When Samsung introduced the Gear VR earlier in September the company said the virtual reality headset would hit store shelves this fall. Apparently, that meant sooner rather than later, as some eagle-eyed shoppers have already spotted Gear VR demo headsets at Samsung Experience Shops inside Best Buy.
To hear many people talk, virtual reality has an unsolvable problem. To some, it's an issue that cripples the entire VR effort and leaves all the effort and investment dead in the water. I'm speaking of course about handling player movement (and rotation) in VR.
Some people have a natural unease when wearing a VR headset if their character or camera(s) are not stationary in an environment. Early demos on the very first Oculus Rift Dev Kits (commonly referred to as a "DK1") often resulted in users being queasy or dizzy... we all know about this or have experienced this by now. It is known.
Earlier this month, Montreal-based Vrvana Inc. launched a crowd funding campaign on Kickstarter to raise $350,000 for its new full-featured virtual reality headset, Totem. The device is described as a “premium developer kit” that has unique features and plenty of onboard horsepower to experience immersive and engaging virtual reality.