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MTBS3D It's Always Sunny in Philadelphia goes #VR 360 tonight! @alwayssunny #SunnyFXX #VirtualRealityhttps://t.co/gk9mJcVoxo
MTBS3D On this week's show #Zenimax vs #Oculus verdict, and an interview with Tero Sarkkinen, Founder of @BasemarkLtd! #VRhttps://t.co/kbQHe39HI4
MTBS3D Judgement Served With a $500 Million Bill For Oculus. #Oculus #Facebook #ZeniMax #VR https://t.co/gKRTZ77K0a https://t.co/Dri0lGKysG
MTBS3D Bertrand Nepveu of @Vrvana talked with us about their latest HMD upgrades at @CES. #CES2017 #VR #AR #MixedRealityhttps://t.co/R6HEQL6Uw3
MTBS3D .@panasonic discussed their new 220 degree FOV VR HMD with us at @CES. #CES2017 #Panasonic #VR #VirtualRealityhttps://t.co/0PW67eaKIp
MTBS3D .@NGCodec is working on a cloud-based #VR platform. They showed us the potential at @CES. @OlyG #CES2017https://t.co/odlHIRIDZm
MTBS3D We interviewed @SamsungCanada's Chief Marketing Officer at @CES. #CES2017 #GearVR #Oculus #VR #VirtualRealityhttps://t.co/F2HKIiFw1L
MTBS3D We spoke w/@ImmerVision at @CES. They make 360 panamorph lenses for several leading 360 camera systems. #CES2017https://t.co/1hyfeHziTK
MTBS3D We spoke w/@ImmerVision at @CES. They make 360 panamorph lenses for several leading 360 camera systems. #CES2017https://t.co/age4LhRIvp
MTBS3D We spoke to Mark Childs, Chief Marketing Officer for @SamsungCanada at @CES. #CES2017 #GearVR #Oculus #VRhttps://t.co/wsb07lv6OP
MTBS3D We spoke to @kwikvr_sgx about their new tetherless #VR enabling prototype at @CES. #CES2017 #VirtualRealityhttps://t.co/4E6FjFtngQ
MTBS3D We interviewed @GoTouchVR at @CES about their new haptics device prototype for #VirtualReality devices. #CES2017https://t.co/gDHX3dVi48
MTBS3D RT @Robertsmania: Still freaks me out to see myself on videos... Do I really sound like that?!? #VR #SimRacing @MTBS3D #CES2017 https://t.…
MTBS3D We spoke with @htc at @CES about their new audio add-on for the @htcvive, Vive Port, #VR arcades & more! #CES2017https://t.co/dT7nfuGrAw
MTBS3D We spoke to @FibrumVR at @CES about their HMDs for mobile phones and growing ecosystem of games! #CES2017 #VRhttps://t.co/BShIoaqHZi
MTBS3D .@AMD spoke with us at @CES about the long awaited Vega GPU architecture coming up around the bend! #CES2017 #AMDhttps://t.co/pRCSkHHSfj
MTBS3D @DARKFiB3R Have you received it yet?

Introduction

Welcome to Meant to be Seen (MTBS), the world's first and only stereoscopic 3D Certification and Advocacy group!

Stereoscopic 3D (S-3D) is the ability to display visible depth through two dimensional media. S-3D has proven very successful in the cinema space with popular movies like Avatar, Alice in Wonderland, Coralline, and many more to come. So popular, that these S-3D cinema experiences earn 2:1 to 6:1 revenue compared to traditional 2D theaters.

With millions of gamers going to movie theaters and enjoying this visual feast, the consumer S-3D space is becoming equally popular. Available solutions include stereoscopic 3D monitors, high resolution Head Mounted Displays (HMD), 3D HDTV solutions, and single and dual projector setups.

Imagine a ghost flying through your screen or a level of depth that makes it look like your monitor is a windshield - this is the excitement that games have missed out on until now!

MTBS' mission is to promote and foster superior game immersion and visual beauty, and the only way to do that is through stereoscopic 3D technology.

Independently run, MTBS primarily represents the interests of end consumers and providers of stereoscopic 3D solutions. While young, MTBS has become the largest S-3D website in existence today. This site feautures active discussion forums, game reviews, interviews and coverage of the leading names in the industry (e.g. DDD, iZ3D, AMD, NVIDIA, etc.), and much much more.

MTBS has six purposes:

1) To advocate and educate consumers and game developers so stereoscopic 3D is both properly implemented, and becomes a mass market industry success.
2) To test, review, and certify video games so members will know which are appropriate to buy for their stereoscopic 3D setup.
3) To develop and promote quality and compatibility expectations that will help game developers garner the best response from end users.
4) To endorse and benefit game engines that natively support participating stereoscopic 3D solutions so end-consumers get the best S-3D experience possible, and game developers have reduced development time.
5) To offer membership discounts on stereoscopic 3D products, related services, and compatible software.
6) Most importantly, to add a new level of FUN to the gaming community!

While independently owned and operated, Meant to be Seen is also the official consumer arm for The S-3D Gaming Alliance.

All video game players, developers, and technology enthusiasts are very welcome here, and we look forward to your input and ideas in our mtbs3D.com forums. You do not have to own a stereoscopic 3D solution to be a valued member at mtbs3D.com.