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MTBS3D .@OsterhoutGroup specializes in #AugmentedReality devices. We visited their offices during @Official_GDC. #GDC17https://t.co/oMJ81m7sGR
MTBS3D We interviewed @NordicTrolls at @Official_GDC and played their game @KarnageChron! #GDC17 #VRhttps://t.co/HcdkRq9zc9
MTBS3D .@captoglove showed us their latest work at @Official_GDC. They also have an active #Kickstarter! #GDC17 #VRhttps://t.co/f4I9EaxfYm
MTBS3D There is still more to share from @Official_GDC! Our interview with @htcvive is online. #GDC17 #HTCVive #VRhttps://t.co/KB1LR301gG
MTBS3D .@Survios gave MTBS a workout during @Official_GDC with Sprint Vector. #GDC17 #VR https://t.co/FkcziTm3C4 https://t.co/YoleaWxYjK
MTBS3D Forgotten Chambers is a #VR game by TpotStudio. We got to interview their CEO Minji Park at @Official_GDC. #GDC17 https://t.co/gvPfpY7E6n
MTBS3D We got to try out @OssicVR's latest audio demo at @OfficialGDC and were seriously impressed! #GDC17 #VRhttps://t.co/2SMRqjNr87
MTBS3D RT @Robertsmania: Eye Tracking in PC Gaming & #VR with @tobiigaming #gdc17 @MTBS3D https://t.co/ICW7r669qb
MTBS3D RT @captoglove: Thank you @MTBS3D for the nice interview at #GDC17. https://t.co/eEZcE0OpyI
MTBS3D RT @Robertsmania: Take Control - glove based hand tracking with @captoglove #gdc17 @MTBS3D https://t.co/H6qsXYktsf

MTBS Unveils VR Boost Add-On For Vireio 2.0!


Vireio Perception are open source VR drivers that let you take existing AAA games and play them in VR using solutions like the Oculus Rift, castAR, and future products to come.

November 28th, Vireio Perception 2.0's launch day, is inching closer and closer and...CLOSER!  We figured now would be a good time to show another feature that is going to make Vireio Perception stand out from the rest.

"VR Boost" is a freeware add-on, and we firmly believe it will redefine the expectations people will have from virtual reality drivers.  We'll let the video do the talking. ;=)

Yes, we still have even MORE features to reveal.  Remember to say hello in Vireio Perception's official forums.  Special thanks to Denis Reischl and his relentless coding efforts.  You wouldn't believe it, but that chicken was the most difficult shadow to fix in Skyrim.  You go fry that chicken, Denis!