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MTBS3D SiliconArts and @CubicleNinjas join the ITA! #VR http://t.co/dHmD8VnTg0
MTBS3D @jamesstewart3D moderating a panel with Palmer Luckey at Toronto International Film Fest @TIFF_NET. #VR #oculus #TIFF http://t.co/bv3q1hunUc
MTBS3D Vireio Perception has gone positional! #VR #vireio http://t.co/yLdOw6Aagd
MTBS3D Super Moon in 3D, NBC's The Voice going VR! #supermoon #VR #TheVoice http://t.co/i2kaGNy1h9
MTBS3D Vireio Perception 2.0.4 alpha released with new features! #VR http://t.co/aDBqFCNrU3
MTBS3D Improved uploads/downloads section on MTBS! http://t.co/NzM1FWY32U
MTBS3D NextVR raises $5 million investment! #NextVR #Samsung #Oculus http://t.co/OXL8Ose43r
MTBS3D Samsung and Oculus VR announce Gear VR innovator Edition. #GearVR #oculus http://t.co/504JOmTQCi
MTBS3D Two Haptics minds thinking alike! #VR http://t.co/N6f8EUiJmb
MTBS3D Final 48 hours for @Cyberith Kickstarter! #VR #kickstarter http://t.co/AlUAFvrlWG
MTBS3D Perception Neuron at Siggraph! #Noitom #VR #Siggraph http://t.co/DvtHXLqVN4
MTBS3D RT @official_ita3d: ITA welcomes John Gaeta and Habib Zargarpour as new advisory board members! #VR http://t.co/FqPxEBpUlg http://t.co/vR0Y
MTBS3D Interview about VR with CTO of @DWAnimation and @jonpeddie! #VR #Dreamworks http://t.co/XzpHZQmSnv

SiliconArts and Cubicle Ninjas Join The ITA!

SiliconArts Logo
"We are really excited to be a part of the most promising technology community - the ITA. Through ITA activities, SiliconArts hopes to deliver its distinguished VR hardware platform (real-time ray-tracing) to the community and embrace the latest VR technologies from other members. We strongly believe that the ITA assets including its members, knowledge, technologies and network will be a great resource to SiliconArts in materializing its technology and, SiliconArts' contribution to the ITA will allow the organization to be equipped with an optimal hardware platform for near-future VR application." - Hee Jin (Colin) Shin, Co-Founder

This is a very exciting development.  SiliconArts has joined The Immersive Technology Alliance.  Why is that important, you ask?  Specializing in raytracing IP and processor technology, SiliconArts' work represents the impending future of how video and audio content will be rendered in the not-too-distant future in virtual reality.  In addition to impacting the qualitative results of audio and video processing, their technology has the potential of dramatically reducing the development time needs to create memorable content.  Very exciting stuff!

The alliance also welcomes Cubicle Ninjas, a fast-growing marketing company that has deep commitements to virtual reality.  More details can be found on the Immersive Technology Alliance website.
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NextVR Reveals Latest Camera Rig!

NextVR Virtual Reality Digital Cinema Camera System
ITA Member NextVR is showcasing their new VR camera rig at IBC2014 in Amsterdam (Hall Number 10, Stand Number 10.A10).  The patent-pending NextVR Virtual Reality Digital Cinema Camera System is a 360-degree stereoscopic array of high resolution, high dynamic range digital cinema cameras that capture immersive, ultra high definition stereoscopic video and spatial audio for virtual reality displays. NextVR will be using its tech to bring 3D virtual reality content to the market for use in products like the recently launched Samsung Gear VR.

Now...check this out...
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TIFF Goes VR!


MTBS had a blast at TIFF, the Toronto International Film Festival. Realizing the potential of VR, TIFF organized a special panel featuring the likes of James Stewart (Geneva Film Company), Palmer Luckey (Oculus VR), Jade Raymond (Ubisoft), Ariel Garten (InteraXon), and Felix Lajeunesse (Felix and Paul Studios).
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