MTBS3D .@Dimension_10 talked about their new #VR platform & their history at MTBS at @SVVRLIVE. #SVVR2017 #VirtualRealityhttps://t.co/k6MRksv1rm
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MTBS3D We interviewed Penumbra at @SVVRLIVE about a proof of concept #VR trainer for brain surgery to treat stroke.… https://t.co/XlMjjxMfzj
MTBS3D .@EnigmaticVR's Michael Oder demonstrated their new #VR game Cyberthreat at @SVVRLIVE. #SVVR2017 #VirtualRealityhttps://t.co/Ew3pC3x1j7
MTBS3D Our interview with Simon Gardner, CEO of @climaxstudios about their VR games. #GDC2017 #VirtualReality #VRhttps://t.co/JKsWLVcD5i
MTBS3D RT @MTBS3D: We interviewed @sixensemotion at @SVVRLIVE about their new product, MakeVR. #SVVR17 #VR #VirtualReality https://t.co/0Q62Gc96ga
MTBS3D We interviewed @sixensemotion at @SVVRLIVE about their new product, MakeVR. #SVVR17 #VR #VirtualRealityhttps://t.co/XAolniSjvY
MTBS3D RT @eventsforgamers: #SVVR2017 Panel: Putting the V in eSports, with @MTBS3D moderating, @sixensemotion, @SLIVERtv360 & @AMD represented. h…
MTBS3D .@OsterhoutGroup specializes in #AugmentedReality devices. We visited their offices during @Official_GDC. #GDC17https://t.co/oMJ81m7sGR
MTBS3D We interviewed @NordicTrolls at @Official_GDC and played their game @KarnageChron! #GDC17 #VRhttps://t.co/HcdkRq9zc9
MTBS3D .@captoglove showed us their latest work at @Official_GDC. They also have an active #Kickstarter! #GDC17 #VRhttps://t.co/f4I9EaxfYm
MTBS3D There is still more to share from @Official_GDC! Our interview with @htcvive is online. #GDC17 #HTCVive #VRhttps://t.co/KB1LR301gG
MTBS3D .@Survios gave MTBS a workout during @Official_GDC with Sprint Vector. #GDC17 #VR https://t.co/FkcziTm3C4 https://t.co/YoleaWxYjK

Immersed 2016 Agenda is ONLINE

Immersed 2016
We are very proud to share the developing agenda for Immersed 2016.  In particular, many of the sessions being highlighted (with more to come) are all about using virtual reality and immersive technology to make the world a better place.  Samples of this include using virtual reality as a form of therapy for the autistic, responsible journalism, using augmented reality to make ordinary locations wonderful repositories for educational content in a big way, and even the concept of how to communicate big ideas in a way that everyone can understand will be discussed.  There is actually more to come in this space - so sit tight!

As is the case every year, Immersed will feature senior level talks about the market's future, the latest technologies, new concepts and ideas being developed, 360 content, video games, and more.  There is only one Immersed, and it is happening October 16-18, 2016 at the Ontario Science Centre.

In addition to our core event, the public exhibition and education series is planned to have between 8,000 to 9,000 attendees.  This is going to be a big deal, and we hope to see you all there!

Special thanks to Advanced Micro Devices, ImmersiON-VRelia, and ImmerVision for being our top level sponsors and helping make this event possible for everyone's benefit.