld them myself but blu transparent plastic foils are all variations of cyan/dark cyan
and the don't block red and green but only red (would only work for red cyan anaglyph). I have tried to create my own blu lens with colors for glass but it's not easy at all, those blu colors are variations of cyan/dark cyan too...anyone can help?
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| Tue Jun 10, 2008 5:01 pm |
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wuhlei
Binocular Vision CONFIRMED!
Joined: Tue Dec 18, 2007 4:23 am Posts: 287
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is there support for the vr920 yet?
_________________ Albert Einstein "The true sign of intelligence is not knowledge but imagination."
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| Wed Jun 11, 2008 10:01 pm |
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Okta
Golden Eyed Wiseman! (or woman!)
Joined: Tue Feb 12, 2008 5:22 am Posts: 1414
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Just updated and noticed there is no longer a hmd option?
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| Thu Jun 12, 2008 4:23 am |
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Welder
Certif-Eyed!
Joined: Mon Apr 16, 2007 11:36 pm Posts: 504 Location: San Diego, California
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Okta wrote: Just updated and noticed there is no longer a hmd option?
We renamed it, because in reality it is just dual output. The only HMD I know of that actually just uses left and right is the TDVisor I believe. The mode didn't change though, still does the same function. Left and right output.
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| Thu Jun 12, 2008 12:01 pm |
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Okta
Golden Eyed Wiseman! (or woman!)
Joined: Tue Feb 12, 2008 5:22 am Posts: 1414
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Welder wrote: Okta wrote: Just updated and noticed there is no longer a hmd option? We renamed it, because in reality it is just dual output. The only HMD I know of that actually just uses left and right is the TDVisor I believe. The mode didn't change though, still does the same function. Left and right output.
Hmm, i have a blank space where it was, only options are IZ3d and Anaglyph, no dual mode...
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| Fri Jun 13, 2008 2:11 am |
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wuhlei
Binocular Vision CONFIRMED!
Joined: Tue Dec 18, 2007 4:23 am Posts: 287
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hmm so was the vr920 support canceld?
_________________ Albert Einstein "The true sign of intelligence is not knowledge but imagination."
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| Fri Jun 13, 2008 10:25 am |
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LukePC1
Golden Eyed Wiseman! (or woman!)
Joined: Wed May 16, 2007 11:30 am Posts: 1378 Location: Europe
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wuhlei wrote: hmm so was the vr920 support canceld?
BlackQ showed their plans in the topic about it: questions for Vadim volume 2 or something...
All common 3D output methods will be supported in 1.9, which is going to development right now. They expect an alpha version in July.
VR920 support is specially mentioned, because IZ3D got information from them. Other pageflipping will be in it, but sync can't be garanteed.
_________________Play Nations at WAR with this code to get 5.000$ as a Starterbonus: ayqz1u0s http://mtbs3d.com/naw/AMD x2 4200+ 2gb Dualchannel GF 7900gs for old CRT with Elsa Revelator SG's currently 94.24 Forceware and 94.24 Stereo with XP sp2!
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| Fri Jun 13, 2008 4:27 pm |
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Welder
Certif-Eyed!
Joined: Mon Apr 16, 2007 11:36 pm Posts: 504 Location: San Diego, California
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Okta wrote: Welder wrote: Okta wrote: Just updated and noticed there is no longer a hmd option? We renamed it, because in reality it is just dual output. The only HMD I know of that actually just uses left and right is the TDVisor I believe. The mode didn't change though, still does the same function. Left and right output. Hmm, i have a blank space where it was, only options are IZ3d and Anaglyph, no dual mode...
Please make sure that when you install the drivers, you select full installation on the install selection.
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| Sun Jun 15, 2008 12:41 pm |
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mattias.online
One Eyed Hopeful
Joined: Sat Dec 22, 2007 3:38 am Posts: 15
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Does the new version support multi-monitor setups? The one I have will not let me move the mouse onto my 2nd monitor when I'm on the Windows desktop.
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| Sun Jun 15, 2008 4:12 pm |
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Welder
Certif-Eyed!
