MTBS3D EARLY BIRD TICKETS SOLD OUT for @IMMERSEDEUROPE! @im360 just added to the speakers list! #immersed #VR #AR #360video http://t.co/yWXFZ203Ww
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MTBS3D RT @nDreamsVR: We've just added a bunch of screenshots to #TheAssemblyVR's board on @Pinterest - more here: https://t.co/5Zlmg00YMB http://…
MTBS3D "It's great to see this type of event in the heart of Europe." - Simon Benson #immersed #Sony #projectmorpheus #VR http://t.co/0h54S71CVr
MTBS3D Sony and Google's Project Tango at Immersed Europe! #immersed #Sony #Google #VR #AR #3D http://t.co/UB5aNJOhGz http://t.co/GfOAd3Js3k
MTBS3D Simon Benson of #Sony is @IMMERSEDEUROPE keynote! His team was instrumental in creating #ProjectMorpheus! #immersed http://t.co/NZBTqzhlbv
MTBS3D Check out our cyberpunk interview with John Ho, Program Manager at eMagin! #eMagin #Cyberpunk #VR #virtualreality http://t.co/nu8ogrhedY
MTBS3D RT @Vireio: Vireio Perception has much improved ATW! #vireio #VR #AR http://t.co/EWWk7ZHT3n
MTBS3D RT @VRFocus: .@IMMERSEDEUROPE Reveals Four New Speakers For Conference http://t.co/20Np6btK9e http://t.co/pWxiJp7DIU
MTBS3D Virtual and Augmented Reality takes Center Stage at Immersed Europe Conference! #immersed #VR #AR #Wearables http://t.co/HWWQyB0P2R
MTBS3D RT @CubicleNinjas: Is your business considering #virtualreality? It's time to raise the bar & dream big with #VR. http://t.co/fDQb8mhj4o ht…
MTBS3D RT @realovirtualcom: Nuevos ponentes para @IMMERSEDEUROPE: Epic Games, Sphericam e InMediaStudio, el 3 y 4 de septiembre en Murcia http://t…
MTBS3D RT @inmediastudio: Confirmado JL. Navarro, CEO de inMediaStudio, como ponente en @IMMERSEDEUROPE http://t.co/Y9mReXr1J2 http://t.co/Oiqbflv
MTBS3D RT @inmediastudio: JL.Navarro, CEO, inMediaStudio will be talking about VR contents at @IMMERSEDEUROPE #VR #IMMERSEDEUROPE http://t.co/BLho
MTBS3D RT @Hardwareupdate9: Immersed Europe VR, AR Conference Scheduled For Sept 3-4, Tom's Hardware ... - Tom's Hardware http://t.co/p7D794iA1i
MTBS3D RT @WingedMinds: ¡Ya nos hemos apuntado! http://t.co/1I8NXw6GbA
MTBS3D RT @soyflyerboy: ¡Ya tenemos nuestras entradas! @IMMERSEDEUROPE Nos ha selecionado para la mesa de #Kickstarter
MTBS3D RT @K_Samantha1: Who going to @IMMERSEDEUROPE?

Certification Categories

M3GA is completely dynamic and adjusts according to the S-3D game quality results members submit.  M3GA certification results are then further adjusted according to how many submissions are done for each title, and the differences - if any - between gaming experiences.

This document explains the general requirements for each certification level.

Native
Platinum
Gold
Silver
Bronze
Uncertified

Native

native logonative logo

The game and/or game engine supports MTBS industry acknowledged hardware solutions natively.  Examples of this including passing an exact left and right image to the display, or the game developer passing the exact left and right image to the driver, which is then sent to the display.  Game engines that are "optimized" for stereoscopic 3D gaming, but are still based on the driver translating the 3D experience are not considered native (e.g. Unreal Engine).

DDD is not listed in this category because they do not make display hardware, and don't currently have a native support option.  This is a manually entered M3GA result as there are only a handful of titles that support this, and status needs to be properly confirmed.

Platinum

DDD PlatinumiZ3D PlatinumNVIDIA Platinum

Platinum is the highest grade possible for a driver based solution.  The game can be played with maximum "eye candy" settings and there are no discernable artifacts or anomalies when played in a combined depth and pop-out experience as described in MTBS' Stereoscopic 3D Settings Guide.

Some driver developers force certain eye candy settings off, despite what is adjusted in the game.  This would not qualify for a Platinum grade.


Gold

DDD Gold Logo  iZ3D Gold LogoNVIDIA Gold Logo
The game can be played with a combined depth and pop-out experience and there are no visual anomalies.  However, the game does require one or more "eye candy" settings to be turned off (e.g. bloom, HDR lighting, field of view, glow, etc.).  Drivers that forcably turn game settings off would fall in this category as well.  For example, shadows that are turned on in the game, but don't actually appear in stereoscopic 3D mode.


Silver

DDD Silver Logo iZ3D Silver LogoNVIDIA Silver Logo
While the game can be played with a combined depth and pop-out experience, some non-critical visual anomalies remain.  The game may or may not require one or more "eye candy" settings to be turned off (e.g. bloom, HDR lighting, field of view, glow, etc.).


Bronze

DDD Bronze LogoiZ3D Bronze LogoNVIDIA Bronze Logo
This is the lowest certification grade possible.  The game can only be played in a "depth only" situation because it will otherwise be plagued by critical anomalies and visual errors.  The game may or may not require one or more "eye candy" settings to be turned off (e.g. bloom, HDR lighting, field of view, glow, etc.) as well.


UNCERTIFIED
Uncertified
When games fail to meet minimum criteria or have critical grade anomalies that can't be removed under any circumstances, they are deemed "UNCERTIFIED".  Many games can earn this ranking, and still be deemed playable by gamers.