Vireio 2.0.5 Alpha 1 is OUT!

Vireio Perception 2.0.5 Alpha 1
This is a REALLY cool update for Oculus Rift DK2 users.  One of the big tradeoffs with the Oculus Rift DK2 is it's not really possible to clone your display.  You have to run in extended mode and somehow get your game to the right panel, or just run one display at a time and painfully point your eyes in the Rift to find where your cursor is.  Euch!

The latest nightly build lets you run your computer in extended mode, and after selecting the destination display, the drivers will automatically get your game to display on your HMD without requiring you to turn your main monitor off.  It's best to try and get your HMD and display to run at 75Hz.

Another experimental feature is Timewarp rendering which is a predictive technique for headtracking.  You will get snappier performance in most games, but this can be turned off as well.

Finally, we added a Chromatic Abberation fix for DK2 users that can be toggled on and off.  Have fun!

Vireio Perception 2.04 Alpha 2

Skyrim with Positional Tracking

Here is the latest Vireio Perception update revealed late last night.  Most of these updates are to help users to diagnose the core issues causing their problems.  Great stuff!

Vireio Perception Has Positional Tracking Now!


Now we have to be absolutely clear that native VR games are always going to have an advantage over games made possible by VR drivers. We have to be absolutely clear about that. Still...there is always room to impress, yes?

For those unfamiliar, Vireio Perception is free and open source middleware software that makes it possible to play existing games in VR without special coding by the game developer. We have special VR Boost functionality that also grabs hold of deep architecture from the software, and pushes games beyond the scope of their design. VR Boost adds super high levels of field of view and low latency head tracking, for example.

Vireio Perception 2.0.4 Alpha Released

Headtracked HUD Mode
This is just an alpha build, and it's obviously a work in progress.  Here are the highlights of Vireio Perception 2.0.4 Alpha:
  • RunTime 0.4.2 DK2 Support (Tracking).  For now, this is still orientational tracking, NOT positional.  The rendering is still being done outside the SDK, though the chromatic aberration fix is working.
  • Fixed a bug where games were injecting twice and causing issues.
  • New Dynamic Theater Mode (AKA Screen View Mode) allows the user to use headtracking to view the edges of the screen. Helpful for large menus.  There are some known distortion issues.
  • New Dynamic HUD/GUI Mode is similar to the abovem, but only moves in-game HUDs / Menus.  This is useful for seeing HUD elements around the screen without having to resize them.  For now, this only works where games use the Vireio "squished menu" technique (Bioshock / Borderlands / etc) for HUD resizing.