Joined: Mon Apr 16, 2007 11:36 pm Posts: 504 Location: San Diego, California
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mattias.online wrote: Does the new version support multi-monitor setups? The one I have will not let me move the mouse onto my 2nd monitor when I'm on the Windows desktop.
Please take mouse lock off in the Input settings.
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| Sun Jun 15, 2008 5:28 pm |
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winch8
Two Eyed Hopeful
Joined: Mon Mar 24, 2008 10:40 am Posts: 79
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I have been playing with the 1.08 drivers for some time and i must say that even with my old ati radeon 9600pro 128mb tagp hey work very fine. No crashes, good frame rates when 3d is on, i am satisfied even if yellow/blu which still gives better colors than red cyan is too dark with colorcode glasses and i can't manage to build my own yellow/blu glasses yet...
I must say that the values of convergence and separation are not so obvious though...i tought that standard -0.5000 convergence and 20% separation were the best to give good depth perception but new values of each game profiles let me understood that you don't need a lot of convergence to apriciate 3d depth and that a value of -0.0300 with 60% of separation is very good for 3d expirience and it also decreses ghosting and eye strain quite a lot!
What do you think about this?
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| Fri Jun 20, 2008 4:18 pm |
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winch8
Two Eyed Hopeful
Joined: Mon Mar 24, 2008 10:40 am Posts: 79
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Of course those values depends on the game, -0.0300 and 60% works good for hlaf life 2, for another game like far cry values like -0.0200 and 20% works good...
I posted two images of far cry :
http://www.mtbs3d.com/gallery/displayim ... ?pos=-1285 (this is -0.0200 convergence 20% separation)
http://www.mtbs3d.com/gallery/displayim ... ?pos=-1284 (this is -0.5000 convergence 20% separation)
Which gives the best 3d depth perception for you?
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| Fri Jun 20, 2008 5:00 pm |
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cybereality
3D Angel Eyes (Moderator)
Joined: Sat Apr 12, 2008 8:18 pm Posts: 10026
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winch8 wrote: i thought that standard -0.5000 convergence and 20% separation were the best to give good depth perception but new values of each game profiles let me understood that you don't need a lot of convergence to appreciate 3d depth and that a value of -0.0300 with 60% of separation is very good for 3d experience and it also decreases ghosting and eye strain quite a lot! What do you think about this?
You don't need extreme values to get a good 3d effect. When first learning about S3D is used to jack the values up like crazy and it just gave me a headache. Then I realized its not about the magnitude, its about getting the correct ratio of separation to convergence. For example, just try closing one eye right now and then alternating which one is open. You will find that both images are surprisingly similar. Unless something is right up on your face, it should be at around the same spot for both eyes. That is how you get a nice clean stereo image. If you just want to go for all out depth and out-of-screen effects, then you can jack the values up but it diminishes the experience IMO.
_________________
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| Fri Jun 20, 2008 5:02 pm |
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winch8
Two Eyed Hopeful
Joined: Mon Mar 24, 2008 10:40 am Posts: 79
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The lower is the convergence the more things will pop out of the screen!! try it with half life 2...
I want to say also that i think there should be a limit of the absolute separation of the two images that form the 3d image of the single objects :
if it is too much (when you get too close to an object with some convergence/separation values) it just ruins the depth perception. There should be a limit and
i think with this the auto convergence feature would become unuseful!!
It would also solve the 'charachter gun' problem in games like far cry, the problem is in fact that the two stereo images of the gun are toooo separated!
Could you do this?
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| Fri Jun 20, 2008 6:26 pm |
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BlackShark
Certif-Eyable!
Joined: Sat Dec 22, 2007 3:38 am Posts: 1147 Location: Montpellier, France
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to me, the best setting for separation/convergence is :
NEVER pop-out ! always pop-in.
and
measure on your screen a maximum separation of objects of about 5 centimeters.
each game requires different separation/convergence settings because :
- 3Ddrivers use the standard DirectX scale to measure separation, but each game can have it's own internal scale.
