Meant to be Seen is proud to share Vireio Perception 4.0 Alpha 1! For those unfamiliar, Vireio Perception lets you take existing games and play them in virtual reality when they weren't designed for that purpose. This complete rewrite of Vireio Perception was primarily made possible by Denis Reischl with support from Grant Bagwell, Simon Brown, Samuel Austin, and Neil Schneider.
This is a preliminary release and only works with Fallout 4 and the DirectX 11 API. The game support will dramatically grow as we reactivate features like DirectX 9 and make the Aquilinus profile creation software available. The software will become easier to use, too.
FMX 2016 was a stellar success with a record attendance. The Immersive Technology Alliance had the honor of opening the conference up with this unique panel featuring Dr. Michael Madary from the Johannes Gutenberg University Mainz, Alon Melchner who is the President of WakingApp, Simon Benson who is Director of the Immersive Technology Group at Sony Computer Entertainment Wordlwide Studios, Daniel O'Brien who is VP of Virtual Reality at HTC, and Dr. Jon Peddie who runs Jon Peddie Research.
The panel highlighted the short term sales potential of virtual reality, it featured discussion of a new VR content creation tool for novice developers, there was a discussion of stories that work well in immersive tech, and a strong focus on ethics in virtual reality and considerations that story makers can think about today.
The full stream of this panel and others is online!