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MTBS3D Neil was invited to moderate a panel at @FMX_Conference & it was written up in @THR! #fmx2016 #VR #AR https://t.co/7gCWJwW9ng
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MTBS3D Neil has arrived in Stuttgart for @FMX_Conference! The live stream is here: https://t.co/ejXRoJ3daB #fmx2016 #VR https://t.co/aqynBWSmru
MTBS3D Check out the very first episode of our new show, Neil's Messy Basement! #VR #AR https://t.co/jdaJzS2jRL
MTBS3D First guest on first episode of Neil's Messy Basement is Bertrand Nepveu of @Vrvana! https://t.co/SaJ6jUItKj #VR #AR https://t.co/kLlovnvElD
MTBS3D Introducing Neil's Messy Basement, a new weekly program from MTBS! #VR #AR #VirtualReality https://t.co/SaJ6jUItKj https://t.co/Th1flEdIFV
MTBS3D RT @Vanessa_FMX: The calm before the storm at the #fmx2016 location. Good to be back in the #castle. Prepping venue starts today. https://…
MTBS3D Minecrift released with Oculus SDK 1.3 support!#Minecrift #Oculus #VR https://t.co/9yBdd0RIdy https://t.co/bc4Wj60Uow
MTBS3D Virtual Reality’s PC Mass Market: When and Why https://t.co/uYSzO7RCqv #VR #VirtualReality https://t.co/dJoqfyGX3l
MTBS3D @JohnBerman How do you keep such a straight face? We were dying here every time you smiled. Ben Carson makes for classic TV.😂😂😂
MTBS3D The #HTCvive fulfills virtual reality's boldest promises. #VR #VirtualReality https://t.co/Wis6o26dHA
MTBS3D Interview w/@idealens a mobile #HMD w/positional tracking based on magnetic resonance. #VR https://t.co/UNzzJaxNMg https://t.co/LgcthptBYk
MTBS3D @OssicVR You're welcome. So glad you liked the interview! :)
MTBS3D Interview w/ @OssicVR who are developing unique #3Daudio headphones for #VirtualReality #VR https://t.co/biP3vXg6wE https://t.co/nAFtJR8pB2
MTBS3D @VarunV3rma @oculus He sure did! 😀

HTC’s Virtual Reality Headset Just Got Even Better

By Lisa Eadicicco

You won't have to take the headset off to avoid bumping into objects around you.

When HTC and Valve debuted their Vive headset last year, the tech media were convinced that it would pave the way for the future of virtual reality (VR). Until that point, the Facebook-owned Oculus Rift was the only real frontrunner in the modern VR space. Now, as the two companies are preparing to release the Vive to consumers in April, HTC and Valve have unveiled the newest version of the hardware.

Read the whole story here.
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HTC Reshapes Human Imagination With Inspiring Virtual Reality

HTC unveils Vive Pre, its second-generation developer edition VR system, featuring an all-new front facing camera and room-scale technology. New partners announced at the show brings VR to a broader spectrum of applications and consumers.

LAS VEGAS, Jan. 5, 2016  -- HTC, a pioneer in innovative smart technologies, today announced new developments to the Vive VR system that represent the next step in bringing virtual reality to a mass-market. With Vive Pre, HTC is fulfilling the promise of creating fully immersive experiences that change how we communicate, how we are entertained, and how we learn and train. Each and every component has been redesigned from the ground up to provide better comfort, ergonomics, and performance. With milestone improvements in both visuals and versatility, Vive Pre creates a world without limits.     

"When we first announced Vive ten months ago we had an ambitious goal of fundamentally changing the way people communicate and interact with the world - forever," comments Cher Wang, chairwoman and CEO, HTC. "Since then Vive has received a phenomenally positive reception from media, industry commentators, consumers, and the hundreds of partners and brands we've been working with to deliver inspiring and dynamic VR content. For too long, the promise of virtual reality has been little more than a promise. Today we stand on the precipice of a new era. Vive is creating a world where the only limit is human imagination."  

Become immersed with the new Vive Headset
The refreshed design of the Vive headset has been refined to offer greater comfort to the wearer, increasing the sense of immersion in the virtual worlds it creates. The headset is now more compact and features an updated strap design that provides greater stability and balance. An improved visual system with brighter displays and image refinements leads to increased clarity, and an even deeper sense of presence. On the inside, interchangeable foam inserts and nose gaskets mean the Vive Pre fits comfortably and securely to the user. Vive Pre can also be easily adjusted to suit a variety of facial shapes while remaining compatible with a variety of eyeglasses.  


