Vireio Perception 4.0 Alpha 3 is OUT!

Vireio Cinema

This is a work in progress driver!

  • Introducing the "Vireio Cinema" : Play games either in mono or stereo in a VR Gaming Room on a big screen. Mouse pointer is rendered as a "laser pointer" to the virtual screen. For full immersive profiles (like Fallout 4) you can switch between full immersive mode and cinema mode.
  • Various pixel shader fx from "shadertoy.com" do build this gaming room. Customize the virtual screen and choose different fx for the VR Room in the "ini" file.
  • "profiles.xml" is back, for v4 it is located in "cfg_v4" folder.  Add any DX11 game to the xml list to play it in the VR Gaming Room in mono. That now makes injection much, much easier. Simply choose the game profile and HMD library in Vireio and hit the big profile button.
  • Full Vive Controller support (+Mouse and Keyboard emulation) !! Controllers rendered in the cinema. Oculus Touch + Leap Motion support planned !!
  • Various options added to "VireioPerception.ini".
  • Extensive new manual ! (in pdf format)

VIreio Perception's bright future is discussed in Neil's Messy Basement.

Vireio Perception 4.0 Alpha 2 is OUT!

Vireio Perception Logo

HTC Vive owners rejoice! Vireio Perception 4.0 Alpha 2 is out, and we have proudly added room scale support for Fallout 4. Mark your calendars for June 4, 2016 as the day that a VR driver released room scale support in VR for games that were never designed for that purpose. This is HISTORY!

Here are the highlights:

  • Full OpenVR (HTC Vive) room scale support. Game profile "Fallout4_OpenVR_x64" adds X+Z positional tracking.
  • Game profile "Fallout4_OpenVR_x64_experimental_Y_tracking" adds X+Z and experimental matrix modification Y positional tracking.
  • HUD manipulation for VR mode has been FIXED. There is a special secondary HUD for OpenVR users, but it's still not flawless.
  • SteamVR virtual game screen overlay can be activated on the dashboard.
  • OpenVR fully customizable "VireioPerception_OpenVR.ini" file is automatically created in the game folder.
  • ADDED Steam prediction model support
  • ADDED Vireio Perception predicted tracking solution for both Oculus and OSVR solutions
  • Improved Fallout 4 profile quality. More work is needed.
  • Slight delay added to both Oculus and OSVR tracker to resolve some problems reported by users in official Vireio Perception forums.

Vireio Perception 4.0 Alpha 1 is OUT!


Meant to be Seen is proud to share Vireio Perception 4.0 Alpha 1! For those unfamiliar, Vireio Perception lets you take existing games and play them in virtual reality when they weren't designed for that purpose. This complete rewrite of Vireio Perception was primarily made possible by Denis Reischl with support from Grant Bagwell, Simon Brown, Samuel Austin, and Neil Schneider.

This is a preliminary release and only works with Fallout 4 and the DirectX 11 API. The game support will dramatically grow as we reactivate features like DirectX 9 and make the Aquilinus profile creation software available. The software will become easier to use, too.

Vireio Perception 4.0 Out Later This Week!

Neil's Messy Basement LogoVireio Perception Logo
Vireio Perception will be out by Friday this week, and we are all extremely excited.  Special thanks to Denis Reischl, Grant Bagwell, Simon Brown, and Samuel Austin for getting us to this stage.  Denis rewrote all the architecture, and the game is afoot!

This amazing episode of Neil's Messy Basement is all about Vireio Perception 4.0.  If all goes to plan, the drivers will be in everyone's hands by Friday - maybe sooner.

We don't want to spoil the surprises (and there are several), so prepare for a seated VR learning experience.  Anyone who knows anything about virtual reality and virtual reality drivers will be stunned.  Remember, the Vireio Perception drivers are completely free and put together by volunteers.  It doesn't get more amazing than this.