A Rift isn't handy right now to share screencaps, but preliminary tests show that the first Portal game by Valve has implemented Oculus Rift support! To get things working, activate the SteamPipe Beta feature in Portal's configuration (from within Steam). Then add "-VR" to the game's start-up parameters in the Launch Options. Portal 2 still doesn't have signs of VR support, so it's not worth trying yet.
If you have some good screencaps to share, please feel free to attach them.
Our friends at The Verge managed to get their hands on a new 1080P Oculus Rift protoype at E3! With a resolution of 960 X 1080 pixels per eye, the new optics solve the "screen door" effect caused by the low resolution of its predecessor. Getting the prototype together was a rush job because according to Oculus, they only got things working shortly before E3. So while this is likely a precursor of things to come, this reveal appears to be more of a "look what we can do" rather than an announcement of a new SDK around the bend.
It's a good VR video day on MTBS today! First up is an exclusive provided by Virtuix Omni. This is their story told in their words based on a live event they did in LA two weeks ago. The above video is a brief summary video, and what follows is nearly 90 minutes of footage and story telling.