Search

MTBS3D RT @official_ita3d: This just in! @AMD's Chief Gaming Scientist Richard Huddy is joining the panel at our Annual Meeting at #GDC2015! http:…
16hreplyretweetfavorite
MTBS3D .@TO_siggraph presents 2014 Computer Animation Festival! http://t.co/Tf3KS9elnC Get tickets: http://t.co/e90GSJjGJV http://t.co/mH3NpDmFwe
18hreplyretweetfavorite
MTBS3D RT @official_ita3d: Wait List Opened for ITA meeting at #GDC2015! #ITA #immersivetech #VR #AR #virtualreality http://t.co/4Eg0A4KbmE https:…
18hreplyretweetfavorite
MTBS3D RT @NextVR_app: David Cole to speak @ ITA Annual Meeting and NextVR will have new demos @ #VRMixer Come see us at #GDC2015! http://t.co/4Kx
MTBS3D RT @HelenSitu: David Cole to speak @ ITA Annual Meeting and NextVR will have new demos @ #VRMixer Come see us at #GDC2015! http://t.co/NauJ
MTBS3D RT @NextVR_app: "Imagine you are sitting at a game, thousands of screaming fans all around you.." Read more: http://t.co/1p5dhLrLBb #Stadiu
MTBS3D RT @thekhronosgroup: Immersive Technology Alliance annual meeting March 4 at SF Green Space, before #OpenCL session and #WebGL meetup http:…
MTBS3D RT @Vrvana: The Khronos Group and the ITA: "Consumer-ready VR and AR will require many interoperating standards" http://t.co/k9zY6Cye1o #Vi
MTBS3D RT @ImmersiONVRelia: "There can only be one winner..." Congratulations to the entire ImmersiON-VRelia team! and thanks to all our... http:/…
MTBS3D RT @industrychanger: Keep an eye out for @NextVR_app! They are doing some amazing things in the virtual reality realm. http://t.co/1jrgk6Wp
MTBS3D RT @official_ita3d: ITA is a media sponsor for the #VRMIXER at #GDC2015...and it's already sold out! Awesome! http://t.co/F5LmJTdCdt http:/…
MTBS3D RT @NextVR_app: Attending #GDC2015? Come see David Cole speak @ ITA panel, "Where Will Immersive Tech be in 2 Years?" #VR http://t.co/9XWbJ
MTBS3D RT @alexchudesign: Attending #GDC2015? Interested in #VR? Come to my talk ITA talk, "The role of Space in VR" http://t.co/pBs4z7Wm5a http:/…
MTBS3D Today we get VR Moonstruck with Robert Godwin, Space Curator of the @CASMuseum! #Space #NASA #3D #VR http://t.co/5JZuXwR0WQ
MTBS3D Interview w/ our old friend @richard_laberge from @SENSIO3D about their service @3DGOAtHome! @NicRouthier #3D #3DGO! http://t.co/nGnNhfoUlx

Welcome to Vireio Perception 2.0

Introduction

Welcome to the new official website for the Vireio Perception VR drivers.  For those unfamiliar, Vireio Perception are open source VR drivers.  What they do is let you take existing games that were not designed to be played in VR, and soup them up with stereoscopic 3D and head tracking functionality.  The software works with leading VR products like the Oculus Rift, castAR, and future innovations.

While we have some big ideas on the horizon to help bridge the gap, this software is not intended as a replacement for native VR support.  Instead, Vireio Perception has been developed to bring added VR excitement to countless games that wouldn't have benefited otherwise.

The drivers are completely free to download and use.

Vireio Perception Logo

Current Features and New Functionality

  • Vireio Perception is only compatible with DirectX 9 games at this time.  We plan to add more API support once we've completed the current architecture.
  • Interpupillary Distance (IPD) is now determined by the Oculus IPD test.  In conjunction with the game's "World Scale", the game cameras are properly placed according to the user's needs.  Further convergence adjustments and World Scale adjustments are available while playing games.
  • Brown, Reischl and Schneider's Settings Analyzer (BRASSA) is a new Vireio Perception feature that creates game profiles by scanning the way a game is put together, and automatically creates new profiles from scratch.
  • BRASSA features manual shader scanning and adjustment.
  • VRBoost is a proprietary feature that uses deep access to video game architecture for low latency head tracking, game controller compatibility, and better control of the game cameras.
  • HUD and GUI resizing and 3D depth adjustment features for comfortable VR gaming.
  • New VR Mouse feature for accurate pointing in VR games (still in development).
  • Game image resizing (good for movies and transitions).
  • Left/Right Image Offset (form of IPD adjustment).
  • VRBoost toggle
  • New RiftUp support!
  • Game profiler (for making and adjusting game profiles)