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MTBS3D RT @ChrisROConnor: Check out @GrushBrush gamified toothbrush: https://t.co/uX1lwHsOrb Cool to see how the #IoT is transforming nearly every…
MTBS3D RT @official_ita3d: Welcome @wandameloni! We are excited to have you join us, too! https://t.co/h3Ml7xNeBK
MTBS3D RT @skift: The French Conference That's Testing the Limits of Modern Event Design https://t.co/ElKdnUwyKp https://t.co/OAxIfIQ1Om
MTBS3D Check out the latest episode of Neil's Messy Basement featuring an interview w/ @WakingApp! #VR #VirtualReality https://t.co/XC6aL995P4
MTBS3D New episode of Neil's Messy Basement featuring an interview with Alon Melchner of @WakingApp! #VR #VirtualReality https://t.co/XC6aL8RuXw
MTBS3D RT @official_ita3d: Dr Michael Madary to head up #ITA Responsible Consumer #VR Experiences Working Group #ethics https://t.co/wz7Wo1PMXL ht…
MTBS3D Thanks for the shout out @paulgailey! #VR https://t.co/zLqymCJPcr
MTBS3D New episode of Neil's Messy Basement! Ep.4 talks #Microsoft @HoloLens! #HoloLens #VR #AR https://t.co/eciCLjNUMM https://t.co/dh7wtgXDsl
MTBS3D RT @SethColaner: How To Get 'Fallout 4' Working On #OculusRift, #OSVRHDK With #VireioPerception4 Alpha https://t.co/vlnl822Axb @MTBS3D #fal
MTBS3D Vireio Perception 4.0 Alpha is out! #vireio #VR #VirtualReality https://t.co/Yxng7eU6YY

MTBS Unveils VR Boost Add-On For Vireio 2.0!


Vireio Perception are open source VR drivers that let you take existing AAA games and play them in VR using solutions like the Oculus Rift, castAR, and future products to come.

November 28th, Vireio Perception 2.0's launch day, is inching closer and closer and...CLOSER!  We figured now would be a good time to show another feature that is going to make Vireio Perception stand out from the rest.

"VR Boost" is a freeware add-on, and we firmly believe it will redefine the expectations people will have from virtual reality drivers.  We'll let the video do the talking. ;=)

Yes, we still have even MORE features to reveal.  Remember to say hello in Vireio Perception's official forums.  Special thanks to Denis Reischl and his relentless coding efforts.  You wouldn't believe it, but that chicken was the most difficult shadow to fix in Skyrim.  You go fry that chicken, Denis!