MTBS3D @NextVR_app @FOXSports Sorry about that! It's fixed now. :)
MTBS3D .@FOXSports Teams With @NextVR_app To Explore Virtual Reality At NASCAR Events! #FOX #VR #AR
MTBS3D Support the RAI Kickstarter! Ground Control is a dual analog 4-axis foot joystick for hands-free locomotion in #VR!
MTBS3D English translation of @realovirtualcom interview at @ImmersiONVRelia offices in Murcia! #VR
MTBS3D RT @realovirtualcom: Hemos conocido a Neil Schneider, fundador de @MTBS3D y director ejecutivo de @official_ita3d ht…
MTBS3D Check out Pt. 1 of our interview w/ industry pioneer @MarySpio! @NextGalaxyCorp #CEEKARS #VR
MTBS3D RT @MarySpio: Nice Interview @MTBS3D Google wants to be great VR citizen. Next computing platform @tclaiborne of #GoogleCardboard http://…
MTBS3D MTBS is heading to Murcia, Spain! Look out for unique #VR & #AR coverage soon! #virtualreality
MTBS3D Support the @CEEK Indiegogo! #Ceekars are #4D audio headphones for #VR by @NextGalaxyCorp!
MTBS3D Neil's interview with Trevor Claiborne from @googlecardboard is online! #GoogleCardboard #GDC15 #VR #virtualreality
MTBS3D RT @therealmsystem: Thanks Neil Schneider, @MTBS3D sweatiest interview at GDC 2015 #GDC2015 #virtualreality #fitness
MTBS3D Support the CEEKARS Indiegogo campaign! By @MarySpio & @NextGalaxyCorp, CEEKARS are new 4D audio headphones. #4D #VR
MTBS3D .@neilt3d interview at #GDC15 about @thekhronosgroup's #OpenGL efforts & why he's involved w/ @official_ita3d! #VR
MTBS3D RT @official_ita3d: Neil Trevett's @neilt3d @thekhronosgroup presentation from our mtg at #GDC15 is online! #virtualreality #VR #AR http:/…
MTBS3D RT @official_ita3d: .@alexchudesign of #GearVR talk is online! Thanks to the team at @CubicleNinjas for our awesome new website! #GDC15 htt…
MTBS3D RT @3DImages: The 3D Image Stereoscopic News #3D is out! Stories via @FujifilmUS @MTBS3D

Betaworks CEO: There Will Be No Line Between Us and Our Devices

A critical look at artificial and augmented intelligence

By John Borthwick

Artificial intelligence is back. Whether in the dystopian portrayals of recent movies or the utopian singularities dreamed of in the tech world, the general agreement is that we are on the path to thinking machines. But as fun, twisted and thought-provoking as the dystopian show Black Mirror is, I don’t believe machines are going to think or achieve a human level of consciousness any time soon.

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By Arthur Gies

It's been a busy week for Epic at this year's GDC.

First, it announced that starting immediately, Unreal Engine 4 would move from the very popular subscription model introduced last year — which was so successful that CEO Tim Sweeney said "our Unreal Engine community has grown 25-fold" — to completely free, with royalty fees to kick in after sales of $3,000 or more per financial quarter.

Epic has also worked in collaboration with Weta Digital to show off the capabilities of Unreal Engine 4 in VR, courtesy of a scene from The Hobbit: The Desolation of Smaug, all using a just-announced Nvidia GPU.

Read the whole story here.

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'The Hobbit' gets virtual reality expansion with 'Thief in the Shadows'

By Chris Morris, Reuters

LOS ANGELES - Bilbo Baggins is going on another journey -- this time to the virtual world.

The hero of Peter Jackson's "Hobbit" trilogy will face off against the dragon Smaug one more time in "Thief in the Shadows," a virtual reality experience created by Weta Digital.

The visual effects studio used Epic Games' Unreal Engine 4 to develop the VR spinoff, using assets from "The Hobbit: The Desolation of Smaug."

Using the Oculus Rift headset, viewers wade through a vast collection of gold coins and are confronted by Smaug, who guards the loot. Benedict Cumberbatch voices the dragon as he did in the films.

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