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MTBS3D RT @tomshardware: Oculus Connect: The Future, And AMD Vs. NVIDIA - http://t.co/tldYdM0ogj
MTBS3D MTBS has a great interview from #OculusConnect with our friend, Palmer Luckey! #VR #Oculus #PalmerLuckey http://t.co/BFskUzBS9w
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MTBS3D RT @JoshuaFarkas: Palmer celebrates his birthday, after eating a chocolate DK2! http://t.co/JhKTwhUQQQ
MTBS3D RT @SebKuntz: Btw I tested Samsung's Gear VR and it really works. Indeed mobility is a big plus. Lack of position tracking and 3d interacti…
MTBS3D RT @cybereality: Crescent Bay is quite literally the most amazing thing I've ever seen. And I've seen some things in my life.
MTBS3D RT @kentbye: I just got to try Crescent Bay @Oculus #VR prototype headset & I've seen the future. No screen door. 360degree tracking. Incre…
MTBS3D RT @oculus: #OculusConnect keynote stream with @ID_AA_Carmack is now live! http://t.co/sfOzJvFOHx

4 reasons Oculus VR’s secret Samsung project set the stage for next generation entertainment software


The UpTake: Don't be distracted by the news of a sexy new virtual reality headset made in partnership between two popular tech companies. The real news here is that four new products also announced today could change entertainment software forever.

By Michael del Castillo

This week, Oculus VR formally announced a secret yearlong partnership with Samsung to turn its new mobile device, the Galaxy Note 4, into a virtual reality headset. But it’s the four new “experiences” that are part of the deal that could throw a huge wrench in a lot of other businesses plans.

“We don’t have the raw horsepower of a high end gaming PC (yet), but there are valuable compensations that make it a very interesting trade off,” said Oculus VR CTO John Carmack in a statement. “And many developers will thrive on the platform, especially as it improves at the rapid pace of the mobile ecosystem.”

Read the whole story here.





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Oculus answers the big Rift questions


Does it still care about games?

By Robert Purchese 

A year ago I told Palmer Luckey's story, about how he'd invented what would become Oculus Rift in his parent's garage. He was the boy wonder swept up in a rollercoaster of success after John Carmack demoed his VR headset at E3 2012. Zoom went the Kickstarter campaign; zoom went the flood of excited, experimental game support; zoom went the increasingly massive piles of money raised by investors. A year later he was a millionaire, and now, two years later, he's a multi-multi-millionaire, his company acquired by one of the biggest around, Facebook, and for a staggering $2bn.

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John Carmack goes into nerd overdrive about VR on the Note 4


By Adi Robertson

This morning's Samsung IFA event was almost two hours of treacly scripted banter. But midway through, we got a solid four minutes of Oculus chief technology officer John Carmack (who pioneered 3D graphics with games like Doom and Quake) going over the principles of virtual reality displays and how to get blur-free video on the Note 4-powered Gear VR headset. This is one of the few opportunities you will get to watch a brilliant man in a T-shirt and cargo pants explain kernel drivers, clock rates, and context-prioritized GPU threads during a major corporate launch event. Don't squander

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