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MTBS3D RT @TheVRBook: The #VR Book is coming! Final edits just submitted to the publisher today! Setting up for preorders with all the major pro…
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MTBS3D We interviewed Tyler Porter of @Vuzix about their latest iWear prototype at @E3! #E32015 #VR http://t.co/SqtRvB2h9U http://t.co/oeExPDJekB
MTBS3D More #VR dinosaurs thanks to Paper Crane Games! @papercranedevs #E2015 http://t.co/lzQO1BQJi0 http://t.co/Lf1bwdxYrt
MTBS3D MTBS gets all grabby with Manus Gloves @ManusMachina at @E3! #E32015 #VR http://t.co/efguH99DrY http://t.co/QjZyap2XWd
MTBS3D We tried @BattleZoneGame in #VR on the Sony Morpheus & interviewed @Rebellion at @E3! #E32015 http://t.co/Y0eTiSZfFa http://t.co/2isLIL1qU7
MTBS3D .@zSpace & @corinth_reality Announce Partnership to Bring Immersive Digital Learning to Classroom at @isteconnects. http://t.co/9vnPEyGwAB
MTBS3D Interview w/ @Crytek on Return to Dinosaur Island to Robinson: The Journey! #E32015 #VR http://t.co/ecUnM0080d http://t.co/sgqOo0PvRj
MTBS3D RT @Robertsmania: .@YouTube VR Android support is great and I expect it works on #GearVR We I want PC support for an Oculus DK! @MTBS3D htt…
MTBS3D RT @official_ita3d: We are excited to welcome @TheThirdFloor to ITA!Their films include The Avengers & Iron Man 3! http://t.co/F3PtD5GvoT h…
MTBS3D RT @Robertsmania: Its weird seeing myself on video, but here's my interview with Nvidia at #E32015 @MTBS3D http://t.co/ksF0yxUPbN http://t.…
MTBS3D At @E3, @nvidia demonstrated multi-res shading. Check out our full interview here! #E32015 #Nvidia #VR http://t.co/bJHR913RUU
MTBS3D VR people! Has anyone read this story from @GIBiz? What are your thoughts? #virtualreality #VR #E32015 http://t.co/M1EpDuJKSd
MTBS3D Check out our interview with @nDreamsVR, makers of The Assembly! #TheAssemblyVR #E32015 #VR http://t.co/Gvb1WGPpNY http://t.co/K25GbrPFR6
MTBS3D Everyone has been talking about @FOVEinc's HMD! In this video they talk about foveated rendering! #FOVE #E32015 #VR http://t.co/jVxmdAHKdF
MTBS3D @nDreamsVR Thanks! It was great meeting you, too! We really enjoyed our demo, and will have your interview up soon.
MTBS3D Interview with @FOVEinc from @E3 where they talk about foveated rendering! #FOVE #E32015 #VR http://t.co/CKIqNLgT1Z http://t.co/EUx5B3AWa9
MTBS3D Happy Father's Day from this zombie eating dad! #OVERKILLSTWD #FathersDay #TheWalkingDead #E32015 #VR http://t.co/p5f57rdEk0

Oculus Rift's $1,500 total cost: Digging into the truth behind the insane number



By Brad Chacos


Just as the fervor over VR finally started hitting a fever pitch, Oculus VR finally began releasing information about the release of the consumer edition of its hotly anticipated Oculus Rift, the VR headset that kickstarted the virtual reality craze. Earlier this month, a launch window was announced: early 2016. Yay! The next hot question: How much will the Rift cost?

Late Wednesday night, Oculus CEO Brendan Iribe provided an answer—kind of—in the most roundabout, obtuse, downright silly way possible. Speaking at Re/code’s Code Conference, Iribe revealed not the price of the Rift itself, but that the headset and a PC powerful enough to run it will cost a cool $1,500.

Come on, Brendan. Really? That’s the price you want in people’s heads when you’re trying to establish a revolutionary, completely new product category?

Read the whole story here.
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Sony's Project Morpheus VR headset to release in first half of 2016


Will we get a price at E3?


By Tatiana Morris

Sony has confirmed plans to release their Virtual Reality (VR) headset, Project Morpheus, in the first half of 2016. The rele

Read the the whole story here.
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Meet Improbable, The Startup Building The World's Most Powerful Simulations


By Parmy Olson

Every Friday just after lunch, the videogame developers at Bossa Studios in London’s East End take a break from all the coding to try out their own work.

This spring they were putting the finishing touches on Worlds Adrift, a so-called massively multiplayer online role-playing game in which thousands of people floated across a virtual sky on ships, attacking one another.

They were hoping to build the next World of Warcraft, an MMORPG that grossed more than $1 billion last year.

Bossa’s game had the potential to be better because it would seem more real. To achieve that Bossa had turned to Improbable, another startup 2 miles to the west, which has invented a new way to simulate extremely complex systems.

Read the whole story here.















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