MTBS3D Miraisens has developed a type of haptics device that mimics sensations. Interview from @WEST_Conf. #WESTConf #VR
MTBS3D The @MushroomBallVR Kickstarter is LIVE! It was very popular @GetImmersed & have planned support for #OculusRift #VR
MTBS3D RT @Laura_Canada: Fantastic coverage of @voidvr via @MTBS3D
MTBS3D Kharis O'Connor's talk on Guiding Principles For Immersive User Interfaces. @IsHumanCo @rmtwrkr #VR #Immersed2015
MTBS3D .@Crytek Releases Robinson: The Journey Trailer
MTBS3D Crash a car and learn something with @_fin_design!

The Power of Perception

Check out our final new feature reveal before we release Vireio Perception 2.0 on November 28th (American Thanksgiving).  We really hope you like what you see, and that this functionality will become a strong community builder for the Vireio Perception drivers and its game compatibility.

Vireio Perception 2.0 is a proof of concept driver for hopefully something much greater in the not too distant future (with the help of the community).  Help support the effort by joining MTBS' Facebook page, follow us on Twitter, spread the word about Vireio by encouraging game developers to send titles our way for optimization - anything you can do would go a long way for improving the software's compatibility and VR enjoyment at large.

Vireio Perception won't be a replacement for native VR game development, but is fun - especially when it's free and open source!

NOTE: The BRASSA Shader analyzer is intended for advanced users with some game development / programming knowledge.  It's a very powerful toolset that hasn't been readily available in VR drivers until now.  For a game profile maker, it's the difference between minutes and hours.  Gamers are welcome to experiment with it, but we don't want to set false expectations on the ease of creating new profiles from scratch when the automatic analyzer doesn't complete a full analysis.

Automatic analyzer, you ask?  Oh, that's another feature...