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MTBS3D RT @nDreamsVR: We've just added a bunch of screenshots to #TheAssemblyVR's board on @Pinterest - more here: https://t.co/5Zlmg00YMB http://…
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MTBS3D "It's great to see this type of event in the heart of Europe." - Simon Benson #immersed #Sony #projectmorpheus #VR http://t.co/0h54S71CVr
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MTBS3D Sony and Google's Project Tango at Immersed Europe! #immersed #Sony #Google #VR #AR #3D http://t.co/UB5aNJOhGz http://t.co/GfOAd3Js3k
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MTBS3D Simon Benson of #Sony is @IMMERSEDEUROPE keynote! His team was instrumental in creating #ProjectMorpheus! #immersed http://t.co/NZBTqzhlbv
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MTBS3D Check out our cyberpunk interview with John Ho, Program Manager at eMagin! #eMagin #Cyberpunk #VR #virtualreality http://t.co/nu8ogrhedY
MTBS3D RT @Vireio: Vireio Perception has much improved ATW! #vireio #VR #AR http://t.co/EWWk7ZHT3n
MTBS3D RT @VRFocus: .@IMMERSEDEUROPE Reveals Four New Speakers For Conference http://t.co/20Np6btK9e http://t.co/pWxiJp7DIU
MTBS3D Virtual and Augmented Reality takes Center Stage at Immersed Europe Conference! #immersed #VR #AR #Wearables http://t.co/HWWQyB0P2R
MTBS3D RT @CubicleNinjas: Is your business considering #virtualreality? It's time to raise the bar & dream big with #VR. http://t.co/fDQb8mhj4o ht…
MTBS3D RT @realovirtualcom: Nuevos ponentes para @IMMERSEDEUROPE: Epic Games, Sphericam e InMediaStudio, el 3 y 4 de septiembre en Murcia http://t…
MTBS3D RT @inmediastudio: Confirmado JL. Navarro, CEO de inMediaStudio, como ponente en @IMMERSEDEUROPE http://t.co/Y9mReXr1J2 http://t.co/Oiqbflv
MTBS3D RT @inmediastudio: JL.Navarro, CEO, inMediaStudio will be talking about VR contents at @IMMERSEDEUROPE #VR #IMMERSEDEUROPE http://t.co/BLho
MTBS3D RT @Hardwareupdate9: Immersed Europe VR, AR Conference Scheduled For Sept 3-4, Tom's Hardware ... - Tom's Hardware http://t.co/p7D794iA1i
MTBS3D RT @WingedMinds: ¡Ya nos hemos apuntado! http://t.co/1I8NXw6GbA
MTBS3D RT @soyflyerboy: ¡Ya tenemos nuestras entradas! @IMMERSEDEUROPE Nos ha selecionado para la mesa de #Kickstarter
MTBS3D RT @K_Samantha1: Who going to @IMMERSEDEUROPE?
MTBS3D RT @siggraph: Exclusive Offer: Register for Immersed Europe at 100 Euros off using SIGGRAPH Code "SIGGRAPHimmersedseurope" http://t.co/rNiz

Welcome to Vireio Perception 2.0

Introduction

Welcome to the new official website for the Vireio Perception VR drivers.  For those unfamiliar, Vireio Perception are open source VR drivers.  What they do is let you take existing games that were not designed to be played in VR, and soup them up with stereoscopic 3D and head tracking functionality.  The software works with leading VR products like the Oculus Rift, castAR, and future innovations.

While we have some big ideas on the horizon to help bridge the gap, this software is not intended as a replacement for native VR support.  Instead, Vireio Perception has been developed to bring added VR excitement to countless games that wouldn't have benefited otherwise.

The drivers are completely free to download and use.

Vireio Perception Logo

Current Features and New Functionality

  • Vireio Perception is only compatible with DirectX 9 games at this time.  We plan to add more API support once we've completed the current architecture.
  • Interpupillary Distance (IPD) is now determined by the Oculus IPD test.  In conjunction with the game's "World Scale", the game cameras are properly placed according to the user's needs.  Further convergence adjustments and World Scale adjustments are available while playing games.
  • Brown, Reischl and Schneider's Settings Analyzer (BRASSA) is a new Vireio Perception feature that creates game profiles by scanning the way a game is put together, and automatically creates new profiles from scratch.
  • BRASSA features manual shader scanning and adjustment.
  • VRBoost is a proprietary feature that uses deep access to video game architecture for low latency head tracking, game controller compatibility, and better control of the game cameras.
  • HUD and GUI resizing and 3D depth adjustment features for comfortable VR gaming.
  • New VR Mouse feature for accurate pointing in VR games (still in development).
  • Game image resizing (good for movies and transitions).
  • Left/Right Image Offset (form of IPD adjustment).
  • VRBoost toggle
  • New RiftUp support!
  • Game profiler (for making and adjusting game profiles)