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MTBS3D More Samsung Gear VR Software Screencaps. #Oculus #OculusConnect #GearVR http://t.co/heTymgFEJT
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MTBS3D Samsung Gear VR Software Screencaps. #Oculus #OculusConnect #GearVR http://t.co/4locnoEi3p
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MTBS3D RT @JoshuaFarkas: Palmer celebrates his birthday, after eating a chocolate DK2! http://t.co/JhKTwhUQQQ
MTBS3D RT @VRFocus: John Carmack Would be 'shocked' if VR Isn't 'wildly popular' in 5 Years - http://t.co/IKWuKEE7A6
MTBS3D RT @NextVR_app: #CrescentBay 360 positional tracking, #GearVR sized screen! Presence is better. Demo content is VERY cool but no stereo 360…
MTBS3D RT @SebKuntz: Btw I tested Samsung's Gear VR and it really works. Indeed mobility is a big plus. Lack of position tracking and 3d interacti…
MTBS3D RT @cybereality: Crescent Bay is quite literally the most amazing thing I've ever seen. And I've seen some things in my life.
MTBS3D RT @kentbye: I just got to try Crescent Bay @Oculus #VR prototype headset & I've seen the future. No screen door. 360degree tracking. Incre…
MTBS3D RT @oculus: #OculusConnect keynote stream with @ID_AA_Carmack is now live! http://t.co/sfOzJvFOHx
MTBS3D RT @gamasutra: Oculus news: Crescent Bay headset, Unity 5 partnership, and the Oculus Platform http://t.co/VkhNKW55j7
MTBS3D RT @oculus: #OculusConnect introduces a new feature prototype, Crescent Bay! http://t.co/Tdw5UfbYaA http://t.co/JuYDP7nHff

Proto Awards at Oculus Connect


We had lots of fun at the inaugural Proto Awards.  Thomas Middleditch was a nice touch and everyone had a good time!  We got it all recorded, but there isn't enough bandwidth at he hotel to upload it yet.


Yes, the man is an ordained minister of VR.  Well, he really is a Reverend, and he has three marriages to his credit that have all continued to this day; so that's a good work reference right there (though Kyle did admit that one of those marriages was a "fake" wedding).

Still having fun!  Will report more later.
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Catching Up With MTBS Alumni!


We've shared the occasional email, but it was great to finally meet John in person!
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Nvidia Maxwell GPUs Going VR!

Nvidia Introduces Latency Reducing Technology For VR!This is a very exciting development from the Nvidia camp.  A major curse that has plagued VR technologies like the Oculus Rift is latency; the delay between head movement and seeing the change in photons on the screen.  This disconnect is a major contributor to motion sickness and all around discomfort in VR.
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