MTBS3D How many #VR lawsuits are there currently in the courts? #Oculus #Zenimax #UploadVR #Samsung #TechnoViewhttps://t.co/QfnKUfxOdN
MTBS3D .@Dimension_10 talked about their new #VR platform & their history at MTBS at @SVVRLIVE. #SVVR2017 #VirtualRealityhttps://t.co/k6MRksv1rm
MTBS3D We interviewed Penumbra at @SVVRLIVE about a proof of concept #VR trainer for brain surgery to treat stroke.… https://t.co/XlMjjxMfzj
MTBS3D .@EnigmaticVR's Michael Oder demonstrated their new #VR game Cyberthreat at @SVVRLIVE. #SVVR2017 #VirtualRealityhttps://t.co/Ew3pC3x1j7
MTBS3D Our interview with Simon Gardner, CEO of @climaxstudios about their VR games. #GDC2017 #VirtualReality #VRhttps://t.co/JKsWLVcD5i
MTBS3D RT @MTBS3D: We interviewed @sixensemotion at @SVVRLIVE about their new product, MakeVR. #SVVR17 #VR #VirtualReality https://t.co/0Q62Gc96ga
MTBS3D We interviewed @sixensemotion at @SVVRLIVE about their new product, MakeVR. #SVVR17 #VR #VirtualRealityhttps://t.co/XAolniSjvY
MTBS3D RT @eventsforgamers: #SVVR2017 Panel: Putting the V in eSports, with @MTBS3D moderating, @sixensemotion, @SLIVERtv360 & @AMD represented. h…
MTBS3D .@OsterhoutGroup specializes in #AugmentedReality devices. We visited their offices during @Official_GDC. #GDC17https://t.co/oMJ81m7sGR
MTBS3D We interviewed @NordicTrolls at @Official_GDC and played their game @KarnageChron! #GDC17 #VRhttps://t.co/HcdkRq9zc9
MTBS3D .@captoglove showed us their latest work at @Official_GDC. They also have an active #Kickstarter! #GDC17 #VRhttps://t.co/f4I9EaxfYm

Is HTC Pulling its Punches?

HTC Vive
Dan O'brien, General Manager at HTC confirmed that Vive 2 will not be released until there is a meaningful innovation to be had.  In the meantime, HTC has been placing a stronger focus on add-on enhancements like wireless capabilities, new trackers, and audio strap.

In this author's opinion, bumping up the resolution isn't all that major an innovation for a display maker, though it would require retooling and all the expenses that come with releasing a completely new product line.  Our theory, and it's just a theory, is that HTC is pulling back its punches because they recognize that dramatically increasing the resolution translates to a decline in audience potential.  Why?  More pixel counts mean more processing power to back it up.  More required processing power means bigger start-up expenses for new VR gamers.  More start-up expenses...fewer customers for HTC and others.

As we saw in 2016, fresh start-up expenses for gamers could be the difference between a market potential size of a few hundred thousand and a more lucrative option of several million.  According to our stats and based on the Oculus / Vive current requirements, we expect there to be 13-15 million VR Ready PCs in the market that are qualified for a VR purchase in 2017.  There were only 3 million (estimated) in 2016.  That's a big difference to swallow.

So do companies like HTC and Oculus fight the spec war on paper, or do they strive to appeal with a wider net?  Is it possible to attain something between the two?

Let's see how things unfold!

Microsoft Holographic
NOTE: Acer and HP are both getting set to market HMDs featuring 60% more pixels than what HTC and Oculus have offered to date and the pricing is a world apart (Acer & HP are both going for about $300 USD compared to $600 - $800 by Oculus and HTC respectively).  Both require less processing power than what HTC and Oculus are currently marketing.  We have yet to see if the software and deliverables are comparable to know if its indeed apples to apples!  Very exciting stuff indeed.