HTC Vive owners rejoice! Vireio Perception 4.0 Alpha 2 is out, and we have proudly added room scale support for Fallout 4. Mark your calendars for June 4, 2016 as the day that a VR driver released room scale support in VR for games that were never designed for that purpose. This is HISTORY!
Here are the highlights:
This still only supports Fallout 4! Once we are happy with this, we will be able to dramitacally diversify the game support.
Full OpenVR (HTC Vive) room scale support. Game profile "Fallout4_OpenVR_x64" adds X+Z positional tracking.
Game profile "Fallout4_OpenVR_x64_experimental_Y_tracking" adds X+Z and experimental matrix modification Y positional tracking.
HUD manipulation for VR mode has been FIXED. There is a special secondary HUD for OpenVR users, but it's still not flawless.
SteamVR virtual game screen overlay can be activated on the dashboard.
OpenVR fully customizable "VireioPerception_OpenVR.ini" file is automatically created in the game folder.
ADDED Steam prediction model support
ADDED Vireio Perception predicted tracking solution for both Oculus and OSVR solutions
Improved Fallout 4 profile quality. More work is needed.
Wha...??? Yes. If all goes to plan, we will be releasing the next Vireio Perception alpha tomorrow (Saturday), and it will include room scale on the HTC Vive. However, the interview reveals far more to be excited about.
Also, we've set up a unique article category for the show, and there is an RSS link available on the program page. We've really been enjoying putting this together and we have lots of exciting things in store. Have fun!
There is still much to learn about AMD's paper-launched Radeon RX480 graphics card. Based on AMD's new Polaris architecture, it delivers over 5 teraflops of computing power and features either 4GB or 8GB of GDDR5 RAM. What sets its connectivity apart from the rest is it includes HDMI 2.0b and Displayport 1.3 and 1.4 support with HDR (the first card to offer this). According to Tom's Hardware, the unit runs at a quiet 150 Watts and delivers 1.7 X the performance per watt thanks to FinFET technology.
The biggest selling point? Price. Base unit price is $199 USD - a bargain for a VR Ready GPU that would normally be around $350 to $550 a piece.
According to Engadget, the cards beat out the Nvidia GTX1080 running Ashes of Singularity; impressive when you figure that two RX480's ($400 USD) are $200 cheaper than the single GTX1080 equivalent ($600).
There is something more to be discussed here, and we'll get into it in the next edition of Neil's Messy Basement.