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MTBS3D We're back from vacation w/ @oculus & @SamsungCanada demos & interviews from @intlCES #VR #CES http://t.co/nmo5pY5Nmt http://t.co/w0ihH8rGOB
MTBS3D RT @industrychanger: Interviewed Neil Schneider from @MTBS3D about @OpenSource_VR and open standards. This is what he said: http://t.co/C5t
MTBS3D Open Source vs. Open Standard, an important distinction. @UploadVR @official_ita3d #VR http://t.co/l9Eh9nFO3N http://t.co/KiXJ5JGFqh
MTBS3D RT @randizuckerberg: Excited to be keynoting at Miami's 1st #VirtualReality Conference - #BIGSummit @theBigSummit http://t.co/Loffr6U8Sq
MTBS3D MTBS is in South Beach for @theBigSummit, Miami's first ever #VirtualReality conference! #BigSummit #CEEK #VR http://t.co/5hjjwpZqaK
MTBS3D RT @Robertsmania: This is going to be potentially huge for sharing experiences with VR! 360 support in YouTube @MTBS3D http://t.co/4eh4xKc
MTBS3D .@AMD talks latency at @intlCES, plus #VR, FreeSync & more! #CES2015 http://t.co/IWUBkPawW2 http://t.co/fp9hHXMckU
MTBS3D RT @Robertsmania: Interviews from last week are starting to get posted @MTBS3D #CES2015 http://t.co/1I86wkYXXA http://t.co/g7nmzm2Lzf
MTBS3D RT @FeelThree: @MTBS3D Pre-Kickstarter raffle @ http://t.co/17TFLKPG6R to win 2 cool VR Motion Simulators&shipping http://t.co/6KU0KCaLKt p…
MTBS3D .@ImmersiONVRelia awarded best of @intlCES & our #CES interview with CEO, Manuel R. Gutierrez Novelo! @TDVision #VR http://t.co/sG9e9NbMjj
MTBS3D Neil's wife is insanely jealous! MTBS goes shoe shopping w/ @sixensemotion at @intlCES! #sixensestem #VR #CES2015 http://t.co/PP5nQG4UeU
MTBS3D RT “@VRGLASS: @MTBS3D @intlCES We are Crowdfunding. Can you help us by retweet? http://t.co/lq0LWgG3rR
MTBS3D First interview from @intlCES w/Snail Games & their #3D gaming console & smartphone featuring eye tracking! #CES2015 http://t.co/YAb1179Gzd
MTBS3D We are back from @intlCES! Special thanks to @Robertsmania for his camera work! Keep an eye out next week for his interview w/ @oculus! #CES
MTBS3D RT @Robertsmania: Just interviewed Nate Mitchell at Oculus after checking out the Crescent Bay - Amazing, seriously really good #CES2015 @M

The Perils of Being Elsewhere: Occulus Rift and the Return of Virtual Reality

By Michael Thomsen

Despite advancements in the field, does virtual reality ultimately make us too vulnerable?

The first virtual reality machine was an intimidating machine, discomfortingly named the Sword of Damocles because its metal housing was so heavy it had to be suspended from the ceiling, hovering over its soft-bellied user like an accident waiting to happen. In many ways the aim of virtual reality is the opposite of the workaday laptops, tablets, and smart phones, which perform mundane tasks at dramatic speeds. Virtual reality seeks to add complication to our lives, filling our interactions with atmospheric minutiae that, rather than enhancing productivity, ensnares it in a digital veil of persistent vision, unaware of the vulnerability such states produce.

Read the whole story here.