MTBS3D RT @GetImmersed: First block of speakers announced including John Cutter, Product Manager for @IBMWatson. #Immersed2017 #VR #AR https://t.c…
MTBS3D RT @GetImmersed: Thanks @GfxSpeak! Immersed 2017 brings #VR and #AR to Toronto. https://t.co/ZcIOi2XMuL
MTBS3D Join Neil & his 1st Officer in his Messy Basement reviewing #StarTrekBridgeCrew from @UbisoftCanada! #VR #StarTrekhttps://t.co/RNfgC5VoQR
MTBS3D RT @Robertsmania: I predict Gran Turismo Sport will be a killer app for PSVR. The racing is very good and the content is deep @PlayStation
MTBS3D RT @Robertsmania: Cool! I was able to get an RSVP for PlayStation VR Gran Turismo Sport this morning. @PlayStation #E32107 @MTBS3D #VR http…
MTBS3D RT @Robertsmania: Forza 7 looks really good, especially on a really big screen and fancy motion rig! @ForzaMotorsport @MTBS3D #E32017 https…
MTBS3D RT @Robertsmania: MotoGP17 and F12017 look good, but no VR support on launch @SquareEnix @MTBS3D #E32017 https://t.co/rKb105fz02
MTBS3D RT @Robertsmania: New TS-XW Racer with Sparco rim running Project Cars 2 in VR! @TMThrustmaster @MTBS3D #E32017 #VR https://t.co/yYtnWXkN65

MSI #YesWeBuild Campaign on or Off the Mark?


We really appreciate what MSI is trying to do with this.  Kind of surprised VR wasn't included in the list.  What impressions do you walk away with after watching the video?  Does it speak to you?  Do you think it speaks to others?
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Firefox Activates WebVR by Default!


WebVR is a Javascript platform that makes it possible to code virtual reality experiences through common browsers to run on products like the HTC Vive, Oculus Rift, Sony PlaytStation VR, Samsung Gear VR, Google Daydream, and more.

WebVR Compatibility

Not all browsers are born equal, however!  Mozilla is first out of the gate honoring the spec and turning the WebVR API on by default in the just released Mozilla Firefox browser (version 55+).

According the the Mozilla compatibility table, this Firefox WebVR release runs on both desktop and mobile platforms.

As cool as online virtual reality is, there could be a greater opportunity to be had here.  Could the browsers themselves prove to be strong marketing material to promote the benefits of virtual reality and immersive technology?  Will the addition of the feature help grow the user base?
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Archangel Out For Oculus Rift and HTC Vive


Aren't Mechs fun?  Originally released on Sony's PlayStation VR two weeks ago, this story-driven massive robot combat game is now available for the HTC Vive and Oculus Rift through Steam and the Oculus Store for $29.99 USD.

Going to check it out and report our findings soon enough!
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AltspaceVR Shutting Down

AltspaceVR Logo
Some unfortunate news in the VR world.  AltspaceVR, one of the leading metaverse platforms, is shutting down on August 3, 2017.  It was easily one of the most successful in the space having raised over $15 million USD for development from 2014-2015.  They also had the benefit of cross-platform support between multiple HMD manufacturers (HTC Vive, Oculus Rift, Samsung Gear VR, Google Daydream).  We checked it out a few times, and it was regularly the most populated among the metaverse choices.

Their most popular events included comedic performances by Reggie Watts, concerts, special presentations, and an online wedding or two.  According to the AltspaceVR goodbye page, they benefited from 35,000 visitors a month with the average user spending 35 minutes in the environment each day.
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SLAP! They Were Just Fancy Gloves.

Zuckerberg's Fancy Gloves
Several months ago, there was a Facebook picture of Mark Zuckerberg trying out new VR gloves in the Facebook research labs.  Playing VR piano, shooting spider webs - that kind of thing.  There was all kinds of excitement and hoopla around them.



Fast forward to the present day: Mike Abrash (Chief Scientist for Oculus) confirmed in his latest blog post that the technology is just plain gloves studded with retroreflective material and tracked by multiple cameras (which was plain to see in the original picture).  This concept and use case is extremely old, and yet it was treated like the greatest thing since sliced bread.  People are too easily impressed!

We want to see wild innovations with these gloves; like achieving that level of tracking with just two sensors instead of countless more, or demonstrating solutions to hand occlusion, or...dare we say it...haptics.  These are the real holy grails in our book. Here's hoping that Oculus has some glove-smacking surprises in store!

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Things to See at SIGGRAPH 2017

SIGGRAPH
SIGGRAPH is nearly upon us, and they are going to have some great immersive highlights this year.  Running July 30 to August 3, the VR Village - which is really so much more - is going to feature a wide variety of virtual, augmented, and mixed reality experiences and ideas.

Here are just SOME of the highlight:

  • “Heroes” is a mixed reality duet set to the iconic David Bowie song.
  • “Neurable” is a brain-computer interface that interprets user intent using neuroscience and advanced machine learning.
  • “Out of Exile” is a virtual reality storytelling experience that illustrates the hostility faced by many in the LGBTQ community.
  • "Mission: ISS" lets visitors explore the International Space Station 250 miles above earth in virtual reality.  Visitors learn how to move around the modules in zero gravity and explore the experiments and missions on the station. You can even ho on an EVA to check out the exterior.
  • "Magic Bench: A Multi-User, Multi-Sensory AR Platform" is a third-person POV mixed-reality platform where participants see themselves and their environment mixed with computer graphics assets.  Just walk to an installation and interact with animated CG characters!

There is so much more, and the VR Village is just a taste.  SIGGRAPH is the leading event for all things dealing with the magic of computer graphics and impresses every year.
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