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MTBS3D RT @GetImmersed: Speakers from @CtrlVCanada & @ImmersionArcade added to Immersed2016! #VR #AR #VirtualReality https://t.co/kJldY5CDfk https…
MTBS3D GameCoder Studios visits the Basement! New episode online! @GameCoder_Team #VR #AR https://t.co/voSuCjpYvg https://t.co/dudEyvL2ez
MTBS3D RT @GetImmersed: .@ImmerVision is one our sponsors & will be showcasing their 360 technology for professionals! #Immersed2016 #VR #AR https…
MTBS3D Neil's Messy Basement Episode 16 with Leia3D and @WorldViz! #VR #AR #VirtualReality https://t.co/cJSU4hOzDz
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MTBS3D RT @GetImmersed: The #Immersed2016 speaker list is up! We're adding new speakers all the time. #VR #AR #VirtualReality https://t.co/kJldY5U
MTBS3D New Neil's Messy Basement interview with @idealens & joint interview with SMI and @nvidia! #VR #AR #VirtualReality https://t.co/asv839XKrZ
MTBS3D We arrived yesterday for @siggraph! Drove by this little place on the way to the hotel. #SIGGRAPH2016 #Disneyland https://t.co/i2LROBDdEI
MTBS3D I'm going to VRLA, the world's largest VR expo, on August 5 & 6th! Will you come with me? https://t.co/wHPsDjvX6H https://t.co/cOr29Kb9Eb
MTBS3D New Neil's Messy Basement with big #Immersed16 announcement @GetImmersed, plus interview with @MorrowSound! #VR #AR https://t.co/kFUYbUA3ib
MTBS3D Check out Neil's interview with Cosmo Scarf, Co-Founder of @vrlosangeles! #VRLA https://t.co/EZFIFxLIek
MTBS3D Don't miss @cosmoscharf of @vrlosangeles on this week's Neil's Messy Basement! #VRLA #VR #AR https://t.co/lBiV3u2m5A https://t.co/YUyoiYEJny
MTBS3D Excited to be a media partner for @vrlosangeles on 8/5 & 8/6! https://t.co/wHPsDjvX6H #VRLA

Welcome to Vireio Perception 2.0

Introduction

Welcome to the new official website for the Vireio Perception VR drivers.  For those unfamiliar, Vireio Perception are open source VR drivers.  What they do is let you take existing games that were not designed to be played in VR, and soup them up with stereoscopic 3D and head tracking functionality.  The software works with leading VR products like the Oculus Rift, castAR, and future innovations.

While we have some big ideas on the horizon to help bridge the gap, this software is not intended as a replacement for native VR support.  Instead, Vireio Perception has been developed to bring added VR excitement to countless games that wouldn't have benefited otherwise.

The drivers are completely free to download and use.

Vireio Perception Logo

Current Features and New Functionality

  • Vireio Perception is only compatible with DirectX 9 games at this time.  We plan to add more API support once we've completed the current architecture.
  • Interpupillary Distance (IPD) is now determined by the Oculus IPD test.  In conjunction with the game's "World Scale", the game cameras are properly placed according to the user's needs.  Further convergence adjustments and World Scale adjustments are available while playing games.
  • Brown, Reischl and Schneider's Settings Analyzer (BRASSA) is a new Vireio Perception feature that creates game profiles by scanning the way a game is put together, and automatically creates new profiles from scratch.
  • BRASSA features manual shader scanning and adjustment.
  • VRBoost is a proprietary feature that uses deep access to video game architecture for low latency head tracking, game controller compatibility, and better control of the game cameras.
  • HUD and GUI resizing and 3D depth adjustment features for comfortable VR gaming.
  • New VR Mouse feature for accurate pointing in VR games (still in development).
  • Game image resizing (good for movies and transitions).
  • Left/Right Image Offset (form of IPD adjustment).
  • VRBoost toggle
  • New RiftUp support!
  • Game profiler (for making and adjusting game profiles)