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MTBS3D RT @skift: The French Conference That's Testing the Limits of Modern Event Design https://t.co/ElKdnUwyKp https://t.co/OAxIfIQ1Om
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MTBS3D Check out the latest episode of Neil's Messy Basement featuring an interview w/ @WakingApp! #VR #VirtualReality https://t.co/XC6aL995P4
MTBS3D New episode of Neil's Messy Basement featuring an interview with Alon Melchner of @WakingApp! #VR #VirtualReality https://t.co/XC6aL8RuXw
MTBS3D RT @official_ita3d: Dr Michael Madary to head up #ITA Responsible Consumer #VR Experiences Working Group #ethics https://t.co/wz7Wo1PMXL ht…
MTBS3D Thanks for the shout out @paulgailey! #VR https://t.co/zLqymCJPcr
MTBS3D New episode of Neil's Messy Basement! Ep.4 talks #Microsoft @HoloLens! #HoloLens #VR #AR https://t.co/eciCLjNUMM https://t.co/dh7wtgXDsl
MTBS3D RT @SethColaner: How To Get 'Fallout 4' Working On #OculusRift, #OSVRHDK With #VireioPerception4 Alpha https://t.co/vlnl822Axb @MTBS3D #fal
MTBS3D Vireio Perception 4.0 Alpha is out! #vireio #VR #VirtualReality https://t.co/Yxng7eU6YY
MTBS3D RT @Vireio: New on Neil's Messy Basement #VireioPerception like you've never seen it before! #VR https://t.co/gs3wkEdYFh https://t.co/RtaW
MTBS3D RT @tomshardware: Play 'Fallout 4' On Your Rift This Week Thanks To Vireio Perception, HTC Vive Room-Scale Support Coming Soon https://t.co
MTBS3D RT @alexbdavies: Do you want to play #Fallout4 on your #OculusRift? You can w/@MTBS3D's #VireioPerception 4.0 https://t.co/CEiJQ5CKgH via @…

Sixense Announces Kickstarter Schedule

Sixense STEM Kickstarter
Not looking at all like their previous render, Sixense has announced September 12, 2013 as their official Kickstarter launch date for their next innovation in hand and body control peripherals.

Their IP was previously licensed in the Razer Hydra, and this next iteration under the Sixense brand name will feature a much wider detection area, wireless controls, and up to five simultaneous motion trackers that among other things, can be used to enhance other third party devices and peripherals.

Perhaps most exciting is the ability to add positional tracking to VR experiences.  For example, an Oculus Rift on its own can only detect head movement, but with the help of a Sixense STEM System, there is now potential to have body positioning detected to further enhance the VR gaming experience.

Sixense describes their software as an "open" platform, and that "Developers will be free to create content with virtually no restrictions, and to embed STEMs for tracking of their own peripheral or wearable devices, such as swords or head-mounted displays."

Exciting stuff!  Definitely something to keep tabs on.