MTBS3D .@OsterhoutGroup specializes in #AugmentedReality devices. We visited their offices during @Official_GDC. #GDC17
MTBS3D We interviewed @NordicTrolls at @Official_GDC and played their game @KarnageChron! #GDC17 #VR
MTBS3D .@captoglove showed us their latest work at @Official_GDC. They also have an active #Kickstarter! #GDC17 #VR
MTBS3D There is still more to share from @Official_GDC! Our interview with @htcvive is online. #GDC17 #HTCVive #VR
MTBS3D .@Survios gave MTBS a workout during @Official_GDC with Sprint Vector. #GDC17 #VR
MTBS3D Forgotten Chambers is a #VR game by TpotStudio. We got to interview their CEO Minji Park at @Official_GDC. #GDC17
MTBS3D We got to try out @OssicVR's latest audio demo at @OfficialGDC and were seriously impressed! #GDC17 #VR
MTBS3D RT @Robertsmania: Eye Tracking in PC Gaming & #VR with @tobiigaming #gdc17 @MTBS3D
MTBS3D RT @captoglove: Thank you @MTBS3D for the nice interview at #GDC17.
MTBS3D RT @Robertsmania: Take Control - glove based hand tracking with @captoglove #gdc17 @MTBS3D

Basemark VRTrek Latency Tester Released

Basemark VRTrek SensorCoding a virtual reality game or software solution is complex enough, and getting the performance right is another can of worms that all developers need to contend with.  A key performance factor for having a successful virtual reality experience is achieving a very low level of latency to help avoid motion sickness in VR.  Complicating things further is the different VR hardware solutions and supportive performance equipment like graphics cards and CPUs can behave differently.

Basemark VRTrek
Basemark's solution is the VRTrek library.  Combined with a hardware sensor, their VRTrek Library SDK is coded in to the developer's software pipeline so that an accurate latency reading is available for both the left and right eye perspective in virtual reality.  It currently works with OLED displays running on VR HMDs and applicable smartphones.  LCD testing is available upon request.

The kit is available now!