Samsung and Oculus have been working together on a portable virtual reality platform called Gear VR, and our recent hands-on with the hardware was exciting.
The product works; it provides a high-quality virtual reality experience in a completely portable product, and based on the wide variety of games and experiences we were able to try on retail units, the launch software will be just as impressive. There's only one problem.
For the first few months, developers will be forced to give their games away. And they're not happy about it
Mountain Dew shows what it's like to skate through Sin City with pros Paul Rodriguez and Sean Malto.
By Jeff Beer
Get ready for more virtual reality. It's not South Park or Maui, this time it's Las Vegas and Mountain Dew has created an experience that allows anyone to skate sin city with two of skateboarding's top pros.
The annual Dew Tour skateboarding and BMX event made a recent stop in Brooklyn and the brand unveiled its Virtual Reality Skate Experience, one of the first live action 3-D, 360-degree, binaural audio branded experiences for the new Oculus Rift DK2 developer headset. By strapping on the headset, attendees could virtually skate around Vegas with Paul Rodriguez and Sean Malto.
Virtual reality may still seem like science fiction to many, but experts predict that the market will exceed $1 billion in size by 2018. According to new research from MarketsAndMarkets, the industry is expected to grow at a 15.18% CAGR between 2013 and 2018 to reach $1.06 billion in size by 2018, while immersive virtual reality is expected to account for roughly $407.51 million of the market.
Facebook Inc.'s acquisition of Oculus Rift for $2 billion back in March was perhaps the most visible sign of virtual reality's growth, but 3D Systems Corporation's acquisition of Simbionix - a 3D Virtual Reality Surgical Simulation and Training company - for $120 million demonstrates the breadth of the industry beyond just cool consumer devices targeting gamers.
According to Facebook's Mark Zuckerberg, "This is just the start. After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a courtside seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face - just by putting on goggles in your home. This is really a new communication platform."