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MTBS3D Thanks to @kentbye for the awesome interview with Neil on @voicesofvr! #VR #VirtualReality http://t.co/BotaEIyOzT http://t.co/FYBSFPE1wb
MTBS3D RT @kentbye: Neil Schneider built a coalition of 3D gamers that helped catalyze the #VR renaissance with @MTBS3D & @PalmerLuckey: http://t.…
MTBS3D Great interview from Spain w/ @ATLANTISVR! They specialize in exhibition #VR & #AR. http://t.co/2AKYXfHUS2 http://t.co/rXOBRt0TKp
MTBS3D Support @DescStudios Kickstarter! They are so close to their goal! Only hours left. #VR http://t.co/BKL7LcYdL9 http://t.co/xlIyJdJNFI
MTBS3D Support @DescStudios Descent: Underground Kickstarter! Ending soon! Will have full #VR head mounted display support. http://t.co/mIgdzKy9Li
MTBS3D .@NextVR_app to Live Broadcast in #VirtualReality to Five Countries from @RED_Cinema Booth at @NABShow! #VR #NAB2015 http://t.co/wyKE0le2cH
MTBS3D RT @noitomocap: Thank you @MTBS3D for the #GDC interview with @Polyganz #MotionCapture #MoCap #VFX #Animation #Gaming #VR #Oculus http://t.…
MTBS3D Interview w/ @noitomocap! Perception Neuron, is a motion capture system. #virtualreality #VR http://t.co/rdWOEEeGCP http://t.co/CpV6t2Bxse
MTBS3D @DShankar @PalmerLuckey @oculus This is from our website's forums at http://t.co/iAEV8OmalX. A huge wealth of history & information there.
MTBS3D RT @MarySpio: Great interview on #Virtualreality with @MTBS3D @GetImmersed http://t.co/WNCQFepMfA. My visions for VR @ceek http://t.co/H7W

The Power of Perception


Check out our final new feature reveal before we release Vireio Perception 2.0 on November 28th (American Thanksgiving).  We really hope you like what you see, and that this functionality will become a strong community builder for the Vireio Perception drivers and its game compatibility.

Vireio Perception 2.0 is a proof of concept driver for hopefully something much greater in the not too distant future (with the help of the community).  Help support the effort by joining MTBS' Facebook page, follow us on Twitter, spread the word about Vireio by encouraging game developers to send titles our way for optimization - anything you can do would go a long way for improving the software's compatibility and VR enjoyment at large.

Vireio Perception won't be a replacement for native VR game development, but boy...fun is fun - especially when it's free and open source!

NOTE: The BRASSA Shader analyzer is intended for advanced users with some game development / programming knowledge.  It's a very powerful toolset that hasn't been readily available in VR drivers until now.  For a game profile maker, it's the difference between minutes and hours.  Gamers are welcome to experiment with it, but we don't want to set false expectations on the ease of creating new profiles from scratch when the automatic analyzer doesn't complete a full analysis.

Automatic analyzer, you ask?  Oh, that's another feature...