- some games have objects very close to the camera, therefore require a separation close to 0, others have all objetcs far away from the camera, therefore require a lower negative separation.
on my 22" monitor, i found that the default setting (20% -0.5) is quite close the the perfect setting in most games, but some games are completely different (ie tomb raider anniversary)
Pop-out is fun in 3D cinemas, but when in front of your computer, there isn't enough room between you and the screen to allow good pop-out, and objects around the monitor (including the monitor frame itself) will cause visual depth anomalies (objects behind the image hiding the image) and this causes headaches.
this is a very personnal issue, some people actually enjoy having pop-out on their monitors but i don't, so i recommand you try without pop-out first.
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| Sat Jun 21, 2008 6:58 am |
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winch8
Two Eyed Hopeful
Joined: Mon Mar 24, 2008 10:40 am Posts: 79
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And for what concerns an option to limit the max separation between the pair of the 3d images of the objects? It could be setmaxseparation=
Could you add it?
And another tip....can you set an option to put all 2d images (mouse pointer, level of energy and so on) to be all OUTSIDE the monitor? Zalman 3d monitor just
do this and i think that it could be very useful to enanche the 3d expirience expecially with low convergence options that let things pop out (like mine) hheeheh.
Infact if you notice the 3d perception is influenced by the 2d images on the screen and all we incounsciously consider the difference in space between the 2d mouse pointer
and the other 2d images with the 3d world just to see how good is the 3d effect...
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| Sat Jun 21, 2008 8:42 am |
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LukePC1
Golden Eyed Wiseman! (or woman!)
Joined: Wed May 16, 2007 11:30 am Posts: 1378 Location: Europe
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Er...
I don't think 'popout' for 2D objects is good:
- many of them have funny values, and tend to dissapear from the screen (just like it was with old NV driver - don't know about the new one).
- it would increase ghosting of the menue, which can be pretty anoying
- I don't think it's easy to program
Maybe others can post even more arguments against it 
_________________Play Nations at WAR with this code to get 5.000$ as a Starterbonus: ayqz1u0s http://mtbs3d.com/naw/AMD x2 4200+ 2gb Dualchannel GF 7900gs for old CRT with Elsa Revelator SG's currently 94.24 Forceware and 94.24 Stereo with XP sp2!
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| Sat Jun 21, 2008 2:53 pm |
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winch8
Two Eyed Hopeful
Joined: Mon Mar 24, 2008 10:40 am Posts: 79
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I have managed to find the good convergence/separation values for dark messiah of mm, but.....well for me they are -0.0030 convergence and 1000% separation!!!!
But that game works wonderfully in stereo 3d! Apart from the sword and shield that are too separated, in fact i play it around with no shield or sword just to see the wonderfull 3d world.
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| Sat Jun 21, 2008 3:01 pm |
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winch8
Two Eyed Hopeful
Joined: Mon Mar 24, 2008 10:40 am Posts: 79
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i just said to add an option to set a maximum separation and another to let 2d object to pop out of the screen...options so if you want you can enable it.
Nvidia drivers has such a thing, they even let you select your monitor size in inches to determinate the maximum separation!
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| Sat Jun 21, 2008 4:07 pm |
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holl5877
One Eyed Hopeful
Joined: Sat Dec 22, 2007 3:38 am Posts: 17
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I want to post an update to my earlier posts on this thread. Earlier I said that Oblivion and UT3 would not start on my system when using the 1.08 iz3d driver (or the 0036 or 0034 betas). Since that time I reformatted C:, reinstalled Windows, all my apps & games. I then installed the same NVIDIA forceware driver that I used before, same monitor driver, set it up the same way (dual view), etc. Then I installed the 1.08 iz3d driver, and now all my games work!!
I don't know why I was having troubles before, but they're gone now.
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| Tue Jun 24, 2008 7:45 pm |
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Welder
Certif-Eyed!
Joined: Mon Apr 16, 2007 11:36 pm Posts: 504 Location: San Diego, California
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holl5877 wrote: I want to post an update to my earlier posts on this thread. Earlier I said that Oblivion and UT3 would not start on my system when using the 1.08 iz3d driver (or the 0036 or 0034 betas). Since that time I reformatted C:, reinstalled Windows, all my apps & games. I then installed the same NVIDIA forceware driver that I used before, same monitor driver, set it up the same way (dual view), etc. Then I installed the 1.08 iz3d driver, and now all my games work!! I don't know why I was having troubles before, but they're gone now.
