MTBS3D RT @VRReviewer: Walk on the Real Surface of Mars in Virtual Reality http://t.co/4UIVdFTYqL via @VRReviewer
MTBS3D RT @JudithRegan: Judith Regan’s New Multimedia Company to Release Book on Virtual Reality http://t.co/kC55naJAdd via @galleycat
MTBS3D Canada's conference on immersive technology and gaming! @secretlocation @WemoLab @_jasonjerald @GetImmersed #immersed http://t.co/WoFdmzjv4Y
MTBS3D RT @AppliedArts: New immersive tech and gaming conference @GetImmersed brings experts on virtual reality to Toronto, Nov. 23-24. http://t.c…
MTBS3D RT @official_ita3d: Great news to report! @NextGalaxyCorp joins the ITA! @MarySpio #ceek #ceekars #VR #AR http://t.co/ADpZFVNz6Q http://t…
MTBS3D RT @kentbye: Interview with Jens Christensen on @jauntvr's toolchain for creating cinematic #VR & immersive 360-degree, 3D video: http://t.…
MTBS3D RT @RickKing16: Tackling The Crowdfunding Credibility Gap: A Q&A With Dropkicker http://t.co/TI0HoJGVvG
MTBS3D RT @RickKing16: Reddit launched a Kickstarter-style crowdfunding site http://t.co/3wWPeUAh1j
MTBS3D RT @RickKing16: 3-D Printer Sales to Double Next Year http://t.co/7FByWws58V
MTBS3D RT @CubicleNinjas: Cubicle Ninjas speaking about VR Marketing at Immersed http://t.co/qaDzUyEIcw #VR #immersed
MTBS3D RT @CubicleNinjas: The complete list of @GetImmersed speakers! @JesseJoudrey, @Anticleric, @jamesstewart3D, @JoshuaFarkas, and more! http:/…
MTBS3D RT @CubicleNinjas: Take a virtual vacation with Oculus Rift demo from Cubicle Ninjas via @BuiltInChicago http://t.co/LMahflNSRA #VR #Chicago
MTBS3D RT @CanopyVR: Getting excited about attending @GetImmersed in November, the lineup is impressive: http://t.co/WppONKz6oF
MTBS3D RT @GetImmersed: @NewDealStudios worked on the VFX for Ironman, The Dark Knight & Inception. Check them out at http://t.co/iI8imwXec3. #VR
MTBS3D RT @ianmachunter: “@jauntvr: From @CNN: "Virtual Reality Movies are Coming" http://t.co/OPcvaMwlYg #VR #virtualreality #cinematicvr#kaiju

Certification Categories

M3GA is completely dynamic and adjusts according to the S-3D game quality results members submit.  M3GA certification results are then further adjusted according to how many submissions are done for each title, and the differences - if any - between gaming experiences.

This document explains the general requirements for each certification level.

Native
Platinum
Gold
Silver
Bronze
Uncertified

Native

native logonative logo

The game and/or game engine supports MTBS industry acknowledged hardware solutions natively.  Examples of this including passing an exact left and right image to the display, or the game developer passing the exact left and right image to the driver, which is then sent to the display.  Game engines that are "optimized" for stereoscopic 3D gaming, but are still based on the driver translating the 3D experience are not considered native (e.g. Unreal Engine).

DDD is not listed in this category because they do not make display hardware, and don't currently have a native support option.  This is a manually entered M3GA result as there are only a handful of titles that support this, and status needs to be properly confirmed.

Platinum

DDD PlatinumiZ3D PlatinumNVIDIA Platinum

Platinum is the highest grade possible for a driver based solution.  The game can be played with maximum "eye candy" settings and there are no discernable artifacts or anomalies when played in a combined depth and pop-out experience as described in MTBS' Stereoscopic 3D Settings Guide.

Some driver developers force certain eye candy settings off, despite what is adjusted in the game.  This would not qualify for a Platinum grade.


Gold

DDD Gold Logo  iZ3D Gold LogoNVIDIA Gold Logo
The game can be played with a combined depth and pop-out experience and there are no visual anomalies.  However, the game does require one or more "eye candy" settings to be turned off (e.g. bloom, HDR lighting, field of view, glow, etc.).  Drivers that forcably turn game settings off would fall in this category as well.  For example, shadows that are turned on in the game, but don't actually appear in stereoscopic 3D mode.


Silver

DDD Silver Logo iZ3D Silver LogoNVIDIA Silver Logo
While the game can be played with a combined depth and pop-out experience, some non-critical visual anomalies remain.  The game may or may not require one or more "eye candy" settings to be turned off (e.g. bloom, HDR lighting, field of view, glow, etc.).


Bronze

DDD Bronze LogoiZ3D Bronze LogoNVIDIA Bronze Logo
This is the lowest certification grade possible.  The game can only be played in a "depth only" situation because it will otherwise be plagued by critical anomalies and visual errors.  The game may or may not require one or more "eye candy" settings to be turned off (e.g. bloom, HDR lighting, field of view, glow, etc.) as well.


UNCERTIFIED
Uncertified
When games fail to meet minimum criteria or have critical grade anomalies that can't be removed under any circumstances, they are deemed "UNCERTIFIED".  Many games can earn this ranking, and still be deemed playable by gamers.