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MTBS3D RT @realovirtualcom: Dos de los desarrolladores de @Vireio Perception explicando su funcionamiento en @IMMERSEDEUROPE http://t.co/MiXgLg4PRt
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MTBS3D RT @realovirtualcom: Ahora @ImmersiONVRelia comienza recordando el clásico ViewMaster en @IMMERSEDEUROPE http://t.co/CApwpFvEKC
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MTBS3D RT @IMMERSEDEUROPE: .@holystring & Danny of @ImmersiONVRelia! Thank you guys for all your help and hard work! @paco_danone, too! :) http://…
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MTBS3D RT @IMMERSEDEUROPE: Neil & Dominic from @RockstarGames & the #Oculus #Reddit having a chat during the #VR expo tonight at @umnoticias! http…
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MTBS3D RT @Vireio: Simon Brown & @baggyg, 2 of the 3 Vireio developers on the stage at @IMMERSEDEUROPE! #immersedeurope #VirtualReality http://t.c…
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MTBS3D RT @baggyg: Just tried #HTC #vive. Completely other level. Even blew a #VR veteran like like me away. Now the long wait til Dec #Immersed
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MTBS3D RT @baggyg: Mirrored and undistorted view #ProjectMorpheus #Immersed http://t.co/UtU9BTfeEQ
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MTBS3D RT @baggyg: Speaker List and Schedule #Immersed Europe 2015 http://t.co/PxKvOLYL10
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MTBS3D RT @baggyg: Walking Dead experience on #StarVR. 210deg FOV. Fresnel lenses. Tracked 1-2-1 shotgun #Immersed http://t.co/04jF4g6i4P
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MTBS3D @baggyg You guys were great! We're glad you were able to come!
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MTBS3D RT @baggyg: #HTCVive: first time I have felt true presence in #VR. This is going to change the World #Immersed
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MTBS3D @baggyg That is really too funny!
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MTBS3D RT“@Droiders: .... 😨 ...... Vívelo a partir de las 19h el viernes en @immersedeurope http://t.co/dzY113Jtm9” This was awesome!
MTBS3D RT @IMMERSEDEUROPE: Simon Benson of Sony giving our keynote this morning, talking about #ProjectMorpheus! #immersedeurope #VirtualReality h…
MTBS3D RT @IMMERSEDEUROPE: Thank you to all our amazing sponsors and partners! It's going to be a great show! #immersedeurope #VirtualReality http…
MTBS3D RT @IMMERSEDEUROPE: All of our exhibitors are here at @umnoticias & setting up for tomorrow! Hope to see you here! #immersedeurope #VR http…
MTBS3D We have the schedule for the selected sessions from @IMMERSEDEUROPE that will be streamed live by @im360! http://t.co/THVY0Japoa #Immersed

3D Film Innovation Consortium Presents “When and Why Should I consider 2D to 3D Conversion?”

3D FLIC
3D Film Innovation Consortium
Presents
“When and Why Should I consider 2D to 3D Conversion?”  
A conversation and debate York University,
March 26, 2013, 1:30PM (EST).

The recent success of Stereoscopic-3D Cinema has been enabled by the latest advancements in digital imaging technology. “Native” stereo-3D capture has become increasingly easier and more familiar to the filmmaking community; but so has the economic, technical and artistic viability of converting new or existing 2D content to 3D.
 
The discussion on whether to prefer “native capture” or “conversion” has been a key debate in 3D-Cinema’s contemporary existence. Today, with the vast availability of 3D projection screens, the discussion is as relevant to the filmmaker as ever: Should I shoot a shot or entire film native 3D? Should I convert from 2D? Should I shoot in 2D aiming to convert to 3D? What are my options? What do options mean? What does 2D to 3D conversion involve? 
      
Toronto’s 3D Film Innovation Consortium (3DFLIC) presents top industry experts and scientists on March 26, 2013 at 1:30 PM (EST) discussing and debating the hottest topic in contemporary Stereo-3D cinema: “When and Why Should I consider 2D to 3D Conversion?” This intimate forum will provide a unique opportunity students, professionals and academics to learn from and interact with leaders and pioneers in the world of stereoscopic filmmaking and scientists and engineers developing the next generation of 3D filmmaking techniques.

Hugh Murray and Paul Judkins of IMAX; James Elder of York University and Carlos Vazquez of Canada’s Communications Research Centre (CRC); Roy Anthony of Christie Digital Inc., Rob Burton of Arc Productions Inc., James Stewart of Geneva Films and Eric Deren of Dzignlight Studios present and discuss “2D to 3D conversion” matters at Toronto’s York University on March 26, 2013, 1:30 PM EST.  
For colleagues unable to be present due to travel and distance considerations the workshop is also going to be webcasted, live, in 2D/HD. (*)

For program and registration : http://2d-3d.eventbrite.ca/ About the organizer  : www.3dflic.ca      
See you at the Workshop! The 3D Film Innovation Consortium  3DFLIC   (*) Third party recordings and/or public dissemination of the workshop’s live webcast are strictly forbidden without the prior consent of the workshop organizers and/or individual presenters.