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MTBS3D Check out 'What's Under The Hood' #VR panel from #CES2016 moderated by @alexbdavies! https://t.co/GyEwr24aAU https://t.co/9TqnyoQwrr
MTBS3D RT @official_ita3d: .@alexbdavies did a great interview on @tomshardware with @AMD's Director of VR & ITA's #VRCouncil Chair! #AMD #VR http…
MTBS3D Great interview by @alexbdavies with Daryl Sartain! https://t.co/bg1DcSd2SM
MTBS3D RT @htcvive: VP of Virtual Reality at @htc @obriend17 chats with @MTBS3D about the future of Vive and VR. https://t.co/LmZ06I92gw via @YouT
MTBS3D @vfxtrainer Lol! Thanks, glad you enjoyed it! :)
MTBS3D @anshelsag Yes. Neil would love to talk to you. Send him an email to press@mtbs3d.com, and I'll make sure he gets it. :)
MTBS3D RT @Robertsmania: Get your facial expressions in VR with Conjure Controller @reachbionics @MTBS3D #CES2016 https://t.co/ucktx0qMtH

Sixense Announces Kickstarter Schedule

Sixense STEM Kickstarter
Not looking at all like their previous render, Sixense has announced September 12, 2013 as their official Kickstarter launch date for their next innovation in hand and body control peripherals.

Their IP was previously licensed in the Razer Hydra, and this next iteration under the Sixense brand name will feature a much wider detection area, wireless controls, and up to five simultaneous motion trackers that among other things, can be used to enhance other third party devices and peripherals.

Perhaps most exciting is the ability to add positional tracking to VR experiences.  For example, an Oculus Rift on its own can only detect head movement, but with the help of a Sixense STEM System, there is now potential to have body positioning detected to further enhance the VR gaming experience.

Sixense describes their software as an "open" platform, and that "Developers will be free to create content with virtually no restrictions, and to embed STEMs for tracking of their own peripheral or wearable devices, such as swords or head-mounted displays."

Exciting stuff!  Definitely something to keep tabs on.