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MTBS3D RT @BOLL7708: @The_Lionheart @MTBS3D @SVVR2015 @podvrcast why hello thar :o The good old days in a forum with limitless possibilities :P dr…
MTBS3D RT @_jasonjerald: Who is going to be the next #birdly? @siggraph 2015 Immersive Realities Contest deadline May 26. http://t.co/fDD26Vspq7
MTBS3D RT @BOLL7708: @MTBS3D @SVVR2015 this means I haven't heard everything from SVVR15 yet, didn't think the Vive was there! Reminds me, time fo…
MTBS3D .@nevillespiteri Hahahaha! That's funny. Looking forward to you getting involved with @official_ita3d, too! 😀
MTBS3D Happy #MemorialDay to our American followers! I have some friends & family that have served/are serving in the US Military & support them!
MTBS3D @Chaoss86 FOV was OK maybe 100 deg. Screen door is noticeable, but not more than #CrescentBay. Need more time w/ Vive for firm judgement.
MTBS3D Interview at @SVVR2015 w/Josh Farkas of @CubicleNinjas Chief Architects of Immersed Access! #immersedaccess #SVVR #VR http://t.co/47DuDhcFS0
MTBS3D RT @karlkrantz: The @FOVEinc VR eye-tracking headset will change everything you know about #VR. Learn more: http://t.co/tZzm145xbd #FOVE
MTBS3D RT @official_ita3d: Thanks @SVVR2015, @jonpeddie @MissQuickstep @denise_quesnel @MTBS3D David Traub & everyone who joined us for our Futuri…
MTBS3D Amazing two days @SVVR2015! Thanks Nana, @karlkrantz and @CymaticBruce on a job well done! Now go take a vacation! :) #SVVR2015
MTBS3D RT @SVVR2015: Thank you to the incredible VR community who made SVVR 2015 an amazing success! http://t.co/gzcmtQcWD8
MTBS3D RT @JoshuaFarkas: A huge thank you to @karlkrantz @CymaticBruce and Nana for making SVVR 2015 another unforgettable event!
MTBS3D .@denise_quesnel @Vrideo @SVVR2015 @AMD @MissQuickstep @NextGalaxyCorp Thank you, Denise! You were a great panelist! :)

The MMOne is a three-axis Virtual Reality chair attached to a crane

 

I'm spinning around, move out of my way.


By Tom Phillips

Part gaming chair, part theme park ride, the MMOne is a three-axis rotating seat that claims to be the world's first fully-interactive virtual reality attraction.


Built to work with the Oculus Rift headset, the chair and crane attachment are the work of MM-Company, a Ukrainian start-up

Read the whole story here.




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Project Morpheus: Sony's plan to make virtual reality a social experience


Everyone envisions that virtual reality will be about isolating yourself from the real world, but that’s not exactly what Sony has in mind

By Keith Stuart

Two years after the successful Kickstarter fund that projected Oculus Rift into the mass consciousness and launched the new era of consumer virtual reality, there are still a lot of questions to answer.

What will VR apps actually look like? How will they work? Will they resemble the games we play on current consoles, or will they work more like virtual tourist attractions, giving us access to extraordinary environments and just letting us explore them?

It’s a problem that every developer in the field is still grappling with. At the recent South West VR conference in Bristol, the main talking points were how to coax consumers into virtual experiences without scaring or alienating them – or making them feel sick. A whole new methodology is required.

Read the whole story here.



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Visual arts: Virtual reality will soon immerse us, says keynote speaker in Digital Spring conference

 

By John Pohl

Technologies that can immerse a person in a virtual world will soon be readily available and the Society for Art and Technology is working to ensure that artists will create some of the best experiences.

Those technologies include the Samsung Gear VR, a helmet that uses applications loaded onto a Samsung Galaxy S6 cellphone to immerse the wearer into 3D virtual reality. It could be available to consumers as early as November for as little as $200 and use Time Machine, a game being developed by Montreal’s Minority Media.

Time Machine takes you back to the Jurassic era to see underwater dinosaurs, said Vander Caballero, founder of Minority Media.

Read the whole story here.



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