Vireio Perception 2.0.4 Alpha Released

Headtracked HUD Mode
This is just an alpha build, and it's obviously a work in progress.  Here are the highlights of Vireio Perception 2.0.4 Alpha:
  • RunTime 0.4.2 DK2 Support (Tracking).  For now, this is still orientational tracking, NOT positional.  The rendering is still being done outside the SDK, though the chromatic aberration fix is working.
  • Fixed a bug where games were injecting twice and causing issues.
  • New Dynamic Theater Mode (AKA Screen View Mode) allows the user to use headtracking to view the edges of the screen. Helpful for large menus.  There are some known distortion issues.
  • New Dynamic HUD/GUI Mode is similar to the abovem, but only moves in-game HUDs / Menus.  This is useful for seeing HUD elements around the screen without having to resize them.  For now, this only works where games use the Vireio "squished menu" technique (Bioshock / Borderlands / etc) for HUD resizing.

How to Contribute to Vireio Perception!

Back to the Future
For those out there wondering, Vireio Perception's development is continuing, and we are welcoming more developers to the team with some exciting ideas we'd like to implement. Our current priority is getting proper Oculus Rift DK2 support integrated. However, we are facing some challenges that we would like to solve to expedite DK2 support and other new features in Vireio Perception.

Vireio Perception 2.03 Released!


This is really long overdue!  The MTBS team is pleased to reveal the latest version of Vireio Perception.  However, this isn't just about releasing a new driver, it's about launching a new driver community.

For those unfamiliar, Vireio Perception are VR drivers that let you take existing games, and play them with VR devices like the Oculus Rift.  It's not as good as a true native implementation, but we can get pretty darned close at times.  These drivers are free, open source, and put together by volunteers.  Every helping hand is welcome.

First the driver:

Feature enhancements:
  • Game Image Resizing possible with CTRL-Mouse Wheel or CTRL + / - for stepped output.
  • VR Mouse Toggle creates a second mouse pointer for accurate HUD pointing (CTRL-NumPad 0)
  • Image Offset / IPD Compensation with CTRL-SHIFT-Mouse Wheel
  • VR Boost Toggle button with user defined key.
  • RiftUp Add-on Support (precursor to Oculus Rift DK2 Support).  Allows HD output from Vireio Perception.