MTBS3D @TO_siggraph @AMD @UofT You are very welcome!
MTBS3D RT @Vanessa_FMX: Immerse urself! Groundbreaking VR applications will be showcased for everyone to test at the VR EXPERIENCE #fmx2015 http:/…
MTBS3D Next Generation Virtual World presented by @TO_siggraph featuring Dr. Michael Macedonia! #VR
MTBS3D Thanks to @kentbye for the awesome interview with Neil on @voicesofvr! #VR #VirtualReality
MTBS3D RT @kentbye: Neil Schneider built a coalition of 3D gamers that helped catalyze the #VR renaissance with @MTBS3D & @PalmerLuckey: http://t.…
MTBS3D Great interview from Spain w/ @ATLANTISVR! They specialize in exhibition #VR & #AR.
MTBS3D Support @DescStudios Kickstarter! They are so close to their goal! Only hours left. #VR
MTBS3D Support @DescStudios Descent: Underground Kickstarter! Ending soon! Will have full #VR head mounted display support.
MTBS3D .@NextVR_app to Live Broadcast in #VirtualReality to Five Countries from @RED_Cinema Booth at @NABShow! #VR #NAB2015
MTBS3D RT @noitomocap: Thank you @MTBS3D for the #GDC interview with @Polyganz #MotionCapture #MoCap #VFX #Animation #Gaming #VR #Oculus http://t.…
MTBS3D Interview w/ @noitomocap! Perception Neuron, is a motion capture system. #virtualreality #VR

Sixense Announces Kickstarter Schedule

Sixense STEM Kickstarter
Not looking at all like their previous render, Sixense has announced September 12, 2013 as their official Kickstarter launch date for their next innovation in hand and body control peripherals.

Their IP was previously licensed in the Razer Hydra, and this next iteration under the Sixense brand name will feature a much wider detection area, wireless controls, and up to five simultaneous motion trackers that among other things, can be used to enhance other third party devices and peripherals.

Perhaps most exciting is the ability to add positional tracking to VR experiences.  For example, an Oculus Rift on its own can only detect head movement, but with the help of a Sixense STEM System, there is now potential to have body positioning detected to further enhance the VR gaming experience.

Sixense describes their software as an "open" platform, and that "Developers will be free to create content with virtually no restrictions, and to embed STEMs for tracking of their own peripheral or wearable devices, such as swords or head-mounted displays."

Exciting stuff!  Definitely something to keep tabs on.