MTBS3D MTBS Founder, Neil Schneider, is doing a Reddit AMA today at 1:00PM PST (4:00PM EST)! #VR #AR #immersed #oculus #3D http://t.co/dLwLNXxJSy
8hreplyretweetfavorite
MTBS3D RT @GetImmersed: New press release! 25 speakers and counting! #immersed #VR #AR #3D #canadamediafund #oce http://t.co/xho0QHqZiM http://t.…
MTBS3D @doracheng @GetImmersed Awesome! Hope you can make it! 😃
MTBS3D RT @StephanTanguay: Immersed ( VR Confrence ) is coming soon! NOVEMBER 23-24 2014 ! Glad to be a speaker. http://t.co/sq7nxg5G1V
MTBS3D RT @LeapMotion: Today is the official kickoff for our @IndieCade #3DJam! Register your team and be eligible to win $75k in prizes: http://t…
MTBS3D RT @_jasonjerald: IMMERSED is going to be the biggest Consumer #VR event on the east coast yet and I look forward to speaking there. http:/…
MTBS3D RT @3DImages: The 3D Image Stereoscopic News #3D is out! http://t.co/JCftd0jCLu Stories via @NickDager @MTBS3D @HDTVTest
MTBS3D RT @CourtSprunger: ImmersiON-VRelia to unveil immersive space experience at NASA's 75th Anniversary Open House http://t.co/4OjLZVEpDl #ames
MTBS3D Follow @GetImmersed for new speakers, contests and other surprises! Get your tickets today: https://t.co/CSx2VrhyHF #immersed #VR #AR #3D
MTBS3D RT @official_ita3d: The @UCF University of Central Florida joins the ITA! #UCF #VR #AR http://t.co/QG7HPVN6t0 http://t.co/g37y2naI8M
MTBS3D RT @SFVRCC: @MTBS3D gave a heads-up on a great @gamasutra article on the Cali #VR Meetup scene expanding thanks to @GetImmersed http://t.co
MTBS3D RT @GetImmersed: Wow! Big thanks to @JoshuaFarkas & @CubicleNinjas for redesigning the http://t.co/KPOLJc534W website! We love it. #immerse
MTBS3D @emilyeifler I'm Pam &we're doing a VR conference in Toronto & would love if you participated! Pls email customerservice@getimmersed.com!

Certification Categories

M3GA is completely dynamic and adjusts according to the S-3D game quality results members submit.  M3GA certification results are then further adjusted according to how many submissions are done for each title, and the differences - if any - between gaming experiences.

This document explains the general requirements for each certification level.

Native
Platinum
Gold
Silver
Bronze
Uncertified

Native

native logonative logo

The game and/or game engine supports MTBS industry acknowledged hardware solutions natively.  Examples of this including passing an exact left and right image to the display, or the game developer passing the exact left and right image to the driver, which is then sent to the display.  Game engines that are "optimized" for stereoscopic 3D gaming, but are still based on the driver translating the 3D experience are not considered native (e.g. Unreal Engine).

DDD is not listed in this category because they do not make display hardware, and don't currently have a native support option.  This is a manually entered M3GA result as there are only a handful of titles that support this, and status needs to be properly confirmed.

Platinum

DDD PlatinumiZ3D PlatinumNVIDIA Platinum

Platinum is the highest grade possible for a driver based solution.  The game can be played with maximum "eye candy" settings and there are no discernable artifacts or anomalies when played in a combined depth and pop-out experience as described in MTBS' Stereoscopic 3D Settings Guide.

Some driver developers force certain eye candy settings off, despite what is adjusted in the game.  This would not qualify for a Platinum grade.


Gold

DDD Gold Logo  iZ3D Gold LogoNVIDIA Gold Logo
The game can be played with a combined depth and pop-out experience and there are no visual anomalies.  However, the game does require one or more "eye candy" settings to be turned off (e.g. bloom, HDR lighting, field of view, glow, etc.).  Drivers that forcably turn game settings off would fall in this category as well.  For example, shadows that are turned on in the game, but don't actually appear in stereoscopic 3D mode.


Silver

DDD Silver Logo iZ3D Silver LogoNVIDIA Silver Logo
While the game can be played with a combined depth and pop-out experience, some non-critical visual anomalies remain.  The game may or may not require one or more "eye candy" settings to be turned off (e.g. bloom, HDR lighting, field of view, glow, etc.).


Bronze

DDD Bronze LogoiZ3D Bronze LogoNVIDIA Bronze Logo
This is the lowest certification grade possible.  The game can only be played in a "depth only" situation because it will otherwise be plagued by critical anomalies and visual errors.  The game may or may not require one or more "eye candy" settings to be turned off (e.g. bloom, HDR lighting, field of view, glow, etc.) as well.


UNCERTIFIED
Uncertified
When games fail to meet minimum criteria or have critical grade anomalies that can't be removed under any circumstances, they are deemed "UNCERTIFIED".  Many games can earn this ranking, and still be deemed playable by gamers.