MTBS3D RT @GetImmersed: Immersed Demonstrates Viability of #VR #AR #MR Markets. Canada's Leading #ImmersiveTechnology Event. #Immersed2017 https:/…
MTBS3D RT @GetImmersed: Just added to #Immersed2017 Buzz Hays from @Lytro will be keynoting! #VR #AR #VirtualReality https://t.co/qwg0J9W3Bz https…
MTBS3D Frank Soqui, General Manager of #VR for #Intel keynoting at @GetImmersed! #Immersed2017 #VR #VirtualRealityhttps://t.co/iKR9AqJL6a
MTBS3D RT @GetImmersed: First block of speakers announced including John Cutter, Product Manager for @IBMWatson. #Immersed2017 #VR #AR https://t.c…
MTBS3D RT @GetImmersed: Thanks @GfxSpeak! Immersed 2017 brings #VR and #AR to Toronto. https://t.co/ZcIOi2XMuL

Standards, Standards, Standards

Some cool developments happening in the immersive technology standards world.  There are now at least three organizations working on open standards for virtual reality and immersive technology.

Khronos Group Logo

First up would be the Khronos Group.  Khronos is well known for APIs like OpenGL, OpenCL, Vulkan, and more.  They are currently working on OpenXR, a software development API that will make it possible to support multiple VR and immersive tech solutions with a lot less coding from the developer.

IEEE

IEEE just announced their AR/VR Working Group that covers everything from technology definitions to product safety and video formats.

VESA Logo
Finally, the Video Electronics Standards Association (VESA), the organization behind the DisplayPort and embedded DisplayPort standards is working on more of the hardware side of things; a plug and play type of model and what is needed to achieve that.

Immersive Technology Alliance Logo

As for The Immersive Technology Alliance, our mission is market viability, and we see standards as one of many challenges that need to be met and overcome.  For example, standards are most valuable when there is a customer base waiting to use them.  We very much want to work with the industry to solve this.  Other stuff in the works too!