MTBS3D RT @avaconinc: AvaCon Joins The Immersive Technology Alliance, New #Metaverse Focused Working Group! http://t.co/2JZkQhuBhM via @official_i
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MTBS3D Busy weekend coming up in LA! Proto Awards, TechCrunch Meetup and Oculus Connect! #VR #Oculus http://t.co/BjJO7WK2Xn http://t.co/1VPCxKZkxE
MTBS3D SiliconArts and @CubicleNinjas join the ITA! #VR http://t.co/dHmD8VnTg0
MTBS3D @jamesstewart3D moderating a panel with Palmer Luckey at Toronto International Film Fest @TIFF_NET. #VR #oculus #TIFF http://t.co/bv3q1hunUc
MTBS3D Vireio Perception has gone positional! #VR #vireio http://t.co/yLdOw6Aagd
MTBS3D Super Moon in 3D, NBC's The Voice going VR! #supermoon #VR #TheVoice http://t.co/i2kaGNy1h9
MTBS3D Vireio Perception 2.0.4 alpha released with new features! #VR http://t.co/aDBqFCNrU3
MTBS3D Improved uploads/downloads section on MTBS! http://t.co/NzM1FWY32U
MTBS3D NextVR raises $5 million investment! #NextVR #Samsung #Oculus http://t.co/OXL8Ose43r
MTBS3D Samsung and Oculus VR announce Gear VR innovator Edition. #GearVR #oculus http://t.co/504JOmTQCi
MTBS3D Two Haptics minds thinking alike! #VR http://t.co/N6f8EUiJmb
MTBS3D Final 48 hours for @Cyberith Kickstarter! #VR #kickstarter http://t.co/AlUAFvrlWG
MTBS3D Perception Neuron at Siggraph! #Noitom #VR #Siggraph http://t.co/DvtHXLqVN4
MTBS3D RT @official_ita3d: ITA welcomes John Gaeta and Habib Zargarpour as new advisory board members! #VR http://t.co/FqPxEBpUlg http://t.co/vR0Y

Certification Categories

M3GA is completely dynamic and adjusts according to the S-3D game quality results members submit.  M3GA certification results are then further adjusted according to how many submissions are done for each title, and the differences - if any - between gaming experiences.

This document explains the general requirements for each certification level.

Native
Platinum
Gold
Silver
Bronze
Uncertified

Native

native logonative logo

The game and/or game engine supports MTBS industry acknowledged hardware solutions natively.  Examples of this including passing an exact left and right image to the display, or the game developer passing the exact left and right image to the driver, which is then sent to the display.  Game engines that are "optimized" for stereoscopic 3D gaming, but are still based on the driver translating the 3D experience are not considered native (e.g. Unreal Engine).

DDD is not listed in this category because they do not make display hardware, and don't currently have a native support option.  This is a manually entered M3GA result as there are only a handful of titles that support this, and status needs to be properly confirmed.

Platinum

DDD PlatinumiZ3D PlatinumNVIDIA Platinum

Platinum is the highest grade possible for a driver based solution.  The game can be played with maximum "eye candy" settings and there are no discernable artifacts or anomalies when played in a combined depth and pop-out experience as described in MTBS' Stereoscopic 3D Settings Guide.

Some driver developers force certain eye candy settings off, despite what is adjusted in the game.  This would not qualify for a Platinum grade.


Gold

DDD Gold Logo  iZ3D Gold LogoNVIDIA Gold Logo
The game can be played with a combined depth and pop-out experience and there are no visual anomalies.  However, the game does require one or more "eye candy" settings to be turned off (e.g. bloom, HDR lighting, field of view, glow, etc.).  Drivers that forcably turn game settings off would fall in this category as well.  For example, shadows that are turned on in the game, but don't actually appear in stereoscopic 3D mode.


Silver

DDD Silver Logo iZ3D Silver LogoNVIDIA Silver Logo
While the game can be played with a combined depth and pop-out experience, some non-critical visual anomalies remain.  The game may or may not require one or more "eye candy" settings to be turned off (e.g. bloom, HDR lighting, field of view, glow, etc.).


Bronze

DDD Bronze LogoiZ3D Bronze LogoNVIDIA Bronze Logo
This is the lowest certification grade possible.  The game can only be played in a "depth only" situation because it will otherwise be plagued by critical anomalies and visual errors.  The game may or may not require one or more "eye candy" settings to be turned off (e.g. bloom, HDR lighting, field of view, glow, etc.) as well.


UNCERTIFIED
Uncertified
When games fail to meet minimum criteria or have critical grade anomalies that can't be removed under any circumstances, they are deemed "UNCERTIFIED".  Many games can earn this ranking, and still be deemed playable by gamers.