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MTBS3D .@EnigmaticVR's Michael Oder demonstrated their new #VR game Cyberthreat at @SVVRLIVE. #SVVR2017 #VirtualRealityhttps://t.co/Ew3pC3x1j7
MTBS3D Our interview with Simon Gardner, CEO of @climaxstudios about their VR games. #GDC2017 #VirtualReality #VRhttps://t.co/JKsWLVcD5i
MTBS3D RT @MTBS3D: We interviewed @sixensemotion at @SVVRLIVE about their new product, MakeVR. #SVVR17 #VR #VirtualReality https://t.co/0Q62Gc96ga
MTBS3D We interviewed @sixensemotion at @SVVRLIVE about their new product, MakeVR. #SVVR17 #VR #VirtualRealityhttps://t.co/XAolniSjvY
MTBS3D RT @eventsforgamers: #SVVR2017 Panel: Putting the V in eSports, with @MTBS3D moderating, @sixensemotion, @SLIVERtv360 & @AMD represented. h…
MTBS3D .@OsterhoutGroup specializes in #AugmentedReality devices. We visited their offices during @Official_GDC. #GDC17https://t.co/oMJ81m7sGR
MTBS3D We interviewed @NordicTrolls at @Official_GDC and played their game @KarnageChron! #GDC17 #VRhttps://t.co/HcdkRq9zc9
MTBS3D .@captoglove showed us their latest work at @Official_GDC. They also have an active #Kickstarter! #GDC17 #VRhttps://t.co/f4I9EaxfYm
MTBS3D There is still more to share from @Official_GDC! Our interview with @htcvive is online. #GDC17 #HTCVive #VRhttps://t.co/KB1LR301gG
MTBS3D .@Survios gave MTBS a workout during @Official_GDC with Sprint Vector. #GDC17 #VR https://t.co/FkcziTm3C4 https://t.co/YoleaWxYjK
MTBS3D Forgotten Chambers is a #VR game by TpotStudio. We got to interview their CEO Minji Park at @Official_GDC. #GDC17 https://t.co/gvPfpY7E6n
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Category: Vireio Perception Nightly Builds
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Vireio Perception Nightly Build (23 Oct 14) Version:2.0.6

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Not a big release but includes some useful features and fixes based upon feedback over the last few weeks.

  • Fixed Memory Leak
  • Definable Hotkey for Disconnected Screen (in addition to mousewheel click) - See overall settings in Brassa
  • Added Zoom on Disconnected screen (based upon positional tracking)
  • Timewarp Fix


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10-23-2014 12:39:39
727.49 KB
11603
 
Vireio Perception Nightly Build (3rd Oct 2014) - Display Adapter / Timewarp Version:2.0.5 a1

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Vireio Perception Nightly Release - 03rd October 2014
2.0.5 Alpha 1

Another update as a few nice features are taking shape. This first and my favourite is the display adapter choice. It makes playing Skyrim even easier and has it running at 75hz on my computer on the Rift whilst set as a secondary extended monitor. Please show Simon Brown (Dr Beef) your appreciation for this, he's completed yet another fantastic addition to the project. 

  • Display Adapter Choice (Experimental) - Allows you to have the Rift as secondary in extended mode but still launch the game to that display. For this to work the best both monitor and rift should be set to the same refresh rate (ideally 75hz). Regular 1080 monitors should be able to show 75hz at 1152x864.
    For a full list of supported resolutions for you monitor try a program such as RefreshLock(http://www.softpedia.com/get/Tweak/Video-Tweak/RefreshLock.shtml). If you can't get this working you can set the DK2 to 60hz although this is not recomended. 
    Keep the resolution as 1920x1080 for the DK2. Some games may still force you back to 60hz. From our limited testing Skyrim and Dear Esther ran at 75hz whereas Left 4 Dead wouldn't go beyond 60hz. 
  • Fixed Chromatic Aberration for Oculus devices by retrieving settings from SDK
  • Added Non-Pitch Locked mouse movement in Skyrim for those who prefer. To get working rename TESV.MTBS to something else and rename TESV-nonpitchlocked.MTBS to TESV.MTBS in the cfg/VRBoost_rules folder. 
  • Ability to toggle timewarp on and off (Shift + Delete)

