With the advent of the Oculus Rift and more VR devices to come, imaginative content creation is gradually becoming big business. The above was submitted by a Dony Tamazone, a fellow MTBS member. It's a concept for creating virtual reality compatible 3D stills based on 360 degree image captures.
This is just an early concept video, the technology is demonstrated through a render, and it's unclear if it has even been proven to work yet. However, expressing the idea is the first step towards sucesss, so good luck!
Today, MTBS honors one of its own. Lionel Anton, Founder of the open source InfinitEye HMD sits in the hotseat to talk about his high field of view invention and where things are headed - and what the heck are those friggin Fresnel lenses for anyway?!? Today, we find out!
Over the past two years, there has been a tremendous amount of focus on what we see in the VR world through products like the Oculus Rift, or how we move and interact with the Virtuix Omni treadmill or the upgraded Sixsense STEM System. But where is the feeling? The haptics? That nudge that tells you you aren't dreaming?