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MTBS3D We interviewed Tyler Porter of @Vuzix about their latest iWear prototype at @E3! #E32015 #VR http://t.co/SqtRvB2h9U http://t.co/oeExPDJekB
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MTBS3D More #VR dinosaurs thanks to Paper Crane Games! @papercranedevs #E2015 http://t.co/lzQO1BQJi0 http://t.co/Lf1bwdxYrt
MTBS3D MTBS gets all grabby with Manus Gloves @ManusMachina at @E3! #E32015 #VR http://t.co/efguH99DrY http://t.co/QjZyap2XWd
MTBS3D We tried @BattleZoneGame in #VR on the Sony Morpheus & interviewed @Rebellion at @E3! #E32015 http://t.co/Y0eTiSZfFa http://t.co/2isLIL1qU7
MTBS3D .@zSpace & @corinth_reality Announce Partnership to Bring Immersive Digital Learning to Classroom at @isteconnects. http://t.co/9vnPEyGwAB
MTBS3D Interview w/ @Crytek on Return to Dinosaur Island to Robinson: The Journey! #E32015 #VR http://t.co/ecUnM0080d http://t.co/sgqOo0PvRj
MTBS3D RT @Robertsmania: .@YouTube VR Android support is great and I expect it works on #GearVR We I want PC support for an Oculus DK! @MTBS3D htt…
MTBS3D RT @official_ita3d: We are excited to welcome @TheThirdFloor to ITA!Their films include The Avengers & Iron Man 3! http://t.co/F3PtD5GvoT h…
MTBS3D RT @Robertsmania: Its weird seeing myself on video, but here's my interview with Nvidia at #E32015 @MTBS3D http://t.co/ksF0yxUPbN http://t.…
MTBS3D At @E3, @nvidia demonstrated multi-res shading. Check out our full interview here! #E32015 #Nvidia #VR http://t.co/bJHR913RUU
MTBS3D VR people! Has anyone read this story from @GIBiz? What are your thoughts? #virtualreality #VR #E32015 http://t.co/M1EpDuJKSd
MTBS3D Check out our interview with @nDreamsVR, makers of The Assembly! #TheAssemblyVR #E32015 #VR http://t.co/Gvb1WGPpNY http://t.co/K25GbrPFR6
MTBS3D Everyone has been talking about @FOVEinc's HMD! In this video they talk about foveated rendering! #FOVE #E32015 #VR http://t.co/jVxmdAHKdF
MTBS3D @nDreamsVR Thanks! It was great meeting you, too! We really enjoyed our demo, and will have your interview up soon.
MTBS3D Interview with @FOVEinc from @E3 where they talk about foveated rendering! #FOVE #E32015 #VR http://t.co/CKIqNLgT1Z http://t.co/EUx5B3AWa9
MTBS3D Happy Father's Day from this zombie eating dad! #OVERKILLSTWD #FathersDay #TheWalkingDead #E32015 #VR http://t.co/p5f57rdEk0
MTBS3D Hands down the best #VR experience, as chosen by Neil, at @E3 this year! #E32015 #UbisoftE3 http://t.co/7QTpn2yQEY http://t.co/6HWxWSdLxy

Introduction

Welcome to Meant to be Seen (MTBS), the world's first and only stereoscopic 3D Certification and Advocacy group!

Stereoscopic 3D (S-3D) is the ability to display visible depth through two dimensional media. S-3D has proven very successful in the cinema space with popular movies like Avatar, Alice in Wonderland, Coralline, and many more to come. So popular, that these S-3D cinema experiences earn 2:1 to 6:1 revenue compared to traditional 2D theaters.

With millions of gamers going to movie theaters and enjoying this visual feast, the consumer S-3D space is becoming equally popular. Available solutions include stereoscopic 3D monitors, high resolution Head Mounted Displays (HMD), 3D HDTV solutions, and single and dual projector setups.

Imagine a ghost flying through your screen or a level of depth that makes it look like your monitor is a windshield - this is the excitement that games have missed out on until now!

MTBS' mission is to promote and foster superior game immersion and visual beauty, and the only way to do that is through stereoscopic 3D technology.

Independently run, MTBS primarily represents the interests of end consumers and providers of stereoscopic 3D solutions. While young, MTBS has become the largest S-3D website in existence today. This site feautures active discussion forums, game reviews, interviews and coverage of the leading names in the industry (e.g. DDD, iZ3D, AMD, NVIDIA, etc.), and much much more.

MTBS has six purposes:

1) To advocate and educate consumers and game developers so stereoscopic 3D is both properly implemented, and becomes a mass market industry success.
2) To test, review, and certify video games so members will know which are appropriate to buy for their stereoscopic 3D setup.
3) To develop and promote quality and compatibility expectations that will help game developers garner the best response from end users.
4) To endorse and benefit game engines that natively support participating stereoscopic 3D solutions so end-consumers get the best S-3D experience possible, and game developers have reduced development time.
5) To offer membership discounts on stereoscopic 3D products, related services, and compatible software.
6) Most importantly, to add a new level of FUN to the gaming community!

While independently owned and operated, Meant to be Seen is also the official consumer arm for The S-3D Gaming Alliance.

All video game players, developers, and technology enthusiasts are very welcome here, and we look forward to your input and ideas in our mtbs3D.com forums. You do not have to own a stereoscopic 3D solution to be a valued member at mtbs3D.com.