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MTBS3D There is only one Immersed @GetImmersed, & it's happening October 16-18, 2016 at @OntScienceCtr! #Immersed2016 #VR https://t.co/SFAq9m5n1S
MTBS3D .@Vireio Perception 4.0 Alpha 3 is out! Download it here! #VireioPerception #VR #VirtualRealityhttps://t.co/1i8N4fRTWi
MTBS3D RT @vrfix: Ace interview with Ryan Jackson about dome VR projecting challenges with Neil Schneider from @MTBS3D https://t.co/bMYUkkznoo
MTBS3D RT @GetImmersed: #Immersed2016 is talked about on new episode of Neil's Messy Basement! #VirtualReality #VR #AR #immersivetech https://t.c…
MTBS3D New episode of Neil's Messy Basement is online! #VirtualReality #VR #AR https://t.co/mNjHczhJcA
MTBS3D RT @cinematicVR: Huge Virtual Reality and 3D conference coming to Toronto in October. https://t.co/1xghpuL5aK @official_ita3d https://t.co/
MTBS3D RT @FMX_Conference: New speakers at #immersed2016- are you going to attend as well? https://t.co/MEnbdh8TFs
MTBS3D RT @rosmith11: Huge Virtual Reality, #3D conference coming to Toronto in October https://t.co/bYaQk8GT82 @GetImmersed @OntScienceCtr @AMD
MTBS3D RT @vijayravindran: Excited to participate in this great venue in Toronto and talk about our work in #VR! https://t.co/DPSXroxZhe
MTBS3D RT @GetImmersed: It's not just for developers, consumers are important, too! #Immersed2016 #VR #AR #VirtualReality https://t.co/QoDE2RKd4i
MTBS3D RT @GetImmersed: .@AMD Delivering Immersed Keynote, VR/AR Showcase Reaching Thousands. #Immersed2016 #VR #AR #VirtualReality https://t.co/3
MTBS3D Daryl Sartain Director & Worldwide Head of Virtual Reality & Displays at @AMD will be giving @GetImmersed keynote! https://t.co/NY1JDumiye

The Power of Perception


Check out our final new feature reveal before we release Vireio Perception 2.0 on November 28th (American Thanksgiving).  We really hope you like what you see, and that this functionality will become a strong community builder for the Vireio Perception drivers and its game compatibility.

Vireio Perception 2.0 is a proof of concept driver for hopefully something much greater in the not too distant future (with the help of the community).  Help support the effort by joining MTBS' Facebook page, follow us on Twitter, spread the word about Vireio by encouraging game developers to send titles our way for optimization - anything you can do would go a long way for improving the software's compatibility and VR enjoyment at large.

Vireio Perception won't be a replacement for native VR game development, but boy...fun is fun - especially when it's free and open source!

NOTE: The BRASSA Shader analyzer is intended for advanced users with some game development / programming knowledge.  It's a very powerful toolset that hasn't been readily available in VR drivers until now.  For a game profile maker, it's the difference between minutes and hours.  Gamers are welcome to experiment with it, but we don't want to set false expectations on the ease of creating new profiles from scratch when the automatic analyzer doesn't complete a full analysis.

Automatic analyzer, you ask?  Oh, that's another feature...