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MTBS3D .@GrushBrush is a video game toothbrush for kids. We spoke with Co-Founder @EthanSchur at @CES! #CES2017 #Grush #VRhttps://t.co/CDuGcn8ROz
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MTBS3D .@dcuinh showed us #blazethenight Emagin HMD Group's new consumer targeted night vision glasses @CES! #CES #AR #VRhttps://t.co/n3h8pgZreO
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MTBS3D RT @MTBS3D: .@nvidia tells us what Rockband VR, Robo Recall & socks have in common in this great interview from @CES! #CES2017 https://t.c…
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MTBS3D RT @MTBS3D: .@MergeVR showcased their new efforts in #AugmentedReality at @CES. Lots of fun! #CES2017 #AR https://t.co/UXbwS6HlJR https://…
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MTBS3D RT @TriDef: Looks like @GIGABYTEUSA is serious about VR. Nice interview @MTBS3D https://t.co/5xNXS5Nq3i https://t.co/wxeetJH12f
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MTBS3D RT @MTBS3D: Interview with @HP on the debut of Sprout2 easily one of the most amazing things we saw at @CES! #CES2017 #HPSprout2 https://t.…
MTBS3D .@nvidia tells us what Rockband VR, Robo Recall & socks have in common in this great interview from @CES! #CES2017 https://t.co/mqnjsOy1fz
MTBS3D .@MergeVR showcased their new efforts in #AugmentedReality at @CES. Lots of fun! #CES2017 #ARhttps://t.co/mXjkezH6cY
MTBS3D RT @MTBS3D: MTBS got a personal tour of the @Sony @PlayStation #VR Aim Controller & the #PSVR title Farpoint at @CES! #CES2017 https://t.co
MTBS3D MTBS got a personal tour of the @Sony @PlayStation #VR Aim Controller & the #PSVR title Farpoint at @CES! #CES2017https://t.co/0eVJ9BuxIQ
MTBS3D Interview with @HP on the debut of Sprout2 easily one of the most amazing things we saw at @CES! #CES2017https://t.co/qalhv4DGN4
MTBS3D .@GIGABYTEUSA has a big commitment to #VR and talked with us about it at @CES! #CES2017 #VirtualReality https://t.co/bFsqPfIdWZ
MTBS3D We interviewed 9D #VirtualReality Room at @CES on their shared #VR machine for out of home experiences! #CES2017 https://t.co/d2bgTuRVH8
MTBS3D .@GIGABYTEUSA has a big commitment to #VR and talked with us about it at @CES! #CES2017 #VirtualRealityhttps://t.co/IMvhXDOryy
MTBS3D We interviewed 9D #VirtualReality Room at @CES on their shared #VR machine for out of home experiences! #CES2017 https://t.co/d2bgTuRVH8
MTBS3D Interview with @HumanEyesTech about their new 3D 360 #VR camera for consumers from @CES! #CES2017 #VirtualRealityhttps://t.co/DxemL1V31N
MTBS3D Interview with @HumanEyesTech about their new 3D 360 #VR camera for consumers from @CES! #CES2017 #VirtualRealityhttps://t.co/bi8wznPnPu
MTBS3D Check out Neil's @CES interview with @lenovo talking about their new mixed reality HMD! #VR #AR #MixedRealityhttps://t.co/Pskz80LSSi

Welcome to Vireio Perception 2.0

Introduction

Welcome to the new official website for the Vireio Perception VR drivers.  For those unfamiliar, Vireio Perception are open source VR drivers.  What they do is let you take existing games that were not designed to be played in VR, and soup them up with stereoscopic 3D and head tracking functionality.  The software works with leading VR products like the Oculus Rift, castAR, and future innovations.

While we have some big ideas on the horizon to help bridge the gap, this software is not intended as a replacement for native VR support.  Instead, Vireio Perception has been developed to bring added VR excitement to countless games that wouldn't have benefited otherwise.

The drivers are completely free to download and use.

Vireio Perception Logo

Current Features and New Functionality

  • Vireio Perception is only compatible with DirectX 9 games at this time.  We plan to add more API support once we've completed the current architecture.
  • Interpupillary Distance (IPD) is now determined by the Oculus IPD test.  In conjunction with the game's "World Scale", the game cameras are properly placed according to the user's needs.  Further convergence adjustments and World Scale adjustments are available while playing games.
  • Brown, Reischl and Schneider's Settings Analyzer (BRASSA) is a new Vireio Perception feature that creates game profiles by scanning the way a game is put together, and automatically creates new profiles from scratch.
  • BRASSA features manual shader scanning and adjustment.
  • VRBoost is a proprietary feature that uses deep access to video game architecture for low latency head tracking, game controller compatibility, and better control of the game cameras.
  • HUD and GUI resizing and 3D depth adjustment features for comfortable VR gaming.
  • New VR Mouse feature for accurate pointing in VR games (still in development).
  • Game image resizing (good for movies and transitions).
  • Left/Right Image Offset (form of IPD adjustment).
  • VRBoost toggle
  • New RiftUp support!
  • Game profiler (for making and adjusting game profiles)