MTBS3D RT @SVVRCon: #SVVR booth @GetImmersed , come visit us! http://t.co/P96yyXxm4Y
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MTBS3D RT @_jasonjerald: I'll be moderating the @DavidCronenberg Mind/Body/Change #VR Experience Panel at @GetImmersed in 10 minutes!
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MTBS3D RT @GetImmersed: Going on now, Industry panel with #Immersed founding partner @CMF_FMC as well as @acserrano from @cfccreates. #VR #AR http…
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MTBS3D RT @GetImmersed: First up, this morning, an excellent talk by @karlkrantz of @SVVRCon! #immersed #VirtualReality #AugmentedReality #3D http…
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MTBS3D RT @official_ita3d: Thanks to everyone who came out today. You made it a great first day for @GetImmersed! #immersed VR #AR #3D
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MTBS3D RT @ImmersiONVRelia: Of course! @MTBS3D you're welcome. What a great event! Looking forward to more tomorrow! #immersed #VR #VirtualReali
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MTBS3D RT @EthanSchur: In beautiful #Toronto getting ready! @getimmersed #ionvr #ImmersiONVRelia
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MTBS3D RT @GetImmersed: So busy here! Finally here's a picture of the exhibit room! Thanks to all the great #Immersed vendors! #VR #AR #3D http:/…
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MTBS3D RT @GetImmersed: #DTI Glasses Free 3D/2D Display #kickstarter is live! @tcadguy #DTI exhibit at #Immersed this weekend! #3D #gaming http://…
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MTBS3D RT @matthewfabb: Today & tomorrow I'm at the @GetImmersed VR conf. @secretlocation has Sleepy Hollow VR set up in exhibition area. http://t…
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MTBS3D RT @GabrielleMade: Great thing about coming to @GetImmersed: there's only 6-7 women in the room, so guaranteed no bathroom lineups! #winnin
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MTBS3D RT @40Below3D: Here at @GetImmersed looking into our VR behind-the-scenes release #3D #Cdnfilm @cfccreates @CMF_FMC @YourAMPIA http://t.co/
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MTBS3D RT @NicoleintheBay: Showing #McCartneyVR #TheMissionVR and #KaijuFurtVR at @GetImmersed (@ 99 Sudbury in Toronto, ON) https://t.co/uHJzTHn2
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MTBS3D RT @GetImmersed: @ianmachunter Thank you for coming and speaking at #Immersed! We enjoyed meeting and learning from you! @NewDealStudios #V
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MTBS3D RT @NewDealStudios: @stephanelx: Interesting talk at @GetImmersed from @ianmachunter of @NewDealStudios about #VR movie making http://t.co/
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Certification Categories

M3GA is completely dynamic and adjusts according to the S-3D game quality results members submit.  M3GA certification results are then further adjusted according to how many submissions are done for each title, and the differences - if any - between gaming experiences.

This document explains the general requirements for each certification level.

Native
Platinum
Gold
Silver
Bronze
Uncertified

Native

native logonative logo

The game and/or game engine supports MTBS industry acknowledged hardware solutions natively.  Examples of this including passing an exact left and right image to the display, or the game developer passing the exact left and right image to the driver, which is then sent to the display.  Game engines that are "optimized" for stereoscopic 3D gaming, but are still based on the driver translating the 3D experience are not considered native (e.g. Unreal Engine).

DDD is not listed in this category because they do not make display hardware, and don't currently have a native support option.  This is a manually entered M3GA result as there are only a handful of titles that support this, and status needs to be properly confirmed.

Platinum

DDD PlatinumiZ3D PlatinumNVIDIA Platinum

Platinum is the highest grade possible for a driver based solution.  The game can be played with maximum "eye candy" settings and there are no discernable artifacts or anomalies when played in a combined depth and pop-out experience as described in MTBS' Stereoscopic 3D Settings Guide.

Some driver developers force certain eye candy settings off, despite what is adjusted in the game.  This would not qualify for a Platinum grade.


Gold

DDD Gold Logo  iZ3D Gold LogoNVIDIA Gold Logo
The game can be played with a combined depth and pop-out experience and there are no visual anomalies.  However, the game does require one or more "eye candy" settings to be turned off (e.g. bloom, HDR lighting, field of view, glow, etc.).  Drivers that forcably turn game settings off would fall in this category as well.  For example, shadows that are turned on in the game, but don't actually appear in stereoscopic 3D mode.


Silver

DDD Silver Logo iZ3D Silver LogoNVIDIA Silver Logo
While the game can be played with a combined depth and pop-out experience, some non-critical visual anomalies remain.  The game may or may not require one or more "eye candy" settings to be turned off (e.g. bloom, HDR lighting, field of view, glow, etc.).


Bronze

DDD Bronze LogoiZ3D Bronze LogoNVIDIA Bronze Logo
This is the lowest certification grade possible.  The game can only be played in a "depth only" situation because it will otherwise be plagued by critical anomalies and visual errors.  The game may or may not require one or more "eye candy" settings to be turned off (e.g. bloom, HDR lighting, field of view, glow, etc.) as well.


UNCERTIFIED
Uncertified
When games fail to meet minimum criteria or have critical grade anomalies that can't be removed under any circumstances, they are deemed "UNCERTIFIED".  Many games can earn this ranking, and still be deemed playable by gamers.