MTBS3D It's Always Sunny in Philadelphia goes #VR 360 tonight! @alwayssunny #SunnyFXX #VirtualRealityhttps://t.co/gk9mJcVoxo
MTBS3D On this week's show #Zenimax vs #Oculus verdict, and an interview with Tero Sarkkinen, Founder of @BasemarkLtd! #VRhttps://t.co/kbQHe39HI4
MTBS3D Judgement Served With a $500 Million Bill For Oculus. #Oculus #Facebook #ZeniMax #VR https://t.co/gKRTZ77K0a https://t.co/Dri0lGKysG
MTBS3D Bertrand Nepveu of @Vrvana talked with us about their latest HMD upgrades at @CES. #CES2017 #VR #AR #MixedRealityhttps://t.co/R6HEQL6Uw3
MTBS3D .@panasonic discussed their new 220 degree FOV VR HMD with us at @CES. #CES2017 #Panasonic #VR #VirtualRealityhttps://t.co/0PW67eaKIp
MTBS3D .@NGCodec is working on a cloud-based #VR platform. They showed us the potential at @CES. @OlyG #CES2017https://t.co/odlHIRIDZm
MTBS3D We interviewed @SamsungCanada's Chief Marketing Officer at @CES. #CES2017 #GearVR #Oculus #VR #VirtualRealityhttps://t.co/F2HKIiFw1L
MTBS3D We spoke w/@ImmerVision at @CES. They make 360 panamorph lenses for several leading 360 camera systems. #CES2017https://t.co/1hyfeHziTK
MTBS3D We spoke w/@ImmerVision at @CES. They make 360 panamorph lenses for several leading 360 camera systems. #CES2017https://t.co/age4LhRIvp
MTBS3D We spoke to Mark Childs, Chief Marketing Officer for @SamsungCanada at @CES. #CES2017 #GearVR #Oculus #VRhttps://t.co/wsb07lv6OP
MTBS3D We spoke to @kwikvr_sgx about their new tetherless #VR enabling prototype at @CES. #CES2017 #VirtualRealityhttps://t.co/4E6FjFtngQ
MTBS3D We interviewed @GoTouchVR at @CES about their new haptics device prototype for #VirtualReality devices. #CES2017https://t.co/gDHX3dVi48
MTBS3D RT @Robertsmania: Still freaks me out to see myself on videos... Do I really sound like that?!? #VR #SimRacing @MTBS3D #CES2017 https://t.…
MTBS3D We spoke with @htc at @CES about their new audio add-on for the @htcvive, Vive Port, #VR arcades & more! #CES2017https://t.co/dT7nfuGrAw
MTBS3D We spoke to @FibrumVR at @CES about their HMDs for mobile phones and growing ecosystem of games! #CES2017 #VRhttps://t.co/BShIoaqHZi
MTBS3D .@AMD spoke with us at @CES about the long awaited Vega GPU architecture coming up around the bend! #CES2017 #AMDhttps://t.co/pRCSkHHSfj
MTBS3D @DARKFiB3R Have you received it yet?

MTBS Reviews Onward

Onward

MTBS puts Onward to the test in Neil's Messy Basement.  Check out the review and see what you think!
Comments (0)   Add comment


It's Always Sunny in Philadelphia Goes VR 360!


Dayman!  Aaaa-AAA-AAAAH!  Fighter of the Nightman!  Aaaa-AAA-AAAAH!  Champion of the sun!  Aaaa-AAA-AAAAH!  You're a master of karate and friendship for everyone...

OK!  You have to watch the show to get it.  Tomorrow (Wednesday), It's Always Sunny in Philadelphia is up to more shtick with a special Project Badass 360 video!  Check out the promo, keep your home bedbug free, and don't spend too much time with the gasoline and spray paint.  Yes...there might even be ice cream for those that look!
Comments (0)   Add comment


Command With Starship Commander


We first spotted this on Tom's Hardware and it's beyond cool. Developed by Human Interact, Starship Commander is a yet to be released virtual reality game for the Oculus Rift and HTC Vive that puts you in the captain's seat of an interstellar space ship. In a choose your own adventure format, what sets this game apart is not only are you the commander of this adventure-bound vessel, you do so through the power of speech. In other words, you don't just tap at your keyboard to mimmick what you want to convey, you speak with authority using the vocal chords your mamma gave you!

Starship Commander takes advantage of Microsoft's Custom Speech Service put out by their Cognitive Services division. What makes Custom Speech Service unique is that their platform goes beyond the limits of a few phrase recognitions and builds on the magic by allowing the expansion of the words library and recognizing the nuances of dynamic human communication so that the game understands you. It's impressive on paper; can't wait to experience it in a galaxy far far away!
Comments (0)   Add comment


Zenimax / Oculus Trial Opinions, Basemark Interview

Neil's Messy Basement logoMeant to be Seen is regularly credited as the birthplace of the Oculus Rift, so we weighed in on the outcome of the Zenimax / Oculus trial.

Neil's Messy Basement is later joined by Tero Sarkkinen, Founder of Basemark.  Basemark specializes in virtual reality benchmarking tools, and Tero discusses the release of their new VR Score software package.
Comments (0)   Add comment


Judgement Served With a $500 Million Bill For Oculus

Oculus Rift Gold plated
As reported by Polygon, the Zenimax / Oculus trial jury concluded that while Oculus did not misappropriate trade secrets, they were found guilty of copyright infringement and breaching their non-disclosure agreement.  The tally of the judgement is as follows:
  • Palmer Luckey, $50 million
  • Brendan Iribe, $150 million
  • Oculus, $300 million
And that's all folks...for now!
Comments (0)   Add comment


Less IS More in the PC VR Market

PC Gaming Hardware MarketEarlier this week, Jon Peddie Research announced three new market analysis reports detailing the PC Gaming Hardware make-up (PCs, peripherals, support hardware, etc.).  Arguably the most important headline of JPR's work is that for the firs time...ever...the PC gaming hardware market exceeded $30 billion.  That's a lot of dough!

Reflecting on this, we've been putting a lot of thought into virtual reality and the strategic importance of the PC market to virtual reality.  Ever since the realistic numbers of PC VR HMD sales were realized (primarily limited by Moore's Law and early adopter cost), we are witnessing a trend where the VR market is assuming that mobile is the way to go for mass market growth.  Yes, we agree that mobile has a mass market advantage.  However, it doesn't yet reflect the content that got the industry truly excited about virtual reality in the first place.  While it's promising and it's a way to get VR out there to a lot of people, it doesn't have the wow factor that PC had from the get-go; and consumers need to experience that wow factor for a long time to come.
Comments (0)   Add comment