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MTBS3D RT @SethColaner: How To Get 'Fallout 4' Working On #OculusRift, #OSVRHDK With #VireioPerception4 Alpha https://t.co/vlnl822Axb @MTBS3D #fal
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MTBS3D Vireio Perception 4.0 Alpha is out! #vireio #VR #VirtualReality https://t.co/Yxng7eU6YY
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MTBS3D RT @Vireio: New on Neil's Messy Basement #VireioPerception like you've never seen it before! #VR https://t.co/gs3wkEdYFh https://t.co/RtaW
MTBS3D RT @tomshardware: Play 'Fallout 4' On Your Rift This Week Thanks To Vireio Perception, HTC Vive Room-Scale Support Coming Soon https://t.co
MTBS3D RT @alexbdavies: Do you want to play #Fallout4 on your #OculusRift? You can w/@MTBS3D's #VireioPerception 4.0 https://t.co/CEiJQ5CKgH via @…
MTBS3D New Neil's Messy Basement @Vireio like you've never seen it before! #VireioPerception #VR https://t.co/G8pqzPkb5z https://t.co/u4ezFfiVi2
MTBS3D Neil was invited to moderate a panel at @FMX_Conference this week & it was written up in @THR! #fmx2016 #VR #AR https://t.co/7gCWJwW9ng
MTBS3D Neil was invited to moderate a panel at @FMX_Conference & it was written up in @THR! #fmx2016 #VR #AR https://t.co/7gCWJwW9ng
MTBS3D Neil has arrived in Stuttgart for @FMX_Conference! The live stream is here: https://t.co/ejXRoJ3daB #fmx2016 #VR https://t.co/aqynBWSmru
MTBS3D Check out the very first episode of our new show, Neil's Messy Basement! #VR #AR https://t.co/jdaJzS2jRL
MTBS3D First guest on first episode of Neil's Messy Basement is Bertrand Nepveu of @Vrvana! https://t.co/SaJ6jUItKj #VR #AR https://t.co/kLlovnvElD
MTBS3D Introducing Neil's Messy Basement, a new weekly program from MTBS! #VR #AR #VirtualReality https://t.co/SaJ6jUItKj https://t.co/Th1flEdIFV
MTBS3D RT @Vanessa_FMX: The calm before the storm at the #fmx2016 location. Good to be back in the #castle. Prepping venue starts today. https://…
MTBS3D Minecrift released with Oculus SDK 1.3 support!#Minecrift #Oculus #VR https://t.co/9yBdd0RIdy https://t.co/bc4Wj60Uow
MTBS3D Virtual Reality’s PC Mass Market: When and Why https://t.co/uYSzO7RCqv #VR #VirtualReality https://t.co/dJoqfyGX3l

The Perils of Being Elsewhere: Occulus Rift and the Return of Virtual Reality

By Michael Thomsen

Despite advancements in the field, does virtual reality ultimately make us too vulnerable?

The first virtual reality machine was an intimidating machine, discomfortingly named the Sword of Damocles because its metal housing was so heavy it had to be suspended from the ceiling, hovering over its soft-bellied user like an accident waiting to happen. In many ways the aim of virtual reality is the opposite of the workaday laptops, tablets, and smart phones, which perform mundane tasks at dramatic speeds. Virtual reality seeks to add complication to our lives, filling our interactions with atmospheric minutiae that, rather than enhancing productivity, ensnares it in a digital veil of persistent vision, unaware of the vulnerability such states produce.

Read the whole story here.