In this example from Portal 2, most of the scene is deep in the screen, but as you get close, the corner of the wall's panel door is peeping in front of the screen.
While it's best to be able to get the character to pop out just in front of the display, this can be difficult because of camera angle issues when the scene changes.
GameGrade3D is a fully functional system that asks a series of multiple choice questions. Based on the answers given, a huge database is created complete with recommended game settings, quality expectations, and current GameGrade3D certification ratings. These ratings adjust and compensate according to what members submit, driver updates, diversified results, and more.