Two major initiatives to open-source the software that controls virtual reality headsets are working together.
Gaming hardware maker Razer, which leads the Open Source Virtual Reality standard drive, said this morning that Valve’s Open VR initiative is the latest to sign up with the standard. The move brings together two heavyweights in the open-source battle for VR. And a $5.2 billion prize is at stake: That’s the amount the VR industry is expected to be worth by 2018, according to U.K. analyst KZero.
Google's whimsically named Cardboard virtual-reality effort has a new chief, and possibly a new vision. Jon Wiley, who formerly headed up design for the company’s search division and—among other things—came up with the Cards user interface on Google’s mobile platforms, will be taking over a division that started off a little more than a joke a year ago.
Facebook-owned Oculus VR has no plans to prevent the adult entertainment industry from using its Rift virtual reality headset, which is scheduled to launch as a consumer product within the first quarter of 2016, according to Oculus founder Palmer Luckey.
Asked about plans to block any X-rated content or apps during a panel at the first Silicon Valley Virtual Reality Conference in San Jose, Calif., on Monday, Luckey responded: “The rift is an open platform. We don’t control what software can run on it,” adding: “And that’s a big deal.”
Luckey’s remarks stood out as most of his fellow panelists tried to dodge controversial questions around topics like adult entertainment as well as motion sickness and other side effects of using virtual reality headsets.