 



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10-03-2014 16:54:17
722.62 KB
2824
 
Vireio Perception Nightly Build (17th September) - Game Fixes + Assorted Version:2.0.4 a4

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Small nightly build with rendering fixes for Dear Esther and Mirrors Edge
  • Fixed Various Brassa HUD related issues
  • Added message when user outside of camera tracking zone
  • Tweaked postional tracking reset so that offsets are not included (suspect was causing issues for some)
  • Shader fix for Mirrors Edge
  • Shader fix for Dear Esther
  • Added a config.xml parameter that allows users to suppress all notifications, as this is potentially causing a crash on Radeon cards
  • Assorted tweaks to positional tracking
  • Version and build date should now be visible on Perception dialog
Credit for Changes: Simon Brown (Dr Beef)

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09-17-2014 16:58:08
719.4 KB
1108
 
Vireio Perception Nightly Build (14th Sept 2014) - Enhancements, Fixes and Help Functions

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Changes in this commit: -
  • On-screen FPS and Frame Timing counters - Push SHIFT+F or F9  
  • Toggle Positional Tracking (SHIFT + P)
  • Positional Tracking Menu - Movement scale can now be altered (Access from Brassa Menu)
  • Splash Screen - Visible for 10 seconds at start of game, includes version number
  • Added HMD stats (HMD Type / orientation / position / VRBoost) - Push SHIFT+S or F10
  • Toast Notification when toggling functions (turn Positional tracking on and off to see, works for all toggles)
  • Notifications on error situations (no HMD, user outside of positional tracking zone, VRBoost failure)
  • DK2 users will be asked to "calibrate" the HMD for positional tracking once the splash screen has been dismissed
  • Previous changes broke tracking for other trackers, should now be fixed (though have no way to verify)
  • Fixed distortion on Screen View mode (Distortion will now be focused on the area of the screen you are looking at). This may look a bit odd in game but this mode is focussed on 2d menu display, which should not look correct). We may add a future mathematical feature to project the viewport onto a 2d plane and distort that). 


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09-14-2014 15:24:23
722.01 KB
1061
 
Vireio Perception Nightly Build (10th Sept 2014) - Positional Tracking Version:2.0.4 a2

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Nightly Build (September 10th 2014)

This build includes positional tracking via MatrixTranslation. It should automatically function in all games as long as you own an Oculus Rift DK2.
 This is still an alpha and is in the early testing phase!

Notes:

  • This alters the level around you but not your player. For example, if you peek around a corner and shoot, your player will shoot as if he is standing up straight.  The game doesn't really know how you are really positioned.
  • It is quite possible to clip through walls etc.
  • There may be some graphical artifacts where a texture is not shown because the engine thinks you shouldn't be able to see it.
  • Hit Shift + R or F12 to reset the orientation (this should always do when starting a level)

Other Changes:

  • Set Mousewheel click to toggle Screen View (Theatre Mode) in addition to CTRL + 2

Special thanks to Simon Brown and Grant Bagwell for this wonderful coding!

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09-10-2014 18:44:58
719.46 KB
1732
 
Vireio Perception Version:2.0.4 Alpha

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This is just an alpha build, and it's obviously a work in progress. Here are the highlights of Vireio Perception 2.0.4 Alpha:

  • RunTime 0.4.2 DK2 Support (Tracking). For now, this is still orientational tracking, NOT positional. The rendering is still being done outside the SDK, though the chromatic aberration fix is working.
  • Fixed a bug where games were injecting twice and causing issues.
  • New Dynamic Theater Mode (AKA Screen View Mode) allows the user to use headtracking to view the edges of the screen. Helpful for large menus. There are some known distortion issues.
  • New Dynamic HUD/GUI Mode is similar to the abovem, but only moves in-game HUDs / Menus. This is useful for seeing HUD elements around the screen without having to resize them. For now, this only works where games use the Vireio "squished menu" technique (Bioshock / Borderlands / etc) for HUD resizing.

Remaining details found here.

Created
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09-08-2014 05:22:38
713.63 KB
1780