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MTBS3D RT @StephanTanguay: Immersed ( VR Confrence ) is coming soon! NOVEMBER 23-24 2014 ! Glad to be a speaker. http://t.co/sq7nxg5G1V
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MTBS3D RT @LeapMotion: Today is the official kickoff for our @IndieCade #3DJam! Register your team and be eligible to win $75k in prizes: http://t…
MTBS3D RT @_jasonjerald: IMMERSED is going to be the biggest Consumer #VR event on the east coast yet and I look forward to speaking there. http:/…
MTBS3D RT @3DImages: The 3D Image Stereoscopic News #3D is out! http://t.co/JCftd0jCLu Stories via @NickDager @MTBS3D @HDTVTest
MTBS3D RT @CourtSprunger: ImmersiON-VRelia to unveil immersive space experience at NASA's 75th Anniversary Open House http://t.co/4OjLZVEpDl #ames
MTBS3D Follow @GetImmersed for new speakers, contests and other surprises! Get your tickets today: https://t.co/CSx2VrhyHF #immersed #VR #AR #3D
MTBS3D RT @official_ita3d: The @UCF University of Central Florida joins the ITA! #UCF #VR #AR http://t.co/QG7HPVN6t0 http://t.co/g37y2naI8M
MTBS3D RT @SFVRCC: @MTBS3D gave a heads-up on a great @gamasutra article on the Cali #VR Meetup scene expanding thanks to @GetImmersed http://t.co
MTBS3D RT @GetImmersed: Wow! Big thanks to @JoshuaFarkas & @CubicleNinjas for redesigning the http://t.co/KPOLJc534W website! We love it. #immerse
MTBS3D @emilyeifler I'm Pam &we're doing a VR conference in Toronto & would love if you participated! Pls email customerservice@getimmersed.com!
MTBS3D @sj_ogi Hi Susie! That looks cool! If you have any info or pics from the conference send them to Neil. We'd love to post them on MTBS!
MTBS3D RT @GetImmersed: Immersed adds new speakers David Cole, CEO of @NextVR_app & Mary Spio, Founder and President, @NextGalaxyCorp! https://t.c…
MTBS3D Immersed adds new speakers David Cole, CEO of @NextVR_app & Mary Spio, Founder and President, @NextGalaxyCorp! https://t.co/CSx2VrhyHF
MTBS3D RT @GetImmersed: IMMERSED adds the Network of Angel Organizations Ontario to the conference! http://t.co/iQ3ZvdGCwd http://t.co/hhBGKFNKPU

The Perils of Being Elsewhere: Occulus Rift and the Return of Virtual Reality

By Michael Thomsen

Despite advancements in the field, does virtual reality ultimately make us too vulnerable?

The first virtual reality machine was an intimidating machine, discomfortingly named the Sword of Damocles because its metal housing was so heavy it had to be suspended from the ceiling, hovering over its soft-bellied user like an accident waiting to happen. In many ways the aim of virtual reality is the opposite of the workaday laptops, tablets, and smart phones, which perform mundane tasks at dramatic speeds. Virtual reality seeks to add complication to our lives, filling our interactions with atmospheric minutiae that, rather than enhancing productivity, ensnares it in a digital veil of persistent vision, unaware of the vulnerability such states produce.

Read the whole story here.