Great! Glad you are up and running!
Please feel free to let us know if there is anything you need help with.
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| Tue Jun 24, 2008 11:50 pm |
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winch8
Two Eyed Hopeful
Joined: Mon Mar 24, 2008 10:40 am Posts: 79
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Hey anybody like kinddragon or someoneelse want to reply to my proposals?
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| Sun Jun 29, 2008 7:23 pm |
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Shaman
One Eyed Hopeful
Joined: Fri May 23, 2008 4:12 pm Posts: 5
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New windows , new graphics card (GeForce 7900 GTX) new drivers and new memory but Unreal Tournament III still does not works on iz3d drivers 1.08. I have to use version 1.07. Why ???
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| Mon Jun 30, 2008 2:41 pm |
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wuhlei
Binocular Vision CONFIRMED!
Joined: Tue Dec 18, 2007 4:23 am Posts: 287
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when is the next version going to be out?
_________________ Albert Einstein "The true sign of intelligence is not knowledge but imagination."
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| Tue Jul 29, 2008 4:19 am |
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Neil
3D Angel Eyes (Moderator)
Joined: Wed Dec 31, 1969 6:00 pm Posts: 3881
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1.09
Regards,
Neil
_________________
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| Tue Jul 29, 2008 9:08 am |
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yomer
Cross Eyed!
Joined: Fri Jan 25, 2008 11:27 am Posts: 173
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Neil wrote: 1.09
Regards, Neil
LOL, He asked WHEN is the next version coming out; not WHAT version is the next coming out.
I think it should be released within a month. When Vadim and his team resolve a good licensing deal for them and us users. Next version is said to include support for shutter glasses as well as other modes. It could be more than a month, it could be less... only HE knows.
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| Tue Jul 29, 2008 2:19 pm |
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BlackShark
Certif-Eyable!
Joined: Sat Dec 22, 2007 3:38 am Posts: 1147 Location: Montpellier, France
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According to the previous beta labelling scheme,
the 1.09 beta drivers should be labeled something like : 1.08.xxxx
So maybe neil gave you a hint ?
Last edited by BlackShark on Wed Jul 30, 2008 10:25 am, edited 1 time in total.
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| Wed Jul 30, 2008 5:40 am |
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The_Doctor
Binocular Vision CONFIRMED!
Joined: Sat Jan 19, 2008 12:00 am Posts: 294
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"we are at debugging stage now - I think it will take 2-3 weeks from now" from BlackQ in the Questions/Answer thread.
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| Wed Jul 30, 2008 8:59 am |
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yomer
Cross Eyed!
Joined: Fri Jan 25, 2008 11:27 am Posts: 173
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Yes, I just read it this morning. Great news indeed!!
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| Wed Jul 30, 2008 11:21 am |
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wuhlei
Binocular Vision CONFIRMED!
Joined: Tue Dec 18, 2007 4:23 am Posts: 287
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I cant wait for vr920 support!
_________________ Albert Einstein "The true sign of intelligence is not knowledge but imagination."
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| Sat Aug 02, 2008 10:36 am |
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Canilash
One Eyed Hopeful
Joined: Thu Mar 20, 2008 5:41 pm Posts: 4
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I found that the IZ3D Driver and ATI Tray Tools don't like each other, in some games at least.
Battlefield 2 won't start if both are running. Same with EVE Online and some other games I don't remember right now.
I think I used IZ3D's bug reporting system to mention it when this version was released.
Also, the IZ3D's driver OSD doesn't show the same thing on my computer and my brother's. I don't get the trial timer on mine, which also has ATI Tray Tools Installed. I think the driver unlocked or something.
I'm also waiting on the VR920 support before I buy them. Or maybe I'll try making an hardware adapter.
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| Fri Aug 15, 2008 11:18 pm |
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