Search

MTBS3D .@34bigthings developer of the sci-fi racing game REDOUT joins the @official_ita3d! #Redout #VR #VirtualRealityhttps://t.co/f31jVSkLWO
5mreplyretweetfavorite
MTBS3D It's Always Sunny in Philadelphia goes #VR 360 tonight! @alwayssunny #SunnyFXX #VirtualRealityhttps://t.co/gk9mJcVoxo
MTBS3D On this week's show #Zenimax vs #Oculus verdict, and an interview with Tero Sarkkinen, Founder of @BasemarkLtd! #VRhttps://t.co/kbQHe39HI4
MTBS3D Judgement Served With a $500 Million Bill For Oculus. #Oculus #Facebook #ZeniMax #VR https://t.co/gKRTZ77K0a https://t.co/Dri0lGKysG
MTBS3D Bertrand Nepveu of @Vrvana talked with us about their latest HMD upgrades at @CES. #CES2017 #VR #AR #MixedRealityhttps://t.co/R6HEQL6Uw3
MTBS3D .@panasonic discussed their new 220 degree FOV VR HMD with us at @CES. #CES2017 #Panasonic #VR #VirtualRealityhttps://t.co/0PW67eaKIp
MTBS3D .@NGCodec is working on a cloud-based #VR platform. They showed us the potential at @CES. @OlyG #CES2017https://t.co/odlHIRIDZm
MTBS3D We interviewed @SamsungCanada's Chief Marketing Officer at @CES. #CES2017 #GearVR #Oculus #VR #VirtualRealityhttps://t.co/F2HKIiFw1L
MTBS3D We spoke w/@ImmerVision at @CES. They make 360 panamorph lenses for several leading 360 camera systems. #CES2017https://t.co/1hyfeHziTK
MTBS3D We spoke w/@ImmerVision at @CES. They make 360 panamorph lenses for several leading 360 camera systems. #CES2017https://t.co/age4LhRIvp
MTBS3D We spoke to Mark Childs, Chief Marketing Officer for @SamsungCanada at @CES. #CES2017 #GearVR #Oculus #VRhttps://t.co/wsb07lv6OP
MTBS3D We spoke to @kwikvr_sgx about their new tetherless #VR enabling prototype at @CES. #CES2017 #VirtualRealityhttps://t.co/4E6FjFtngQ
MTBS3D We interviewed @GoTouchVR at @CES about their new haptics device prototype for #VirtualReality devices. #CES2017https://t.co/gDHX3dVi48
MTBS3D RT @Robertsmania: Still freaks me out to see myself on videos... Do I really sound like that?!? #VR #SimRacing @MTBS3D #CES2017 https://t.…
MTBS3D We spoke with @htc at @CES about their new audio add-on for the @htcvive, Vive Port, #VR arcades & more! #CES2017https://t.co/dT7nfuGrAw
MTBS3D We spoke to @FibrumVR at @CES about their HMDs for mobile phones and growing ecosystem of games! #CES2017 #VRhttps://t.co/BShIoaqHZi
MTBS3D .@AMD spoke with us at @CES about the long awaited Vega GPU architecture coming up around the bend! #CES2017 #AMDhttps://t.co/pRCSkHHSfj

Vireio Perception 2.0 Features castAR Support!

Technical Illusions logo
"We are pleased to announce that we have got castAR integrated into Vireio Perception 2.x drivers. This will provide you with a great library of games working with VR to run on your castAR! Skyrim looks incredible with these drivers!" - Rick Johnson, Co-Founder of Technical Illusions

Earlier build; Skyrim looks and performs even BETTER now!

Great news for castAR backers!  Technical Illusions have added castAR support to the upcoming open source Vireio Perception 2.0 drivers!  For those unfamiliar, Vireio Perception is a free software package that lets you take existing games and play them in VR with head tracking and stereoscopic 3D functionality.  The first public build of 2.0 will be out on November 28th, and we have every confidence that fellow VR gamers are going to love them.  castAR has added both visual and head tracking support to Vireio Perception.

The castAR Story by Jeri Ellsworth!

castAR is a hot up and coming product that includes both augented and virtual reality properties.  Currently going through a successful Kickstarter, they found an inexpensive way to create exciting immersive experiences that are both effective and portable.  In our opinion, castAR represents a new class of immersive gaming experiences similar to the way the Oculus Rift is reinvigorating the interest in VR gaming.  The Technical Illusions team have a great story to tell, and it's history in the making.  Help back their effort so we can all enjoy new types of immersive experiences inside and outside the home!

More surprises to come, so keep coming back!