Just as the fervor over VR finally started hitting a fever pitch, Oculus VR finally began releasing information about the release of the consumer edition of its hotly anticipated Oculus Rift, the VR headset that kickstarted the virtual reality craze. Earlier this month, a launch window was announced: early 2016. Yay! The next hot question: How much will the Rift cost?
Late Wednesday night, Oculus CEO Brendan Iribe provided an answer—kind of—in the most roundabout, obtuse, downright silly way possible. Speaking at Re/code’s Code Conference, Iribe revealed not the price of the Rift itself, but that the headset and a PC powerful enough to run it will cost a cool $1,500.
Come on, Brendan. Really? That’s the price you want in people’s heads when you’re trying to establish a revolutionary, completely new product category?
Every Friday just after lunch, the videogame developers at Bossa Studios in London’s East End take a break from all the coding to try out their own work.
This spring they were putting the finishing touches on Worlds Adrift, a so-called massively multiplayer online role-playing game in which thousands of people floated across a virtual sky on ships, attacking one another.
They were hoping to build the next World of Warcraft, an MMORPG that grossed more than $1 billion last year.
Bossa’s game had the potential to be better because it would seem more real. To achieve that Bossa had turned to Improbable, another startup 2 miles to the west, which has invented a new way to simulate extremely complex systems.