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MTBS3D New episode of Neil's Messy Basement with @Futuremark & discussions on #REVIVE & #DaydreamVR! #VR #VirtualReality https://t.co/PJvTWBVd4V
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MTBS3D RT @ChrisROConnor: Check out @GrushBrush gamified toothbrush: https://t.co/uX1lwHsOrb Cool to see how the #IoT is transforming nearly every…
MTBS3D RT @official_ita3d: Welcome @wandameloni! We are excited to have you join us, too! https://t.co/h3Ml7xNeBK
MTBS3D RT @skift: The French Conference That's Testing the Limits of Modern Event Design https://t.co/ElKdnUwyKp https://t.co/OAxIfIQ1Om
MTBS3D Check out the latest episode of Neil's Messy Basement featuring an interview w/ @WakingApp! #VR #VirtualReality https://t.co/XC6aL995P4
MTBS3D New episode of Neil's Messy Basement featuring an interview with Alon Melchner of @WakingApp! #VR #VirtualReality https://t.co/XC6aL8RuXw
MTBS3D RT @official_ita3d: Dr Michael Madary to head up #ITA Responsible Consumer #VR Experiences Working Group #ethics https://t.co/wz7Wo1PMXL ht…
MTBS3D Thanks for the shout out @paulgailey! #VR https://t.co/zLqymCJPcr
MTBS3D New episode of Neil's Messy Basement! Ep.4 talks #Microsoft @HoloLens! #HoloLens #VR #AR https://t.co/eciCLjNUMM https://t.co/dh7wtgXDsl
MTBS3D RT @SethColaner: How To Get 'Fallout 4' Working On #OculusRift, #OSVRHDK With #VireioPerception4 Alpha https://t.co/vlnl822Axb @MTBS3D #fal
MTBS3D Vireio Perception 4.0 Alpha is out! #vireio #VR #VirtualReality https://t.co/Yxng7eU6YY

Welcome to Vireio Perception 2.0

Introduction

Welcome to the new official website for the Vireio Perception VR drivers.  For those unfamiliar, Vireio Perception are open source VR drivers.  What they do is let you take existing games that were not designed to be played in VR, and soup them up with stereoscopic 3D and head tracking functionality.  The software works with leading VR products like the Oculus Rift, castAR, and future innovations.

While we have some big ideas on the horizon to help bridge the gap, this software is not intended as a replacement for native VR support.  Instead, Vireio Perception has been developed to bring added VR excitement to countless games that wouldn't have benefited otherwise.

The drivers are completely free to download and use.

Vireio Perception Logo

Current Features and New Functionality

  • Vireio Perception is only compatible with DirectX 9 games at this time.  We plan to add more API support once we've completed the current architecture.
  • Interpupillary Distance (IPD) is now determined by the Oculus IPD test.  In conjunction with the game's "World Scale", the game cameras are properly placed according to the user's needs.  Further convergence adjustments and World Scale adjustments are available while playing games.
  • Brown, Reischl and Schneider's Settings Analyzer (BRASSA) is a new Vireio Perception feature that creates game profiles by scanning the way a game is put together, and automatically creates new profiles from scratch.
  • BRASSA features manual shader scanning and adjustment.
  • VRBoost is a proprietary feature that uses deep access to video game architecture for low latency head tracking, game controller compatibility, and better control of the game cameras.
  • HUD and GUI resizing and 3D depth adjustment features for comfortable VR gaming.
  • New VR Mouse feature for accurate pointing in VR games (still in development).
  • Game image resizing (good for movies and transitions).
  • Left/Right Image Offset (form of IPD adjustment).
  • VRBoost toggle
  • New RiftUp support!
  • Game profiler (for making and adjusting game profiles)