Congratulations go out to Pantera Entertainment for successfully overshooting their Kickstarter goal for Theme Park Studio. $84,000 is a lot of money for an independent game, and we wish them all the best! Now let's see some VR rollercoasters!!!
Also, Vireio Perception sparked a small debate on Games.On.Net. Are VR drivers like Vireio Perception and VorpX holding things back for the Oculus Rift and products like it? We think not, and here is a discussion of why.
MTBS is pleased to be joined by Tom Duchêne, an ambitious student from IMAC. Tom and his team are developing a new horror game called Maere: When Lights Die, and they are in the throws of adding Oculus Rift support.
Today Tom shares his team's story, their excitement for VR gaming, and some really cool ideas they are trying with their new game. Yes, there could be some electrodes involved.
We really enjoy getting submissions like this. If you're a game developer or you think you have an exciting story to tell, send Neil a PM in the forums so we can get your work online. This is the stuff that makes MTBS a fun place to be!
As exciting as it is for Valve to add official Oculus Rift support to Half-Life 2, we can't let them have ALL the fun! Here are some updates that are equally exciting.
First up, thanks to John Hicks' continued hard work, we are starting to see Vireio Perception DirectX 11 support come to life. There is no separation or stereo rendering happenng here, but the drivers are definitely injecting with Bioshock Infinite and true DX11 VR support is within our grasp!