Integrated front facing camera merges the physical and virtual 
Vive Pre brings elements of the real world into the VR realm. A newly developed front facing camera allows you to do more both inside and outside your Virtual world by blending physical elements into the virtual space. Being able to take a seat, find your drink, and carry on conversations without removing your headset is only the beginning of what's possible.


Greater Control 
Completing the VR experience, the Vive's controllers have been overhauled and enhanced with updated ergonomics and softer edges, greater balance, new textured buttons, and grip pads for a more comfortable feel in the hand. The new dual stage trigger makes interaction with objects smoother, and haptic feedback delivers vital feedback about your interactions with the virtual world. For power, the controllers now feature integrated rechargeable lithium polymer batteries with micro-USB charging that provides over 4 hours of runtime on a single charge.


The Vive base stations have also been redesigned to be more compact, quieter, and provide improved tracking.

Complete Solution
The HTC Vive will be the first VR hardware to support SteamVR. Created by Valve, Steam VR tracking and the Chaperone system are optimized for use with Steam, one of the largest online platforms for PC, Linux and Mac games and software.


Shaping the Virtual Reality Industry 
Since announcing Vive, HTC and Valve have worked with thousands of developers and partners to create VR content across a wide spectrum of sectors; from gaming and entertainment to health, automotive, retail and education. HTC and over 15 Vive partners will be showcasing VR applications at CES 2016, demonstrating the potential of a world without limits on imagination. Leading automotive manufacturer Audi has created a premium retail experience where consumers can explore their dream car with virtual reality, and Dassault Systemes, the 3DEXPERIENCE company, will showcase how it is developing the future of 3D product design in VR. HTC is also showcasing a new brand for Vive at CES 2016. 


While Vive is scheduled for commercial launch in April 2016, HTC and Valve will be starting the new year by making an additional 7,000 units available to developers.

About HTC
HTC Corporation aims to bring brilliance to life. As a global innovator in smart mobile devices and technology, HTC has produced award-winning products and industry firsts since its inception in 1997, including the critically acclaimed HTC One and HTC Desire lines of smartphones. The pursuit of brilliance is at the heart of everything we do, inspiring best-in-class design and game-changing mobile and virtual reality experiences for consumers around the world. HTC is listed on the Taiwan Stock Exchange (TWSE: 2498). www.htc.com


HTC, the HTC logos are the trademarks of HTC Corporation. All other names of companies and products mentioned herein may be the trademarks of their respective owners.


SOURCE HTC












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CES NEWS ALERT: NextVR Announces Live-Streaming Virtual Reality Portal for Phones Using Qualcomm’s Snapdragon 820 Processor at CES 2016


See crystal-clear, 360-degree virtual reality content optimized for mobile devices featuring the Snapdragon 820 processor at Qualcomm booth (#8643) during CES 

Las Vegas,  Jan. 5, 2016 – NextVR, the leader in live-action virtual reality broadcast technology, will demonstrate the next evolution in high-quality, full 360-degree virtual reality content on mobile phones leveraging the latest advances in Qualcomm’s Snapdragon 820 processor.

NextVR worked with Qualcomm to develop software for the new SnapDragon processor that enables delivery of high-quality, live virtual reality content.

“This new technology levels the playing field for mobile VR by putting flagship phones featuring the Snapdragon 820 ahead of the best currently available mobile VR devices,” said Dave Cole, co-founder of NextVR. “The Snapdragon 820 processor is optimized for virtual reality and the Android phones with this chipset provide no-compromise, state-of-the-art VR.”

NextVR pioneered live virtual reality broadcasts, including the first-ever NBA game on Oct. 27between the 2015 NBA Champion Golden State Warriors and New Orleans Pelicans.

Mobile phones featuring the Snapdragon 820 processor featuring NextVR’s new virtual reality content will be on display during CES at the Qualcomm booth (#8643).  

About NextVR: NextVR enables the transmission of live, long-form virtual reality content in broadcast quality – leading the way for live and on-demand VR to become a mainstream experience for sporting events, concerts, cinematic productions and more. Launched in 2009, NextVR has more than 26 patents granted or pending for the capture, compression, transmission, and display of virtual reality content. NextVR's platform allows the fully immersive content to be streamed with pristine quality using current home and mobile Internet connections. NextVR was founded by veterans in stereoscopic imaging technology, software development and an award-winning filmmaker.  For more information, go to www.nextvr.com.

Media Contact: 
Karena Bibbins, for NextVR
Burson-Marsteller 
(310) 309-6663
This email address is being protected from spambots. You need JavaScript enabled to view it.
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