Vireio Perception DX11 Benchmark Sample
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- Category: Vireio Perception News
- Published on Monday, 01 February 2016 00:08
- Written by Neil Schneider
For those wondering what Vireio Perception's fate is, we have an update! The above is a benchmarking sample of Middle Earth: Shadow of Mordor running with the lowest in-game quality settings followed by the highest. The test equipment in this case is an AMD FX 8350 CPU mixed with an AMD R9 390 series GPU.
With the most basic visual quality, the game performs at 60FPS, and drops off to 44FPS in true stereoscopic 3D mode. With the highest graphics quality settings, the game again performs at 60FPS, and drops to 33FPS in stereoscopic 3D mode. This doesn't take into account techniques like asynchronous timewarp to compensate for missing frames in VR.
Read more: Vireio Perception DX11 Benchmark Sample
DX11 Support on the Way!
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- Category: Vireio Perception News
- Published on Saturday, 24 October 2015 09:09
- Written by Neil Schneider
If anyone had their doubts about DirectX 11 being added to Vireio Perception, this should assuage your fears. There is much more to do, of course, but this isn't actually the biggest innovation being added to Vireio Perception. We are confident this feature will turn the whole VR driver community on its head...again.
There is still a bit of a wait, but only because of the amazing things in development. Can we hype this any more? Possibly. Thanks for your patience!
Vireio Perception 3.0.0 Alpha 2 is OUT!
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- Category: Vireio Perception News
- Published on Friday, 24 July 2015 08:33
- Written by Neil Schneider
Miracle worker Simon Brown (Dr. Beef) discovered that individual games have certain timing idiosyncrasies that was adding jutter to the experience and creating a left eye / right eye desyncronization. To compensate for this, we have added a game by game timing adjustment that can be found in the "Overall Settings" menu. A setting of 0 has not waiting period and is most likely going to exhibit the described problems. A setting of 20 will be smooth, but introduce latency. A setting between 3-8 should work well depending on your machine.
Provided your computer can deliver a frame rate in the high 30s, you should be able to achieve a judder-free experience. Please report your findings!
The VR Boost scanner for Bioshock 2 has also been fixed. More to come!
Vireio Perception 3.0.0 Alpha Released
- Details
- Category: Vireio Perception News
- Published on Thursday, 09 July 2015 14:09
- Written by Neil Schneider

Yes, we know it took longer than expected, but Vireio Perception is always worth waiting for! We are pleased to announce the immediate availability of Vireio Perception 3.0.0 Alpha.
Vireio Perception users would be horrified if they ever learned how close we came to having to scrap the whole project. As a consequence of moving with the times, the Oculus Rift 0.6.X SDK removed much of the architecture needed for Vireio to effectively support DirectX 9 games. We seriously thought we were done for. It's with thanks to a lucky find and some sharp programming that Simon Brown was able to reinvigorate our future prospects by using DirectX 9Ex which was introduced with Windows Vista. Yes, without Vista, Vireio could very well have been done for!
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